Mana has no place with melee classes - GGG, please innovate something else.
It's 2025 -- not 1997 or 2000 -- there's no need for melee classes to still rely on mana like in Diablo or Diablo 2.
Melee classes are not spellcasters, they don't need mana. They should have something else for resource management purposes, but mana is an outdated design for melee classes that should be left in the dust. ขุดครั้งสุดท้าย เมื่อ 18 มี.ค. 2025 14:22:44
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You have a certain super ability. It's so good that if you used it all the time, it wouldn't be interesting. So you want to limit it. For example, 1 time per minute. But what if I didn't use it for five minutes, and then I have to use it 5 times? Then the timer is no longer suitable. Then I give a certain number of times, which is then restored. Then I turn this from times points by simply multiplying the number of times for example by 100. I do this because a different ability would be used 7.5 times, and this approach is just more convenient. And finally, I want to be able to influence these mechanics in some way, because the game is already more interesting about builds. And we get mana.
And how do you want to replace it? What's wrong with this mechanic? You can steal it, get it for killing, from bottles, replenish it, distill it from other resources, ignore it. What exactly do you dislike? It's never enough for you? So it's not about mana, it's about it's settings. |
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" I'm not a game designer, but the Diablo Fury mechanic and WoW Warrior Rage mechanic work much better in terms of class fantasy than a hulking brute in heavy armor chugging blue potions so he can keep swinging his sword. |
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I seem to remember at one point for PoE they said something along the lines of: casters have to worry about mana and melee has to worry about accuracy. Now we have a system where melee has to worry about both.
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" Trueeeeeeee. |
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Really dislike the generator spender shit that Diablo did.
Combined with all the cooldowns and limited skill bar. Ugh. |
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i know where you're coming from. mana thematically does not fit warriors themes.
stamina/rage etc would make a huge lot of sense. but i would point out that you should always realize what you are asking for. if this was introduced, first and foremost you would introduce a few item mods, stamina regen, stamina regen speed (or something similar), max stamina, stamina on kill etc we already have a buttload of mods that can "spoil" our craft. thats the first issue where you have to contend. then the next is it kills build diversity. for sure cross classing a sorcerer as a melee can be inefficient but in poe2 it is possible and workable to a certain degree. but having melee skills require stamina would also mean stamina passive nodes would need to be introduced. players who want to play melee MUST path into these nodes which force them to travel across the passive tree a huge bunch. currently its possible to just do whatever and theres a lot of ways to solve your mana issues. similar to what i mentioned about the mods issue earlier, another issue you would face is items being less desirable. if you're a caster, getting a good item with stamina feels bad. but as it is currently, if you're a warrior and you got +80 mana on a piece of gear, its not "too bad". it still helps in some way. stamina for a caster does absolutely nothing. to me poe2 is all about doing your own thing and making your own build. i would agree with OP for thematic sake but as a game play mechanic and to enable more build flexibility i m 100% against this suggestion. [Removed by Support]
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" There are ways to design around the issues with adding more affixes/suffixes - GGG can figure that shit out. Make the +Rage stuff not roll on caster gear, EZPZ. |
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" evasion armor pieces are usually used by either melee, bows or casters. EZPZ lmao [Removed by Support]
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While I know you didn't come here for a study in linguistics, it amuses me given the origin of the word that someone is complaining that 'generic ability resource' isn't in theme for a melee character in a fantasy setting given the words original usage.
And given the writers of this games favoring of Maori references, I'm 100% sure they understood its meaning, and choose it aside from the fact it had evolved into English to mean "generic magical resource". |
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