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To improve itemization, every pair of boots should have movement speed as an implicit (as opposed to prefix). There are a lot of boots you can't use simply because they don't have movement speed. This change would make traversing the game better and a huge QOL improvement. The implicit affix could spawn with escalating tiers based on item rarity as follows:
* Normal Boots: 5-10% Increased Movement Speed
* Magic Boots: 10-15% Increased Movement Speed
* Rare Boots: 15-25% Increased Movement Speed
* Unique Boots: 25-35% Increased Movement Speed
Just as charms were added as an implicit modifier on belts, same should be done here.
Agreed, except why unique boots have more than rare?
Make rare have 15-30% at the very least, imho should be 35% top roll, why do you want us to be forced into unique boots for the maximum stats? wth
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โพสต์โดยThe_Risen#6326เมื่อ 28 ก.ย. 2025 16:21:08
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To improve itemization, every pair of boots should have movement speed as an implicit (as opposed to prefix). There are a lot of boots you can't use simply because they don't have movement speed. This change would make traversing the game better and a huge QOL improvement. The implicit affix could spawn with escalating tiers based on item rarity as follows:
* Normal Boots: 5-10% Increased Movement Speed
* Magic Boots: 10-15% Increased Movement Speed
* Rare Boots: 15-25% Increased Movement Speed
* Unique Boots: 25-35% Increased Movement Speed
Just as charms were added as an implicit modifier on belts, same should be done here.
Agreed, except why unique boots have more than rare?
Make rare have 15-30% at the very least, imho should be 35% top roll, why do you want us to be forced into unique boots for the maximum stats? wth
Agreed, how about make rares have best top end and uniques smaller range?
* Normal Boots: 5-10% Increased Movement Speed
* Magic Boots: 10-15% Increased Movement Speed
* Rare Boots: 20-40% Increased Movement Speed
* Unique Boots: 25-35% Increased Movement Speed
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 28 ก.ย. 2025 17:51:42
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โพสต์โดยCharlesJT#7681เมื่อ 28 ก.ย. 2025 17:44:12
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To improve itemization, every pair of boots should have movement speed as an implicit (as opposed to prefix). There are a lot of boots you can't use simply because they don't have movement speed. This change would make traversing the game better and a huge QOL improvement. The implicit affix could spawn with escalating tiers based on item rarity as follows:
* Normal Boots: 5-10% Increased Movement Speed
* Magic Boots: 10-15% Increased Movement Speed
* Rare Boots: 15-25% Increased Movement Speed
* Unique Boots: 25-35% Increased Movement Speed
Just as charms were added as an implicit modifier on belts, same should be done here.
Agreed, except why unique boots have more than rare?
Make rare have 15-30% at the very least, imho should be 35% top roll, why do you want us to be forced into unique boots for the maximum stats? wth
Agreed, how about make rares have best top end and uniques smaller range?
* Normal Boots: 5-10% Increased Movement Speed
* Magic Boots: 10-15% Increased Movement Speed
* Rare Boots: 20-40% Increased Movement Speed
* Unique Boots: 25-35% Increased Movement Speed
both should have the same range, uniques should also be endgame viable the same way
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โพสต์โดยThe_Risen#6326เมื่อ 30 ก.ย. 2025 02:31:03
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both should have the same range, uniques should also be endgame viable the same way
Agreed and updated OP. Also each successive tier has a larger MS range. For example, Normal has range of 5%, magic 10% and rare/unique 15%...
* Normal Boots: 5-10% Increased Movement Speed
* Magic Boots: 10-20% Increased Movement Speed
* Rare Boots: 20-35% Increased Movement Speed
* Unique Boots: 20-35% Increased Movement Speed
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 30 ก.ย. 2025 10:33:50
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โพสต์โดยCharlesJT#7681เมื่อ 30 ก.ย. 2025 10:32:57
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I'll be damned if it ain't CharlesJT from D2R. :P
Still carrying on the crusade against poor itemization I see bud. :)
แก้ไขล่าสุดโดย Jhaerik2#3188 เมื่อ 30 ก.ย. 2025 10:54:26
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โพสต์โดยJhaerik2#3188เมื่อ 30 ก.ย. 2025 10:53:19
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Implicit's are not depending on item rarity, but item base.
Imo it could be more like some bases give more protection, and the other give more MS, same with armor/es/ev, ev boots could give more, while armor less instead of MS on the tree in dex area.
Probably some bases could even give more dodgeroll distance instead MS.
แก้ไขล่าสุดโดย Nikuksis#6962 เมื่อ 30 ก.ย. 2025 11:15:33
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โพสต์โดยNikuksis#6962เมื่อ 30 ก.ย. 2025 11:13:59
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I'll be damned if it ain't CharlesJT from D2R. :P
Still carrying on the crusade against poor itemization I see bud. :)
Hey buddy, that's right the crusade continues :)
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Implicit's are not depending on item rarity, but item base.
Imo it could be more like some bases give more protection, and the other give more MS, same with armor/es/ev, ev boots could give more, while armor less instead of MS on the tree in dex area.
Probably some bases could even give more dodgeroll distance instead MS.
You're right, updated OP as follows:
Item Level 1+ Boots: 5-10% Increased Movement Speed
Item Level 15+ Boots: 15-20% Increased Movement Speed
Item Level 30+ Boots: 20-25% Increased Movement Speed
Item Level 45+ Boots: 25-30% Increased Movement Speed
Item Level 60+ Boots: 30-35% Increased Movement Speed
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 30 ก.ย. 2025 11:55:47
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โพสต์โดยCharlesJT#7681เมื่อ 30 ก.ย. 2025 11:53:59
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Ehh.. just make base characters 10% MS faster by default. that will solve a lot of the points made in this thread without playing around with a bunch of item bases
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โพสต์โดยtdonov5#2743เมื่อ 30 ก.ย. 2025 11:59:22
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Ehh.. just make base characters 10% MS faster by default. that will solve a lot of the points made in this thread without playing around with a bunch of item bases
I don't like the idea of just raising base movement speed of all characters. This problem should be solved through itemization.
Making movement speed as an implicit modifier ensures every boot provides some amount of speed, alleviating the frustration of finding otherwise perfect boots that are unusable. Also by guaranteeing a baseline of movement speed through an implicit, players are freed from needing to reroll for a mandatory affix during crafting. A boot with a lower-tier implicit movement speed can still be a valuable upgrade if its other affixes are strong.
แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 30 ก.ย. 2025 16:02:10
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โพสต์โดยCharlesJT#7681เมื่อ 30 ก.ย. 2025 15:58:30
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I'll be damned if it ain't CharlesJT from D2R. :P
Still carrying on the crusade against poor itemization I see bud. :)
Hey buddy, that's right the crusade continues :)
"
Implicit's are not depending on item rarity, but item base.
Imo it could be more like some bases give more protection, and the other give more MS, same with armor/es/ev, ev boots could give more, while armor less instead of MS on the tree in dex area.
Probably some bases could even give more dodgeroll distance instead MS.
You're right, updated OP as follows:
Item Level 1+ Boots: 5-10% Increased Movement Speed
Item Level 15+ Boots: 15-20% Increased Movement Speed
Item Level 30+ Boots: 20-25% Increased Movement Speed
Item Level 45+ Boots: 25-30% Increased Movement Speed
Item Level 60+ Boots: 30-35% Increased Movement Speed
with those ranges why not just add MS to character stats that goes higher with clvl?
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โพสต์โดยAintCare#6513เมื่อ 30 ก.ย. 2025 16:07:09ถูกคาดโทษ
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