Please stop rewarding group play with more drops(every season post this till ggg make changes)

"
gatsby123#9076 เขียน:
The quantity and quality of loot dropped in a map should be entirely dependent on factors such as the number and quality of monsters in the map, and the rarity of the player opening the map.

Currently, a group of six players entering the same map will receive a massive bonus to the number of loot drops, while a single player will receive far fewer.

In other words, GGG is indirectly rewarding studios and players who use automated cheats (programs that automatically move characters or complete other commands) to form multiplayer groups. GGG is encouraging this type of cheating. At the same time, GGG has not imposed strict bans or restrictions on players who use cheats or other similar methods, resulting in severe in-game economic exploitation for all other players who do not use these methods. This happens almost every season.

The most valuable rewards for multiplayer teams in this game shouldn't simply be an increase in the number of loot drops on a map (because that's illogical. All loot comes from killing monsters or opening chests. As long as the number of monsters in a map doesn't increase, the number of loot drops shouldn't increase regardless of how many players enter the map). Instead, they should be the following:

1. On a high-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, allowing them to easily clear the map.

2. On a normal-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, increasing their speed in clearing the map.

3. Other rewards that don't rely on the number or rarity of dropped items.

Thanks for watching.



U know, that, when u play party its not like ure always getting more loot?
In a scenario where all party members are sharing what they found it can be more, but when ure only playing in permanent settings, all drops are divided and not in a "fair" way, just randomly. So some could get more, some less and some the same loot, as if they would play alone.

Also Party EXP AND Loot drops are only higher when the ppl are on the SAME screen. So its not possible to just let some afk dudes stay at spawn, the group needs to be together for the party bonus.

And i never saw anyone using this "cheats". And even if, in every game some ppl will abuse systems or use cheats, thats no reason to make something worse, just different, or putting in more effort to ban those players.

Playing in Party should always be more rewadring, cause this is good for a game. Finding new ppl and so on. If u want to play solo, fine, ull still find a lot of loot if u play good.

This post sounds more like a person, who dont got anyone to play with... if u would have done so, u would now, that partying is not OP or something like that.

Also in Lategame with good gear and build ull shred everything in seconds alone or with ppl. The most point in partying in Lategame is the Loot or just the fact to play with friends.
"
Dracodine#3738 เขียน:
"
gatsby123#9076 เขียน:
The quantity and quality of loot dropped in a map should be entirely dependent on factors such as the number and quality of monsters in the map, and the rarity of the player opening the map.

Currently, a group of six players entering the same map will receive a massive bonus to the number of loot drops, while a single player will receive far fewer.

In other words, GGG is indirectly rewarding studios and players who use automated cheats (programs that automatically move characters or complete other commands) to form multiplayer groups. GGG is encouraging this type of cheating. At the same time, GGG has not imposed strict bans or restrictions on players who use cheats or other similar methods, resulting in severe in-game economic exploitation for all other players who do not use these methods. This happens almost every season.

The most valuable rewards for multiplayer teams in this game shouldn't simply be an increase in the number of loot drops on a map (because that's illogical. All loot comes from killing monsters or opening chests. As long as the number of monsters in a map doesn't increase, the number of loot drops shouldn't increase regardless of how many players enter the map). Instead, they should be the following:

1. On a high-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, allowing them to easily clear the map.

2. On a normal-difficulty map, with a 6-player team, if the team is well-matched, even if each of the 6 team members has relatively low gear, they can still combine well together, increasing their speed in clearing the map.

3. Other rewards that don't rely on the number or rarity of dropped items.

Thanks for watching.



U know, that, when u play party its not like ure always getting more loot?
In a scenario where all party members are sharing what they found it can be more, but when ure only playing in permanent settings, all drops are divided and not in a "fair" way, just randomly. So some could get more, some less and some the same loot, as if they would play alone.

Also Party EXP AND Loot drops are only higher when the ppl are on the SAME screen. So its not possible to just let some afk dudes stay at spawn, the group needs to be together for the party bonus.

And i never saw anyone using this "cheats". And even if, in every game some ppl will abuse systems or use cheats, thats no reason to make something worse, just different, or putting in more effort to ban those players.

Playing in Party should always be more rewadring, cause this is good for a game. Finding new ppl and so on. If u want to play solo, fine, ull still find a lot of loot if u play good.

This post sounds more like a person, who dont got anyone to play with... if u would have done so, u would now, that partying is not OP or something like that.

Also in Lategame with good gear and build ull shred everything in seconds alone or with ppl. The most point in partying in Lategame is the Loot or just the fact to play with friends.


this is how your logic works:

1.I never saw anyone use cheats = there are no cheats or cheaters.
2.If there are cheats, ggg should ban them(but after 4 seasons ,ggg can't do this)
2.Solo player can try their best to achieve the effect which group player made so group player is not op or solo player is very op.

very cute.

just explain one thing for me, please.

spend one T15 waystone, in a same map, same numbers of monsters

why a 6 memeber team enter and can get 6x more drop and 1 solo player enter only get 1x drop?

you mean you agree that a 6 member team can turn 1 waystone into 6 waystones?

seriously?

There is no right or wrong, only a song

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