[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
" Mika has a leveling section of his guide that should help when you have no gear and are basically league starting. It focuses more on zombies & spectres and then you will transition more to golems once you acquire the correct jewels / items. You can league start this fine - you just won't likely be using golems much as your main DPS initially. |
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elementalist have some nice buffs
all golems immune to ele damage and major buff for effect of buff granred by yours golems per summoned golem |
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" but we take elementalist right? she doest have any buffs to other minions only golems |
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" Most people tend to go Necromancer, not elementalist. It depends though - I nearly always play elementalist's instead. Mika has guides for both variants and his recommendation may change depending on how he views the new ascendancies. I expect Necro to be an overall stronger pick for the defensive options it gives. |
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" wouldnt the 2 extra golems we get from elementalist be a better boost than necro? i havent played this build since incursion league so i'm a bit out of touch with it but want to try golems again |
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" Hello :) Ok, makes sense. With minions might have to trade quite a lot for new gear to get all minion uniques. Patch notes look pretty nice. I guess build will receive massive defense buff and lose some damage as trade-off. Builds only real weakness, physical damage will now be much easier to deal with but Specters lose quite a lot of their damage with initial check. However Specters have to be checked with Path of Building once the date comes out and we know for sure how the DPS changes. You can already import PoB 3.8 skill tree to old PoB using this easy trick : https://www.reddit.com/r/pathofexile/comments/czg508/howto_add_38_tree_data_to_path_of_building/eyy837z/ Death Attunment still gives +1 Spec, which is very nice. Losing Specs from the boots could be bad, but we could also get 3rd Spec from the gem by level 21 so not necessarily loss. Elemental Equilibrium will most likely remain until they give minions elemental penetration. Elemental resistances are so much higher than phys or chaos that they have to do something for elemental minions. Minion Elemental Army looks great! More damage for free and maybe with Ghastly Eye jewel in Stygian Vise, TVs can actually apply Exposure with their melee attacks now. However exposures should not stack, so I guess in the end the totem exposure will be used. " " Hi :) Loss of regen makes using Infernal support harder. However build already took only some of the regen nodes and the loss is not that bad. Animate Guardian will be fine with "Gruthkul's Pelt" armor and Golems with Harmonies. Tukohamas have huge life pools and either Bone Offering or Necromantic Aegis to protect them, so the regen should not be a problem. I have more info at the end of the post. " " " " " Hi :) Build has leveling guide using the Necromancer as base char. leveling phase is focused on Zombies and Specters, and with dirt cheap summoner gear you can reach t13 maps with about 20-30c worth currency. After you have grinded enough currency in maps, you can switch for Golems whenever you want. I recommend starting with Necromancer as it's better documented and is generally cheaper, but I have also leveled with Elementalist and it's quite possible. Use minions or spells until you can equip Flame Golems + dual Clayshapers. Maybe trade for Primordial Chain and you can level from there as Elementalist. Specters can be as strong or even stronger than extra Golems while leveling, and you get much more defenses from the shield & Offering. " Hey :) Yep, Elementalist got some decent buffs this time. I guess Elementalist could be new DPS kind of all variants as Nerco got tons of defenses but lost lots of Spectre DPS. Pledge variant can already kill bosses in seconds thanks to shotgun and is now even stronger. PRE -PATH OF BUILDING CHECK ON PATCH NOTES + Bone barrier (Huge raise for Elemental resistances and most importantly, defenses against physical damage taken) + Mistress of Sacrifice (Almost capped block chance against physical damage is HUGE buff for defenses) + Added area of effect for minions in tree (36%, lets Flame Golems orbs overlap = shotgun, even better with "Pledge of Hands" variant) + More options to build with more minion nodes / Ascendancies + Elementalist has received big buff to damage (Better Ascendancies, more area of effect for Golems, etc) (N) = Neutral (N) Lots of new minion damage nodes, but most are too far from main tree (N) New Golem node costs 5x nodes and has only some INT, Golems life and player buff from Golem (Not really sure if it's worth taking) (N) Specters now scale different, might be great, neutral or bad - Lost lots of Specter damage and maybe one Specter - Could potentially lose some curse area with changes to (All small passive skills which previously granted 20% increased Aura area of effect now grant 12% increased Aura area of effect.) Overall seems like build is receiving huge buff to defenses while trading some DPS from Specters. Build was already pretty safe, and with recent buffs for defenses even the last few enemies that were dangerous could be beaten more safely (Minotaur, Hall of Grandmasters, Uber Elder, Hedgehogs). We got more minion nodes and extra Golems from tree, but unfortunately they are too far and inefficient to take. What I really like is the 3x nodes that give minions 36% more area of effect, which lets Flame Golems overlap = shotgun more more effectively with their orbs. I would say that default variant got nice buffs from the changes and remains mostly unchanged. However players who want to customize their build, I got great news as they can now do much more variants with added Ascendancy nodes, skill tree nodes and support gems. Changes shift Necromancer clearly towards "balanced pick" -option while having tons of defenses, and still having excellent boss kill and clear-speed. Elementalist seems to be new king of DPS as the "Pledge of Hands" -variant could already clear very fast and kill endgame bosses in seconds. Now with stronger Ascendancy and 36% more area of effect for minions I guess the fights will be even shorted. You can already import PoB 3.8 skill tree to old PoB using this easy trick : https://www.reddit.com/r/pathofexile/comments/czg508/howto_add_38_tree_data_to_path_of_building/eyy837z/ PS. It seems like Stone, Chaos and Lightning Golems will keeps their old skills with slight tweaks. This is rather disappointing as without (movement based attack) or (projectile / ranged) skill they can't really compete with Flame Golems or Ice / Carrion Golems. Their clear-speed will most likely still be terrible. [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f แก้ไขล่าสุดโดย mika2salo#7776 เมื่อ 4 ก.ย. 2019 05:56:50
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To see 3.8 passive tree without the PoB thing from mika, everyone can easily see the new passive 3.8 tree on https://www.poeplanner.com/
BTW i am a little but curious, as there are unconnected passive points in the outer rim (like Tranquility, Thunderous Salvos etc, not sure how to reach them (not for this build, just to know)). แก้ไขล่าสุดโดย Mydgard6#5964 เมื่อ 4 ก.ย. 2019 08:13:13
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" i think this is new passsives for oil craft |
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Question about Skin of the Loyal. Why not upgrade it to skin of the lords. Seems to be some pretty good keystones you can pickup, or is it all about that +1 to gems corruption.
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Hey,
I am back after an entire league of grinding for golem gear while never actually starting my golem ele/necro. With 3.8 and the possibility to make the golems aggressiv without the stone, I am almost 100% sure to start with golems and take them all the way through my SSF experience. I am glad about all the work you put into the guide. Its perfect to read and provides tons of great information! Thank you for that!! You have alot of work to do before the league starts, with updating all the trees and bringing all new information to the guide, I respect that. But if you have some time, could you invest a few minutes to think about the viability of golemancy (ele or necro) in SSF with all the changes? Is it better/easier now to start with it? Is it possible to build a beefy Necro/Ele with Golems and Spectres as main dmg source? How good will it be in terms of clearspeed and viability through various content? I plan on starting with necro, lvling with zombie + spectres and changing towards flame golems + spectre after I reach maps. Maybe keep the specter in a 6L and go with a 4L flame golem to support the clear/bossing for the first week. Could this work? What would you change in the Tree to adapt for missing gems and the fact that I may not get all the uniques in the first weeks. What would you chance orb for? Maybe you can take a minute to answer my questions, and maybe win a new member of you golem clan! :) Oh, btw, the Link on the top "3.8 PATCHNOTES AND UPGRADE" wont bring you to the 3.8 post. It redirects me to you 3.7 comment. :) Either way, thank you for the amazing guide! Good luck for 3.8 exile! แก้ไขล่าสุดโดย TheSunliight#2957 เมื่อ 4 ก.ย. 2019 10:18:41
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