Map Management Resource

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TheAnuhart เขียน:


Setting aside that this map benefits greatly from Labyrinthine mod, comparing the two without;

I'd much rather a map where monsters dropped 1.74 times normal loot and maps, than a map where monsters dropped 1.92 times normal loot and maps. WHEN, the former has a monster pack size multiplier of 1.37 AND a 'number of rare monsters' multiplier of 1.48.


alright, thanks!

so bottom line: i run the one with +monsterpack/+rare and reroll the other one with 94%quantity, right?
You will never be happy if
you continue to search for
what happiness consists of.
You will never live if you are
looking for the meaning of life.
แก้ไขล่าสุดโดย feuerbach#2461 เมื่อ 20 ส.ค. 2013 07:24:20
Thanks for the math Flapdrol! I see that I was...well, working under incorrect assumptions would be the nicest way to put it.
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A
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feuerbach เขียน:
"
TheAnuhart เขียน:


Setting aside that this map benefits greatly from Labyrinthine mod, comparing the two without;

I'd much rather a map where monsters dropped 1.74 times normal loot and maps, than a map where monsters dropped 1.92 times normal loot and maps. WHEN, the former has a monster pack size multiplier of 1.37 AND a 'number of rare monsters' multiplier of 1.48.


alright, thanks!

so bottom line: i run the one with +monsterpack/+rare and reroll the other one with 94%quantity, right?


Depending on your map pool, your expectations, your currency standing, your time investment and your game-play style, yes -_-.

But seriously, this map wants Labyrinthine (maze) but personally, I would run the population one and try to maze the other, if those were my high maps at the time.
Casually casual.

แก้ไขล่าสุดโดย TheAnuhart#4741 เมื่อ 20 ส.ค. 2013 07:40:05


Do more 72s or move up to 74?
ign TheBlackMambaTemplar
แก้ไขล่าสุดโดย technie_noob#3983 เมื่อ 22 ส.ค. 2013 22:33:32
Got my first Bazaar Map. Should i run it or reroll it?
There should be a section on "Mods you do not run in combination". For example, Elemental Weakness and 4x Multiproj. Turns out that Night Adders in a 72 map with those mods do about 4k damage in under a second.
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can somebody tell me if this is exalt-worthy?
ign TheBlackMambaTemplar
It has one suffix open, if I read it right.

Mods not to run in combination? ele weakness or minus max, in conjunction with mobs deal exta damage as <element>.

Or if you're ranged, just run everything.
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A
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Kirielis เขียน:
It has one suffix open, if I read it right.

Mods not to run in combination? ele weakness or minus max, in conjunction with mobs deal exta damage as <element>.

Or if you're ranged, just run everything.


Most of these are problematic for any build, ranged or not:
- Reflect phys and vulnerability (if you do phys damage)
- Reflect ele and -ele resist and ele weakness (if you do ele damage)
- No regen and chaos damage (if you are not CI)
- Blood Magic (if you are not BM)

and even the Shipyard boss starts to hurt at: -ele res, ele weak, extra damage and extra cold/light damage (or is this combo impossible?)
Dear Maligaro,
I left my head in San Francisco, I lost my legs in Peru
My liver and kidney are on holiday in Sydney
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--- Love, Malachai
ele weakness is a suffix, deadly is a prefix, and a summoner could handle that no problem.

Got any input on whether to exalt that map?
How to make a build: http://www.pathofexile.com/forum/view-thread/510084
Current guides: N/A

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