Why MELEE FEELS BAD - Targeting, Hitboxes, Pushing

Hopefully this is a priority for them as the next classes that they'll release are all mostly melee
แก้ไขล่าสุดโดย Foozenberg#2833 เมื่อ 18 พ.ย. 2025 18:43:31
Wouldnt the solution jsut make The hitbox larger than the body? lets take and example From FFXIV, you can see the enemy mlee range circle, but you can "Max melee" from a lot further than you think, that would make mobs not Lock you, since you will still ALWAYS have space to make at lest one step, and you will not get pushed over unless the mob its charging into you
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AintCare#6513 เขียน:
the targeting is even odd on ranged skills (the vector starts at your feet, not your weapon)

in regards to melee, the spear feels much much better than maces just because of the speed. but it still feels clunky especially due to ending animation, which incentivize you to cancel it with dodge roll, which is risky in itself.

only played through campaign with melee staff, but it felt... better? that is if monk could take a hit, which he can't so you end up converting those melee skills to ranged, which is why i stopped mapping with it


Don't blame the weapon type over your bad defenses. Monk can take a hit if you invest in defenses.

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