[Feedback] Giga-Nerf Energy Shield in Patch 0.4.0
" It is true, that the 0.3 armor buff made it a bit more viable, hence 1/20 of lvl 100 players are pure armor, rest are es. Currently there are zero pure evasion players in top 100, so that obviously requires a buff also. But, even with those buffs, it wont be an even split - pure es will still dominate, even if armor is currently viable. So, if we wish to balance the game further, should we buff armor (and evasion) even more, or nerf ES? As for GGG's vision, this forum is intended for giving feedback for it, which is also the purpose of this thread. PS. yes, I'm aware there are hybrid builds as well, but for the sake of the argument we can disregard them for now. แก้ไขล่าสุดโดย Legioona#1076 เมื่อ 6 พ.ย. 2025 06:00:05
|
|
" It's a relentless attack on the game. He dosen't even understand path of exile at all and he also admitted that he never liked POE 1 to begin with. Everything becomes a UNO card reverse each time he's being challenged. Each new interaction becomes an opportunity to gaslit and troll the players. Now I brought up that defenses are not even a thing and that the game don't even rely on them since builds can nuke screens and kill bosses fast and he uses the reversal of "blaster mentality" Nothing intelligent is ever brought up. Even when he's faced with the facts on how this game is built, he still goes all in with his narrative of "es is too strong and needs to be giga-nerfed" so that the games becomes better. There is simply nothing anyone can do at this point. These threads are not made in good faith nor have a constructive goal for the game. It's an ego trip and I think you are onto something when you say its for community approval. |
|
" yea becouse some jeanius players playing with top quality items found in 0.1.0 patch still blame others for their ignorance of getting good gear with any way. GGG erase all items and let us have a fresh restart and then we talk about top and weak players. |
|
" Dawn of the Hunt league and Rise of the Abyssal league are challenge league. Each new challenge league provides a fresh economy and a fresh start for items as everyone do start with no items from them provided from the last leagues. So arguing that items "top quality" founds in 0.1.0 interfere with challenge league and stats issued from them, is a misinterpretation. -- And if one day, a "genius" player blames you for your ignorance, then raise your head up and ask him for advice. Because with each parcel of tricks, advices and game mechanics explanation you get, will make you a genius as the others :) you are a genius in becoming but you don't already know. Once you start to master the mechanics. The true value of communauty is neither the opposition, nor the echo chamber of lamentations but the ability to access to a collective intelligence of players who enjoy the game as you. แก้ไขล่าสุดโดย Hexmxm#0804 เมื่อ 6 พ.ย. 2025 15:50:43
|
|
" Consult POE2 Ninja for the actual league and the latest snapshot : TOP 10 there are two pure evasion build based on Deadeye archetype, one with 15K evasion and the other 20K evasion. Also consult the official PoE2 ladder for confirmation. Are we really playing the same game? แก้ไขล่าสุดโดย Hexmxm#0804 เมื่อ 6 พ.ย. 2025 16:41:36
|
|
" As long as any league returns to standard mode there will be always unjustice game. +1 to all item in standard mode to be deleted. |
|
|
Seems like many people don't like the idea of Giga-Nerfing Energy Shield. As I'm not married to this idea, what about below instead?
Remove some of the ES nodes on the Passive Tree and then sprinkle in a few Life nodes? The goal would be to tone down ES builds slightly while buffing Life builds. แก้ไขล่าสุดโดย CharlesJT#7681 เมื่อ 7 พ.ย. 2025 08:10:56
|
|
|
It's a fact that ES is the chosen defense mechanism. This happens because this game is merciless and any mistake is a deadly one (and should continue this way).
ES builds are preferable because it's easy to gear, scale and above all, it's a defense mechanism that work against all sort of damages (chaos, dot, elementals, physical you name it). Lemme explain it: - ground effects and DoTs are disproportionately harmful to AR & EVA builds because they bypass the defense mechanism and go straight into the health pool. Ignited with magnitude, abyss ground effects can kill you in a blink of an eye; - bossing with AR & EVA means you have no second chance if you miss the timing to dodge. An ES build can and most of the time will survive red attacks from bosses; The most straightforward way to balance things out while keeping the ruthless nature of the game is to increase red attacks damage to the point that no amount of energy shield can absorb that and also increase DoT and ground effects 3x against the ES. |
|











