Enki's Arc Witch Memorial Page & POE 2 Arc Summary
Hi guys,
I'm trying high level map with a lot of modifier and I get OS pretty often. Does this build struggle with survability ? I read that it's a forgiving build in order to learn boss mechanic but I dont feel like this so much.
First of all: Thx to everyone contributing and helping other players in this thread. Amazing. :)
Now I have to chime in with two questions:
1 - After using cloak of defiance, Mind over Matter is not needed anymore and can be refunded, right?
(Asking because in Enkis PoB, it is still allocated)
2.) From the guide: "Tempered Mind socketed near Mind over Matter gives a great amount of Mana Recovery Rate."
"near" isn*t very specific... *g*
Looking at his tree again, his sockets are empty... so I can only assume he means the socket that I marked on the pic?
First of all: Thx to everyone contributing and helping other players in this thread. Amazing. :)
Now I have to chime in with two questions:
1 - After using cloak of defiance, Mind over Matter is not needed anymore and can be refunded, right?
(Asking because in Enkis PoB, it is still allocated)
2.) From the guide: "Tempered Mind socketed near Mind over Matter gives a great amount of Mana Recovery Rate."
"near" isn*t very specific... *g*
Looking at his tree again, his sockets are empty... so I can only assume he means the socket that I marked on the pic?
Thanks in advance,
Rick
Correct on both.
You can drop MoM from the tree because you get it free from cloak.
The socket near MoM has the most INT nodes allocated around it so that is where you place Tempered Mind.
Anyone please feel free to correct me as I'm new to this build.
Is there a specific reason you use the passives MIGHT and AGILITY and not PRACTICAL APPLICATION and one of the passives right beside it?
PRACTICAL APPLICATION and one of the passives beside it would give 5 dex and 5 strength more than MIGHT and AGILITY and also a 40% chance to avoid interuption from stuns while casting.
Is there a specific reason you use the passives MIGHT and AGILITY and not PRACTICAL APPLICATION and one of the passives right beside it?
PRACTICAL APPLICATION and one of the passives beside it would give 5 dex and 5 strength more than MIGHT and AGILITY and also a 40% chance to avoid interuption from stuns while casting.
Probably because the nodes give both and in cases like mine, I don't need the strength right now so I can get rid of the +30 node. With practical application I wouldn't be able to get rid of it because i would still need the DEX.
They are both meant to be temporary and removed once not needed.
Can someone post their gem setup for the endgame gear? When I follow the gem setup guide, I can match all the gems in the gear up to weapons. Weapons are supposed to be blue-blue-red, but I am left with having to match wave of conviction-hextouch-conductivity and clarity-vitality. Should one of the wand stay at 3 blue?
Here is how I have mine setup, still have to 6L the Cloak. Also note that I bought The Anima Stone and am running 5 golems which you cannot do without getting something that gives you another +1 golem.
Is there an alternative to Spell Echo? I keep getting mauled by fast enemies while I'm stuck in my casting animation.
I don't think so, cast move, cast move, is how I play, very rarely do you want to stand in the same spot for long. If there is a large group of strong enemies, Harvest for example, run away and try to fight them one by one.
Also FYI - you are missing a juicy mana node in your passive tree, up and to the right of the starting location, not connected with anything else, 25% increased mana regeneration.