[SUGGESTION] The Atlas is too big, too messy, and it lacks any sense of completion.
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I'll be brief:
1) We need search function for the nodes. 2) Scrolling thru the world and waiting it to render gets frustrating; more optimization if possible. 3) More bookmarks. 16 is way too low. 4) Navigation and sense of progression: It'd be really nice to have, an accompanying birds'eye view, scaled-up 2d representation of the world. |
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Sence opf Completion.
You really meed some1 to TELL you when your build is ready? Fireworks? Champagne? |
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This roguelike atlas idea is soooo good. They should implement it and hire you
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I have to post this.
Your math is just non acceptable. 4 screens is 2 screens radius. So you do 6 screens circumference and you have everything in range of your screen. Without thinking even T1 maps Speedrun. And then you can cheery pick everything that is worth the time, and screw the rest. And the same maneuver will repeat in each atlas. Over and over. Like if this is not the definition of boring, I do not know what it is. |
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