Current leveling curve / XP punishments detrimental to the experience?
Deaths that are well deserved like charging into a huge pack on low health or eating an obvious boss mechanic probably should give some sort of -5% XP loss. But losing 10% for any little stun/freeze/boss bugs out combination is completely soul crushing considering all you receive for leveling up is a talent point. It's not like we receive something really cool at level 100 that incentivizes us to keep playing past 95-96 anyway when you've already conquered most of the content in the game. The risk/reward with the XP loss is way off.
แก้ไขล่าสุดโดย Vivatrex#2292 เมื่อ 7 มี.ค. 2025 14:06:59
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Casual content for casuals, hardcore havoc for hardcores. And everyone will get the experience that suits them best. Don't force casuals into hardcore, they don't want it. I support the topic starter. I myself started playing POE nine years ago, leveled up my character to level 60 and quit after I lost the experience I had gained with great difficulty several times. I wouldn't want a repeat of this story in POE2.
Слова говорящего бездумно ранят, как меч.
Мудрый осторожен со словом, и слова его могут вылечить раны. Character: https://poe2.ninja/profile/character/5fugza6ur3rw/Osoviich-0253/Osmiralda https://poe2.ninja/profile/character/i55j1l1k205c/Osoviich-0253/Gromazeka |
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Its so sad that a game that has so much potential is hindered by terrible on death mechanics.
These mechanics are used by old school devs with no fresh ideas. The game truly should just be called " One Shot: You or Them" |
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I'll be keeping an eye out for this thread and I do hope that someone from devs will look into it too. Played POE1 with my buddies back in 2017 but after years we moved on and played different games. Now that POE2 was released in EA, we were able to get in touch again and got reunited ingame. We would do acts together, and eventually doing map runs and killing endgame bosses. Although drop rate or luck isn't with most of us, we would help each other out sharing currency to gear ourselves up and bragging the builds and who does most damage. Sadly, the death penalty is already taking its toll and contributing to burnout. Among my 8 friends there is only 1 left, that is I. Everyone already took their breaks and was hoping there will be some changes soon and that maybe they'll be back when a league or new classes are out.
Dying a lot? Press SPACE BAR to dodge roll.
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" Perhaps I've been incredibly lucky but with a lvl 85 witch hunter and level 95 monk I don't think I've ever died even once to an on death effect. Of course, any time I kill a rare the first thing I do is move away from its corpse and count to 3. Perhaps more people should do that. |
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There's always 2 sides to this, one group says there's no reward at 100 anyway so just let me get there and finish the game.
The other side says the same thing except, there's no reward at 100 anyway so why care about getting there. Why does GGG go with the latter group and leave it the way it is? Probably because everyone in the first group always says the word "finish" or "complete" or I want my build to be "done". When people are finished or complete or done something, they quit it. If all you want is level 100 too claim to finished the game then the only thing keeping you playing is the death penalty. And that's exactly what GGG wants is for you to keep playing. |
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" Except they don't keep playing. They quit at level 95 and say this is a waste of time. |
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" Yup. I played POE 1 from launch, pretty much every other league and I only ever got one character to 100 (in settlers) by using 5-way services. Every other league I played in I gave up around level 92 because I got sick of smashing my head against the death penalty wall, especially when the vast majority of my deaths were instant 1-shots out of seemingly nowhere. |
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" There is some logic to this reasoning, but the conclusion is not quite right. The game has a mechanic that allows the player to lose less experience. But this mechanic, or rather the item, is quite expensive. I looked at the prices for this item yesterday, it costs about one Divine Orb. This is a lot, considering that this sphere does not save all the experience, but only 75 percent of it. So, the logic of the developers is to make players spend hours earning currency to buy a Divine Orb, which they will use to buy an item that saves their experience. And this, according to the developers, should keep players in the game. But this is a very harmful mechanic. Imagine that your employer took your entire salary for a month if you made at least one mistake while working. How do you like this option? Not fair, right? Or, say, you have to contribute the amount of your salary for a month to the enterprise fund, as insurance, in case of your mistake. Now about "finish" or "complete" the game. I'm currently playing a "mercenary" character at level 91. And I want to finish or polish this build, but for what purpose? To quit the game? Of course not, I can't wait to start playing my second "archer" character, who's waiting for me at level 66, but I still can't get to her because I can't "finish" my first character. And what do you think, when the game rapes me on a high-level character that I can't finish, will I want to level up a new character? I'm afraid not. And about the words "finish" and "complete", these are common and correct words for our lives. Imagine that in real life you take on any task, but then decide that you don't need to finish it. Well, you started covering the roof with rain protection, and then you decide that you don't need to finish the job, or, say, someone constantly prevents you from doing it. How do you like this option? So, most of us want to have "finishing" and "completion" of the started task not so that we will not start other tasks around the house, but so that the past task does not hang on us as a heavy burden because we did not finish it. Again, if you look at the experience of other similar games, for example the same Diablo 3, there was no such mechanics of penalty on experience, yes, you lost the opportunity to return to the map where your character died and this was your maximum punishment. And in POE, not only can you not return to the map, but you are also punished by taking away your time that you spent in the game on leveling up your character. For me, this is just disgusting on the part of the developers. And if the developers do not change this mechanic, people will not stay in this game. And I am very sorry that this is happening. Слова говорящего бездумно ранят, как меч.
Мудрый осторожен со словом, и слова его могут вылечить раны. Character: https://poe2.ninja/profile/character/5fugza6ur3rw/Osoviich-0253/Osmiralda https://poe2.ninja/profile/character/i55j1l1k205c/Osoviich-0253/Gromazeka |
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