Dodge/sprint key mapping is still a problem

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Azorien#2307 เขียน:


So while it happens to be "wind-up" for sprint it is not its sole purpose.



Do not take this as another personal attack, but actually before you told me that I am wrong, and it is not a "wind up", I did not claim that this is its "sole purpose".

In fact I even provided two purposes of the dodge related to sprinting in my first sentence:

"
The dodge serves as sprint wind-up time, and initial iframe for evading.


(And before you ask me "why initial", well why technically not a damage iframe, there is secondary knock-down iframe that got implemented a bit later.)

Anyway, now when we both agree that it is actually wind-up time.

We can finally discuss the more interesting part:
Why GGG put sprinting behind a wind-up.


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