[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses
after wondering myself wich ascendancy to choose, i went pathfinder and so far its just awsome. it give insane survavibility+offence. i only choosed my 2 first point and its already awsome. it give me a 20% walk+atk speed when using a flask and with the flask i made, i can keep it up all the time on every ennemy. im aiming for master surgeron right now (crit TS) and this will get even better. need to start crafting some good flask :)
between, wich flask setup do you recommande for a pathfinder TS shot build?stibnite+quicksilver+taste of hate or atziri promise(i guess) + a healing flask+ what else? |
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" Dying sun. haha. http://pathofexile.gamepedia.com/Dying_Sun I dont run quicksilvers on my pathfinders usually. the +duration and effect, I just use silver flasks for my runspeed. "chemists silver flask of adrenaline" starter. 1 life, 1 basalt, 1 silver, 1granite, 1 sulfur. replace basalt with rumi's, granite with atziri's. Sulfur with taste of hate. Kiara's for silver. http://pathofexile.gamepedia.com/Kiara%27s_Determination If physical/poison on hit. http://pathofexile.gamepedia.com/Witchfire_Brew instead of sulfur. if you do get a dying sun. :), use it in sulfur spot, and remove gmp/lmp. แก้ไขล่าสุดโดย Casia#1093 เมื่อ 4 ก.ย. 2016 14:17:36
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Hi. Can you link scion skill tree for this build plz? Thanks.
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Hoping someone can answer this.
What's my optimal 4 link and 5 link for Non Drillneck Tornado Shot since I'm starting in the Essence league? The gems listed up top are different from the ones listed down in the skill section. Currently I'm running with TS - LMP (I'm using Death's Harp so no need for GMP) - PPAD - SLower Proj Can anyone (maybe even Neversink? lol) advise me whether this is wrong and if so, what i should be using and what I should upgrade to 5link. |
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i leveled with TS and its a great single+aoe but i will probably switch to LA+blast rain at end game but i would like to know when to switch?i tried just now and it still feel way weaker (lvl 64 atm)
i feel like LA suck unless you almost always crit and blast rain wasnt to bad.should i switch only when i reach like 50%+ crit chance?i only have 39% crit chance curently... |
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Pathfinder LVL 84 CRIT TS on Standard.
With all flask up Im able reach ~80K DPS with my TS. I can get more than it if im able to roll 2R 1B 3G on my legacy Reach.I would expect ~ 100K DPS. Strong class but could not get use to pop flask every few second. Might create macro for it XD แก้ไขล่าสุดโดย N4Z#1410 เมื่อ 4 ก.ย. 2016 23:05:16
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" Get some frenzies. |
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" My non-drillneck TS. 5 link. TS-GMP-FA-PPAD-Ptl. a 6l would probably be WED. but gear as well, 102% WED on rings/belt/quiver. A good amount of +elem/phys on rings, gloves. And atziri's promise. (and vet bowyer as a pathfinder.) What is and isn't optimal kindof depends on your gear. My case, I got a good amount of elemental drops, so augmented that. Pure phys, you may want pierce/poison. Deaths harp's raw damage is low. But, its crit multi and +arrows is VERY nice. And can be upgraded to Deaths Opus. Deaths opus's raw damage is better, but still not usually end game material. But again, that very high crit multi, and 2 added arrows is very nice. If you want to make an endgame item out of it. Focus on CRIT. Thus inc crit strikes, power charges and assassins mark. Added Chaos, and poison also good again. The +2 arrows also means you can drop down to LMP and save "10% less damage." แก้ไขล่าสุดโดย Casia#1093 เมื่อ 5 ก.ย. 2016 08:44:13
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Hi guys, thanks NeverSink for the really welll written build.
I m currently level 62 so it's time I do the lab ... I would like to take pathfinder but I can't decide what 4 nodes to take ? Can someone give me some advice please ? |
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" Cruel lab? did you not do normal? A TS pathfinder should be able to do Endgame lab as well. So, eventually you will be able to get all 8 points. first 4. Natures adrenaline is a great ease of use benefit from normal on. If you are in cruel, and didn't already get it. Its still good, but its super effective for its movespeed, before you have full access to movespeed boots/flasks, and passives. Master surgeon is the all around solid, go to for any pathfinder. "removes" bleeding frees up 2 flask spots usually. Most pathfinders run 1 life flask at this point. (or none.) And without the need for "staunching" OR "surgeons", can make that an "of heat" to remove freeze. Charge on crit is also, all around nice for keeping your flasks full. (best if you have decent flasks. uniques its godly, but still great if you have a nice "granite of iron skin" as well.) thats the "standard" first two. if your flasks are not great, you may not be in a rush for master surgeon. Vet bowyer, or master herbalist might be good. Vet bowyer is a massive damage boost to elemental builds. (also gives charge gain on kill.) While master herbalist is a massive damage boost in the form of poison on phys/chaos builds. Vet bowyer stands mostly as just a damage boost. not something to rush for generally, has it does not really introduce new mechanics. Mater herbalist however, is build defining. 100% poison on hit is huge, and game changing. You will want this asap, if phys/poison was your build plan. Natures boon/master alch is sortof the lesser tread path. Elem DR on natures boon, is largely late game useful, for reflect. Charge gain outside combat is very nice for refilling when running from point to point, and/or disengaging from bosses. particularly izaro were you can't just portal out. (decoy totem/blink arrow, buys you time to recharge.) 20% chance to not use flask charges. eh. its frequent but so unreliable. more likely to make you think, you missed that flask, and cuase you to drink it again, then actually provide more uses.. natures boon is not something to rush all around. Master alch is much more desirable. Immune to elemental status. so good. again, get asap if you have vessal of vinktar. Also, means you no longer need "of heat" on flasks. Elem damage is ok, nice on elem builds. you are hardcore, so you definitely want the defensive benefits of master surgeon or master alch first. And as such, you may end up wanting your 8 points in both, ignoring the damage boosts of vet bowyer, and master herbalist." |
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