Open Letter to GGG From Hardcore Player

At this point if you play HC you just like the pain.
No such thing as perfect design - one can only approximate upon an iteratively improving design.

Personal opinion: D2's HC is frustrating, PoE2's isn't. Reason mostly being that some auras/monster mods that would be good to be visible in D2 aren't, and you can get swamped by hasted resistant quadruple damage pack running to you from outside the screen and just die immediately unless you've tele.

I agree that there's unnecessarily many on-death effects in PoE2 and some of them are difficult to see beforehand. Some are completely unknownable until you experience them like with some bosses that explode on death.

I've so far died 0 times to them, but that's mostly having quickly realized that I have to always keep distance from dying monsters unless I explicitly 100% know they aren't gonna explode (with significant damage, at least).

I don't have an issue with ground effects. In some fights there's too much visual clutter and the effects are hard to see, but principally, I'm fine with them.

When people paste their unfair deaths, I'd say more than half of the time those would have been predictable and avoidable.

Personally, I've not played this season all too much - only to early mapping - but I haven't actually yet died. Maybe there's more issues in late mapping. But campaign and early maps feel fine aside of that melee characters got a low blow from the crazy amounts of mirages/lava balls/lightning strike stuff that is going on now.
+1
"
Baggos#7448 เขียน:
Ground effects.... A wound that never get healed!

+1


Wait for the reflect mods. They will probably ruin this endgame with reflect mechanics too. They always do.
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+1
I'm currently playing warrior volcanic fissure and I don't see any ground effects at all. Not only do I not see any ground effects, I don't even always see the boss on the screen. With this build, I started looking at the minimap icons for the first time to track the boss or exiles.
I have no idea how to play this build on HK.
They have no clue is the correct answer. In fact they don't even have clue about how this POE2 going to be. Game is great no doubt but too many problems are still resides. They don't even keep their promisses like they did on tower changes (tablet buffs). They don't have a clue about how making the game challanging. All they do nerf defences , add billions of HP to bosses and keep locking player power behind. They add things from POE1 then shuffle into POE1 again. If we see DELVE for the next patch don't be suprised just better graphics from POE1.



Sorry for wall of text ; short answer whatever you ask "they have no clue".
"
Krasnovsky#9531 เขียน:
I'm currently playing warrior volcanic fissure and I don't see any ground effects at all. Not only do I not see any ground effects, I don't even always see the boss on the screen. With this build, I started looking at the minimap icons for the first time to track the boss or exiles.
I have no idea how to play this build on HK.


I ripped at lvl 85 on HC for this exact reason. The dig site boss got me with his one shot because I couldn't see anything. Visual clarity is a problem for sure.

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