Jonathan, you should seriously consider introducing distinct difficulty modes

Maybe they could make it when you make custom legauge there is more options to make it harder/easier ?
"
poe2 is the best ARPG on market. D4 is dead, LE is dead and all other are more then dead.


Wonder why people keep posting these lies. What is the goal here, to rage bait? Because this is so silly I am not sure anyone will get angry, bewildered more like
"
Ahem, everyone is dead, everyone is a zombie, i cry cuz i want this game to fail, make me a pizza, i want a pizza or i will cry more.


this is what i understood from this thread ...
Hardest diffucility in this game is to watch XXX grounds, if a corpse is exploding or not, trail of fires/ices , too much green , anything in the late game just bogs vision. I hardly look at the map because there are no spots to walk around if running XXXX ground maps and too much death effects.


A new herald that explodes corpses should introduce the game so i can reduce my headache.
"
VolkiRosso#4831 เขียน:
Hardest diffucility in this game is to watch XXX grounds, if a corpse is exploding or not, trail of fires/ices , too much green , anything in the late game just bogs vision. I hardly look at the map because there are no spots to walk around if running XXXX ground maps and too much death effects.


A new herald that explodes corpses should introduce the game so i can reduce my headache.


I don’t want just another difficulty lvl slop like D4 is doing that does essentially nothing. I want a distinct mode with different balance, economy, and gameplay. A ruthless mode where the game is tuned to be a game first and foremost, where gameplay and visibility matters and it’s not just another cookie clicker with a divs per hour mindset.

I think it’s abundantly clear we need a Zoom Mode for the cookie clicker, 1-button build, omega density and 0 visibility crowd -and a Ruthless Mode for the rest of us who want to play a game with meaningful combat, visibility, and progression that respects players time by not trivializing the early game.

I think whatever GGG is doing right now is not nearly enough. Next league is the “endgame league” yet 0.4 had downright shameful balance during the campaign. The game felt trivial and boring until I reached Act 4. Was it intentional? No idea but it’s the second league in a row with terrible balance.
"
rifraf-_-#9478 เขียน:

I don’t want just another difficulty lvl slop like D4 is doing that does essentially nothing. I want a distinct mode with different balance, economy, and gameplay. A ruthless mode where the game is tuned to be a game first and foremost, where gameplay and visibility matters and it’s not just another cookie clicker with a divs per hour mindset.

I think it’s abundantly clear we need a Zoom Mode for the cookie clicker, 1-button build, omega density and 0 visibility crowd -and a Ruthless Mode for the rest of us who want to play a game with meaningful combat, visibility, and progression that respects players time by not trivializing the early game.

I think whatever GGG is doing right now is not nearly enough. Next league is the “endgame league” yet 0.4 had downright shameful balance during the campaign. The game felt trivial and boring until I reached Act 4. Was it intentional? No idea but it’s the second league in a row with terrible balance.


+1

"Sigh"
bump

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