Lightning Warp + Ball Lightning not working smoothly in 0.4.0

this thread deserves some love
We’ve identified a major bug involving the interaction between Lightning Warp and Ball Lightning.
This issue significantly impacts gameplay and needs to be prioritized immediately.
This is a critical issue for players, so can you make it a top priority ???
I already gave my feedback, now here some workaround for the players, and some suggestion for the devs.

The workaround :
The entire issue stems from poor targeting. But by learning more about targeting we can use a mechanic to remove the new behavior : there is no retargeting if you hold the spell button. This means if you target no mobs launch a lightning wrap against nothing, the next one will be able to target a ball passing over a mob.
This is a workaround, you only recover the mobility part of the combo, LW is so mana hungry at high level that casting it in the void destroy your efficiency, not even counting the fact that you are immobile and losing dps casting spell at nothing. I use that trick with a underleveled LW + BL to remove myself from pack swarming me, but it's a lot harder than before especially when the entire screen is filled with mobs.

Suggestions :
For the complaint about auto-warping : about making the debuff leave a wrapable remnant ? or make the corspe warpable ? I think it could be a balanced option.
For the complaint about the targeting, rather than ask to rework the entire targeting system, we could just add a checkbox in the BL skill "make this object non targetable" and change the LW to always prefer the ball over mobs.

Extra
Spell totem don't combo LW with your BL. And you can't combo off a BL thrown by a spell totem. That would be fun to be able to combo BL+LW with totem.
Got same aim issues with lw + bl combo. GGG pls fix aim priority for this scenario

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