REMOVE chilled ground and temporal chain once and for all.
" Again - if you have boots like you posted, why do you care about chilled ground or temporal chains? You are running like crazy cheetah on meth anyways. |
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" Fair enough. Reasonable take. But we agree, wanderlust is not a solution. Personally, I cannot stand getting slowed by it for even 3-4 seconds. If I get hit by a temporal chains in a map from another player, I immediately leave that instance. Nowadays, If I join a map of a player that has temporal chains on it, I log out and go play chess. I refuse to get trolled by GGG in this manner. I'll allow them trolling me with an invisible one shot, that's fine. But getting slowed for 3-4 seconds from a shit stained patch of ice will eventually make me delete the game. แก้ไขล่าสุดโดย Oinkaments#6390 เมื่อ 20 ต.ค. 2025 14:14:12
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Your boots have 95% increased movement speed on them from affixes.
Tell me, when you have that already, and you also have 100% increased effect of sockets, and 3 sockets, what's the better choice to put in those sockets? Is it more movement speed? Or is it something like this: https://www.poe2wiki.net/wiki/Soul_Core_of_Quipolatl For 95% reduced potency of slowing debuffs? This is meant to be a rhetorical question. แก้ไขล่าสุดโดย karsey#2995 เมื่อ 20 ต.ค. 2025 14:35:14
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Meh, pay attention and move.
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"A big purple circle appears on the floor, let's stand in it, surely it must be something good..."
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" I believe it is 35% MS from affix with 3 x 5% speed from Farrul's runes. With the 100% effect on socket make it 65% total. SSF player
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" Never gonna happen in this Soul ARPG trash |
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" Yeah, it's right there, how could you possibly miss it? ![]() |
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" Yes ofc, visual clarity is shit but once again - are you really upset about 30% reduces MS while you have boots which still makes you fast af no matter what? |
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" Brother exile, I am with you 1000% I wanted to try to find a citadel today and just ALT-F4'ed after 10 mins of mapping as soon as I got stunlocked by some bullshit for literally 5+ seconds. I used every flask there was just no counterplay whatsoever. Why is this game just a bunch of action-inhibiting bullshit? Can they not make the monsters / encounters more mechanic based? More stuff like the necromancer mobs that you have to kill or else they'll continually resurrect nearby monsters. That's cool that's engaging. But 90% of the monsters just stun or freeze you, disable your mana, etc. it's just a bunch of troll crap. It's not interesting to engage with it just feels like you rolled the dice and got shit on. |
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