Nerf Team Play Loot

+1
They either need to rework loot as a team, loot as a solo, OR RARITY AS A WHOLE!

Legit the second they nerfed towers I was done as a solo player stopped playing as I knew I couldn't compete and legit felt pushed away as a solo, I literally can't have the same experience as people playing in a group...
I can't compete, the whole game is designed around trading, these super op drops youll never see in your life, now take your experience and apply it to the hundreds of thousands of players who play this game, you might not have got that super rare drop but one of those 100k players did, thats how they balance this game, they dont want all 100k players to have that item, and this is where the mess starts.

More players in map = %Rarity, dont know exact value per player hear alotta different things but think its between 50-150% per player, buy the supporter packs and you already have 2 other game keys to freely use, start multiboxing today and up your loot drops by almost 300%, just not a fun mechanic, makes people feel like they have to play in a group or efforts are nothing in comparison.

As far as how to fix is beyond me I'm not a dev, but this is where all the issues lie, find a balance with loot/rarity and solo/team play, make it equal or atleast close enough.

As a solo I havent really grinded since final week of september, will maybe hop in once a week just check prices, as a solo you can get alot of drops if you farm 100% effiecently, but now bosses being required all maps being the exact same? how about add different objectives instead of complete map by killing boss, just not fun, half the bosses are 1 hittable the other half have some bs invul phases that make it "seem" harder but its just some bs rng phase you may or may not get, please GGG make bosses and mapping fun and not brainless...
แก้ไขล่าสุดโดย Jobama#9902 เมื่อ 13 พ.ย. 2025 15:27:05
"
Jobama#9902 เขียน:
+1
They either need to rework loot as a team, loot as a solo, OR RARITY AS A WHOLE!

Legit the second they nerfed towers I was done as a solo player stopped playing as I knew I couldn't compete and legit felt pushed away as a solo, I literally can't have the same experience as people playing in a group...
I can't compete, the whole game is designed around trading, these super op drops youll never see in your life, now take your experience and apply it to the hundreds of thousands of players who play this game, you might not have got that super rare drop but one of those 100k players did, thats how they balance this game, they dont want all 100k players to have that item, and this is where the mess starts.

More players in map = %Rarity, dont know exact value per player hear alotta different things but think its between 50-150% per player, buy the supporter packs and you already have 2 other game keys to freely use, start multiboxing today and up your loot drops by almost 300%, just not a fun mechanic, makes people feel like they have to play in a group or efforts are nothing in comparison.

As far as how to fix is beyond me I'm not a dev, but this is where all the issues lie, find a balance with loot/rarity and solo/team play, make it equal or atleast close enough.

As a solo I havent really grinded since final week of september, will maybe hop in once a week just check prices, as a solo you can get alot of drops if you farm 100% effiecently, but now bosses being required all maps being the exact same? how about add different objectives instead of complete map by killing boss, just not fun, half the bosses are 1 hittable the other half have some bs invul phases that make it "seem" harder but its just some bs rng phase you may or may not get, please GGG make bosses and mapping fun and not brainless...
I think you've made some very valid points that essentially hit the nail on the head. Currently, party drops and rarity must be heavily nerfed, as they are already impacting the entire game's market economy. However, the contradiction lies in the fact that this game revolves around trading. Independent loot would directly collapse the economic system, while simply reducing party drops and rarity would negatively affect the rewards of normal party players. I believe GGG should come up with a solution to balance this issue—for instance, granting independent drops based on each player's contribution in the party, or allowing independent loot only when the level difference among party members is within five levels. The examples I've given may not be perfectly precise, but I hope GGG will reconsider the issue of party drops. I'm quite surprised that this topic hasn't been discussed much on the forums, as it is currently the biggest problem in this game.
This game shouldn't be based on any economy or this will just continue to happen no matter what.

Go ahead and nerf it... you will still be crushed in the economy by more serious people.
แก้ไขล่าสุดโดย b_ko#7756 เมื่อ 15 พ.ย. 2025 04:36:08

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