Spears are wholly underwhelming, and parry is a meme

Still same issues persisting, league after league. When is the "vision" enough?

Nobody is using parry, it has active anti-synergy with half the skills, if you cc or slow an enemy, they take 2 business days to complete a single hit. I do not just want to stand there and wait for the skill to do something.

Parry NEEDS to be fully remade.


Furthermore, as the shapeshift gameplay has shown, things are actually fun when you can attack more then once every month. Why does a skill like Elemental Sunder have 55% attack speed? It already has a super long delay to actually "consume" the ailments, why does this also need to have a 55% attack speed scaling?
Why does spear of solaris take 5 business days to launch? Oh, and during all of these we get enjoy continuously getting pummeled by NPCs.

In other news, please provide some sort of information on how skills actually work. Elemental sundering, it's a melee skill but the pulse hits up to 5m (5.2m if you throw 20q at the skill (useless much). How does this scale with accuracy? Can mobs dodge the ailment consumption? Why is a recommended gem Close Combat when the pulse reaches upwards of 5m by default.
Is there an order to the ailment consumption, important to know for bleed builds or crits. Are the hits all calculated differently or together?
You want us to play around with this, but we players have no idea how skills work as a baseline, it just means that nobody will want to try this skill out.

Either give us more info on this, or better: improve the wording and slap a "hits cannot be evaded" on this skill, and for the love of god, let the attack speed penalties die a horrible death.
Daily bump.

One can dream.
Parry is a meme.
No more.
Looking at talisman and shapeshift, it is once again clear that spears (and maces) are properly lagging behind.

Shapeshift gets:

# Bear
- built in rage generation
- built in defences
- built in endurance charges
- aoe clear on the move
- slams
- specific warcry

# Wolf
- movement
- mark application + movement built in
- mark consumption
- same freeze rate application as fangs of frost, and an aoe swipe that has massive reach, and still is a strike skill
- specific warcries x2
- aoe clear on the move (through the above warcry)

# Wyvern
- movement skill which culls & gives charges & can get charges from corpses, if you miss your cull% by half a millisecond on cull the weak: haha get fucked
- 170% attack speed scaling on devour, compared to 60% on cull the weak
- built-in defences
- melee skill that works with the charges you just generated (LMAO spear, if you got frenzies, better use ranged because fuck you), which is tied to the weapon, thus not consuming a skill slot
- +0.5s to total attack timer on movement skill, based on distance traveled, with 170% attack speed scaling... vs +1.7s FLAT total attack timer on movement skill, with 100% attack speed scaling. 2h vs 1h "quick and nimble" =')
- more self-deterministic charge generation (wingblast) with a neat surpassing chance to generate charges, based off power, good scaling, nice reward for stunning


On top of that, the base weapons have 8% baseline crit, with 1 outlier at 9% crit.
Versus the swift and precise spear, with 5% baseline crit, because otherwise lightning spear might run off into the distance and do too much.

If the whole shtick of spears needs to be made unplayable because lightning spear might become too strong, just nerf lightning spear, LMAO.

---

Why does every ranged spear skill manual detonation give a shitty version of the frenzy charged skill variant?
I'm already going through the trouble of spending 3 business days in the air with thunderous leap just to explode this storm lance. The least it could do is give me the benefit from a proper exploded spear.

If devs are too afraid of giving ranged spear skills too much crit, just add +3% base crit to all melee spear skills, because a precise, quick, agile weapon with 5% crit ain't it.
At the same time, have a balance pass on attack speed, and total attack time for melee spear skills.


Finally, parry. Just. REWORK. THE. DAMN. SKILL.
--> Nobody wants to use a fangs of frost with 50% chill magnitude to then wait 3 business days for a mob to try and attack where you were 5 hours ago.

If GGG devs really can't come up with something, just copy this.

"

Swashbuckle
---
Sweep your buckler in an arch in front of you, hitting all enemies and affect projectiles in your melee range
---
Throws enemies hit off balance, causing their next attacks to be automatically deflected if they hit. Normal & Magic monsters have the next 5 attacks deflected, Rare & Unique monsters the next 3 attacks deflected.
Projectiles in range are automatically deflected.
Builds light stun up based on the total power of the enemies affected.
---
This skill cannot be used when light stun bar is over 75% full.
---
This skills damage is based on the total evasion on the buckler, if used with a weapon capable of striking, add the bonus to strike range to the range of this attack
I'd happily agree if only you meant to say 'remove' instead of rework
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]

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