Future for PvP best idea so far I’ve had
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The devs barely have time to work on pve and get it right. Pvp won't happen.
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Given how good and responsive combat is in this game, pvp could be hype. It's something that requires a lot of work though and I don't see GGG even acknowledging it as something they'd like to do.
Leaderboards in pve content are fundamentally lame and target speedrunners only. |
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" I agree, they have an amazing foundation. And people are acting like they can’t make ascendancy specific penalties for PvP. Down to character specific penalties tbh. Your PvP character should look nothing like a PvE character and if you take your PvP char to a boss you should get Rekt. It should be a separate game entry entirely basically that looks for different primary rolls on gear and tree. Damage shouldn’t be this Megalothic investment. For PvP to function properly defenses have to be viable to the point immortality isn’t possible but staying out of combat for a few seconds can regen your hp/es. Similarly damage needs to be balanced in the PvP setting to the point there is a cap for every skill on every ascendancy. This isn’t rocket science. People acting like the roadmap is hard to figure out, it’s insane for you to be in this conversation in the first place tbh. You don’t have to engage with PvP if they implement it just like you don’t have to engage with other parts of the game if you don’t like them. The game would be healthier with PvP correctly implemented even if it wasn’t all the way balanced yet “In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?” แก้ไขล่าสุดโดย Lore#3772 เมื่อ 19 ต.ค. 2025 08:42:33
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" I agree. It's something however that would need someone within GGG to be passionate about and push for. Since there's no mod support it won't come from the community. |
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" I pray your probation ends soon and i see the mighty thread. Also to respond to the post above this, GGG should be hiring a small team to work on it with a highly inspired person heading it. The gravity of not having PvP is huge for repeatability and the slog each season and without it, item collecting, bis item collecting in like standard is just not as interesting. Seasonal resets aren’t as interesting because they level the PvP playing field somewhat each season. Not having PvP has a negative ripple effect on every other aspect of the game RuneScape didn’t have to be a PvP game either. Even in beta there was enough to do that PvP didn’t need to be an option. Old school rs same thing. Even rs2 no need for PvP. But without PvP Runescape wouldn’t exist today as anything but a game some people enjoyed for a tiny bit of time. Just because you can make something without PvP doesn’t mean the game itself will be healthier or better without it. PvP is a lasting power that can be implemented in a variety of ways. I’m not saying the game is bad without PvP. I’m saying without PvP you are disabling aspects of the game you’ve already designed and made from being and feeling better. In more ways than I care to type out tonight but maybe someday I’ll write them all down. The most iconic moment in runescspe and world of Warcraft both involved PvP happening in ways that it wasn’t intended. Falidor massacre and the wow one was that plague thing and one time you could attack people of same faction no flag for like 2 days. Literally of the top 3 most iconic times of two of the most iconic and popular games of all time, are PvP accidents. You can say genre this and genre that and PvP can’t be balanced in hack and slash AARPG, but it’s not about any of that. It’s about principles of human psychology and how PvP would create better overall feeling even for those who don’t play it. There will always be someone to complain, I’m not trying to complain. I’m trying to shed light on how to improve everything by doing a task that is hard. I understand that it’s not an easy task, it will take considerable resources. But it would be worth it in the end. Especially in the long run. PvP is an essential asset for the game to have a very important feel it is missing for a lot of players. I think the runescape castle wars is a primary example of how to make something interesting with a reward that’s also weird but fun to get. Wilderness is what made RuneScape what it is. I didn’t even play wilderness but the way it influenced game dynamics and development curves was wild. Anyway this is just my take 🤷♂️ from a financial perspective GGG would make more money over time simply off PvP players making their characters look cool than it would cost to design PvP. If there was PvP you’d see alot more traction in guilds and more active players throughout seasons. Especially if the end of every season was PvP tournaments. PvP really gets people into flashy characters and effects. PvP also gives guilds a function beyond PvE and crafting or flipping. Allowing guilds to compete with each other, best 3 members of each guild or best team of 3 a guild can make. Or even if end of season PvP tournaments were 1v1 format guilds would still function to work towards that goal. Also gives players a reason to hit level 99- 100 before X date. I mean I could keep going but I need to go to bed yall. P.S. a great way to balance the capture the flag type reward would be descending “Smurf” PvP “bis” gear within tolerance level. Even if it’s random and untradable lol. “In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?” แก้ไขล่าสุดโดย Lore#3772 เมื่อ 20 ต.ค. 2025 00:33:50
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I think the reason why fair PvP isn't possible in GGG games is to have two builds fight each other instead of making them fight against other content. You could create an arena, divide it in half, put two players on each side, and throw content at them to see how their builds perform.
And finally, create a pop-up with stats like "I cleared waves in 20 seconds, which is 2 seconds more than my opponent" or "I took 1500k total damage." Make them have weights like item modifiers, and then convert all the stats into a score. The better-performing build wins. But no. Jonathan and Mark will force their teams to create a terrible arena and let players fight like gladiators, as if their game were balanced enough for that, and people will get bored in a month at most. Neden yaşıyorsun?
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" 1. Not everyone would get bored of an arena. 2. They can adjust ratio of damage as they see fit in the “arena” specifically. 3. PvP builds are suppose to be different than PvE builds “In all the realms of heaven and in all the realms of hell I alone am heralded as the honored one, who am I?”
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" I'm afraid this didn't work well with PoE1. Who knows, maybe it will work with PoE2. Neden yaşıyorsun? แก้ไขล่าสุดโดย Jideament#2792 เมื่อ 20 ต.ค. 2025 15:39:10
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