This game is too frustrating to be fun.

As a company, I love GGG. They are in a shockingly tiny minority of game developers who act with integrity and ethics. I genuinely appreciate that.

Path of Exile 2 has so many things going for it - it looks fantastic, it has a great soundscape, the level design is varied and I can tell that a ton of thought went into making environments varied and making you take the terrain into account when fighting. Others are free to disagree - but for me, PoE 2 is the best looking, sounding, and feeling arpg on the market - I found it technically and technologically far more impressive than D4.

I love so many of the ideas that go into PoE2 - the variety and versatility, the willingness to let players break the game, the obvious love the devs have for their game.

All of that is a big part of why I am so incredibly frustrated. Does the game really need to be this hard, this punishing? There are SO MANY 1-shot abilities - yet players are punished for death by loosing both loot AND xp. There are NO defensive builds - by design you cannot go tanky - which feels pretty antithetical to the whole 'play any way you want' element. I understand that there are players that want the game to be brutally unforgiving and ridiculously hard - I don't want to take away from their experience - but can't those players play hardcore, or play non-meta builds that are not as good - and will make their experience all that much more challenging? Can there not be nodes on the atlas that make the game more challenging for them? (I have no issue with those nodes adding more reward - but can we balance the meta around something OTHER than the top 2% of the player base, maybe?)

At some point, this incessant need to make games harder and harder, just ends up feeling like elitism and gatekeeping. Is it really so impossible to find a middle ground where some players can find the extreme challenge they want, while those of us who are middle-aged and developing arthritis can ALSO actually play through the game?

Just something to think about.
ขุดครั้งสุดท้าย เมื่อ 23 ธ.ค. 2025 16:01:12
everything about this game is frustrating and tedious. even the simplest things need to be tedious. they want people to fail so bad. they design everything with that in mind. "how can we make sure the player fails and has a bad time"
แก้ไขล่าสุดโดย Druidenjoyer#0031 เมื่อ 23 ธ.ค. 2025 13:26:18
"
Smudgius#2361 เขียน:
As a company, I love GGG. They are in a shockingly tiny minority of game developers who act with integrity and ethics. I genuinely appreciate that.

Path of Exile 2 has so many things going for it - it looks fantastic, it has a great soundscape, the level design is varied and I can tell that a ton of thought went into making environments varied and making you take the terrain into account when fighting. Others are free to disagree - but for me, PoE 2 is the best looking, sounding, and feeling arpg on the market - I found it technically and technologically far more impressive than D4.

I love so many of the ideas that go into PoE2 - the variety and versatility, the willingness to let players break the game, the obvious love the devs have for their game.

All of that is a big part of why I am so incredibly frustrated. Does the game really need to be this hard, this punishing? There are SO MANY 1-shot abilities - yet players are punished for death by loosing both loot AND xp. There are NO defensive builds - by design you cannot go tanky - which feels pretty antithetical to the whole 'play any way you want' element. I understand that there are players that want the game to be brutally unforgiving and ridiculously hard - I don't want to take away from their experience - but can't those players play hardcore, or play non-meta builds that are not as good - and will make their experience all that much more challenging? Can there not be nodes on the atlas that make the game more challenging for them? (I have no issue with those nodes adding more reward - but can we balance the meta around something OTHER than the top 2% of the player base, maybe?)

At some point, this incessant need to make games harder and harder, just ends up feeling like elitism and gatekeeping. Is it really so impossible to find a middle ground where some players can find the extreme challenge they want, while those of us who are middle-aged and developing arthritis can ALSO actually play through the game?

Just something to think about.



Its ok if the game is to hard. It is drawing an entire new fanbase to the game. POE 2 might not be for you broski and that is ok.
"
Druidenjoyer#0031 เขียน:
everything about this game is frustrating and tedious. even the simplest things need to be tedious. they want people to fail so bad. they design everything with that in mind. "how can we make sure the player fails and has a bad time"


This is true, we paid for the frustration and disappointment. We just woke up to a patch that they proudly presented. just to nerf everything except that bs class they introduced.
I really hope you’re in the minority I’ve had the opposite experience I feel like the game is too easy with checkbox Ubers outside of arbiter where the challenge is minimal. I really hope they don’t get comments like this often and make changes to make it easier than it already is or we are going to turn into diablo 4 real quick. I’m sorry you’ve had this experience and hopefully with time you’ll learn the game better than you do now. I’d recommend playing ssf it’s all I do because it’s not even fun otherwise and you’ll be a better player with time I promise
"
Hyperspacing#5593 เขียน:
"
Smudgius#2361 เขียน:
As a company, I love GGG. They are in a shockingly tiny minority of game developers who act with integrity and ethics. I genuinely appreciate that.

Path of Exile 2 has so many things going for it - it looks fantastic, it has a great soundscape, the level design is varied and I can tell that a ton of thought went into making environments varied and making you take the terrain into account when fighting. Others are free to disagree - but for me, PoE 2 is the best looking, sounding, and feeling arpg on the market - I found it technically and technologically far more impressive than D4.

I love so many of the ideas that go into PoE2 - the variety and versatility, the willingness to let players break the game, the obvious love the devs have for their game.

All of that is a big part of why I am so incredibly frustrated. Does the game really need to be this hard, this punishing? There are SO MANY 1-shot abilities - yet players are punished for death by loosing both loot AND xp. There are NO defensive builds - by design you cannot go tanky - which feels pretty antithetical to the whole 'play any way you want' element. I understand that there are players that want the game to be brutally unforgiving and ridiculously hard - I don't want to take away from their experience - but can't those players play hardcore, or play non-meta builds that are not as good - and will make their experience all that much more challenging? Can there not be nodes on the atlas that make the game more challenging for them? (I have no issue with those nodes adding more reward - but can we balance the meta around something OTHER than the top 2% of the player base, maybe?)

At some point, this incessant need to make games harder and harder, just ends up feeling like elitism and gatekeeping. Is it really so impossible to find a middle ground where some players can find the extreme challenge they want, while those of us who are middle-aged and developing arthritis can ALSO actually play through the game?

Just something to think about.



Its ok if the game is to hard. It is drawing an entire new fanbase to the game. POE 2 might not be for you broski and that is ok.


Dude, can you stop harassing everyone on the forum. you have opinion on everybodys post. we want our opinion to be heard, if you dont agree with our opinion then just dont agree and stop harassing people on the forum. stop rage baiting. if you want an argument go talk to the wall.
แก้ไขล่าสุดโดย dahakathanna#2741 เมื่อ 23 ธ.ค. 2025 13:50:53
I've snarkily said that GGG created a new genre with poe 2 - the TRPG (Tedious RPG). It's gotten better since the inital EA release but it's got a long way to go IMO. I think the whole soulslike thing fundamentally conflicts with the core of what an ARPG is supposed to be. You can get to that high-octane screen-clearing power fantasy, but you either need to be a near savant with the game's systems and economy, or follow a meta build guide to the letter and even at that you still need to get lucky with currency drops (which are a whole other problem).
แก้ไขล่าสุดโดย F0urT0nMantis#5275 เมื่อ 23 ธ.ค. 2025 14:35:52
"
Smudgius#2361 เขียน:



Its ok if the game is to hard. It is drawing an entire new fanbase to the game. POE 2 might not be for you broski and that is ok.


Yeah, it's not, though. It is literally driving players away from both games, as the number of people who start a league goes down pretty hard in every league, which is why they are doing free weekends for PoE2.
"
Smudgius#2361 เขียน:
There are SO MANY 1-shot abilities - yet players are punished for death by loosing both loot AND xp. There are NO defensive builds - by design you cannot go tanky


I think I understand the frustration here and yeah PoE2 is definitely the hardest ARPG I have ever played. Maybe some other ARPG is even harder, but I wouldn't know of it.

That being said - the amount of 1-shot abilities is commonly being exaggerated. There really aren't that many 1-shot abilities. The few there are, are either very telegraphed and very avoidable, or are meant as a sort of a check on mechanics. But there's only a few of those.

Can't immediately come up with any 1-shot ability in the campaign. Maybe Executioner's guillotine drop. That wipes characters that aren't atypically tanky by that level.

One of the highest-hitting abilities that is also easy to fail to dodge is Arbiter's slam. Lots of builds can survive that - even some non-ES builds.

Currently, on at least 4 different ascendancies, people have also built immortal characters who can literally facetank any single boss while doing high damage. At least one of those is a budget build (well, still needs a fair bit of grinding, but not like, dozens of divines or anything like that).

Whether there should be or should not be the loss of XP on death and the loss of loot if it was your last tele, I don't know.

"
Smudgius#2361 เขียน:
I understand that there are players that want the game to be brutally unforgiving and ridiculously hard - I don't want to take away from their experience - but can't those players play hardcore, or play non-meta builds that are not as good - and will make their experience all that much more challenging?


I already do - though I am also not generally asking for more difficulty, except what goes to scaling down the insane clear speeds and boss kill speeds you can quite easily reach at the moment on many different builds.

"
Smudgius#2361 เขียน:
Can there not be nodes on the atlas that make the game more challenging for them? (I have no issue with those nodes adding more reward - but can we balance the meta around something OTHER than the top 2% of the player base, maybe?)


Isn't that more or less the Atlas tree?

"
Smudgius#2361 เขียน:
At some point, this incessant need to make games harder and harder, just ends up feeling like elitism and gatekeeping. Is it really so impossible to find a middle ground where some players can find the extreme challenge they want, while those of us who are middle-aged and developing arthritis can ALSO actually play through the game?


IMO it would be reasonable that the campaign at least came in two different difficulties. Current one (maybe wth 5% more damage and life on all campaign bosses); and a new one with 20% less damage and life on all monsters.
แก้ไขล่าสุดโดย tzaeru#0912 เมื่อ 23 ธ.ค. 2025 15:03:38
I am more tired out by the atlas itself, what with rare precursers being locked behind arbitor, who takes forever to even fight once.
แก้ไขล่าสุดโดย doombybbr#6074 เมื่อ 23 ธ.ค. 2025 15:00:25

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