Just found that Cybil's Paw will be buffed from 6% spell dmg per 5% block to 8% spell dmg, a huge buff!
I should go buy a divine, but I believe divine will also destroy current +8 life per hit...
แก้ไขล่าสุดโดย hupple#0272 เมื่อ 23 มิ.ย. 2015 06:45:31
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โพสต์โดยhupple#0272เมื่อ 23 มิ.ย. 2015 06:45:10
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hupple เขียน:
Just found that Cybil's Paw will be buffed from 6% spell dmg per 5% block to 8% spell dmg, a huge buff!
I should go buy a divine, but I believe divine will also destroy current +8 life per hit...
yeap :D
Cybil's Paw
Increased Spell Damage per 5% Block increased to 8% per 5% Block.
แก้ไขล่าสุดโดย davc1234567890#2226 เมื่อ 23 มิ.ย. 2015 07:08:27
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โพสต์โดยdavc1234567890#2226เมื่อ 23 มิ.ย. 2015 07:05:47
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Finally got Rapith, will try Atziri after next deploy (which will fix ES leech bug and should free Vaal Pact and give us 7 pts back so I don't need to lvl to 85+).
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โพสต์โดยhupple#0272เมื่อ 24 มิ.ย. 2015 08:27:40
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Hi after some try i made a different tree for scion, since the early spell damge is so cost inefficent
and so are the nearby hybrid life/es, i made this:
Basically you lose 28% spell damage and 6% cast speed BUT u gain 5 % more ES +1 max lightning resist, 5% more resist all and with only 3 more point u gain double curse effect (since you want to currupt the amulet for +4 block), mabye it's better for a very end game plan, i don' t know since it's hard to calculate spell damage from tree vs elemental weakness curse..tell me what you think
IGN: crazyjake, ,BadAndAngry แก้ไขล่าสุดโดย crazyjake#2300 เมื่อ 24 มิ.ย. 2015 09:06:32
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โพสต์โดยcrazyjake#2300เมื่อ 24 มิ.ย. 2015 09:05:53
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crazyjake เขียน:
Hi after some try i made a different tree for scion, since the early spell damge is so cost inefficent
and so are the nearby hybrid life/es, i made this:
Basically you lose 28% spell damage and 6% cast speed BUT u gain 5 % more ES +1 max lightning resist, 5% more resist all and with only 3 more point u gain double curse effect (since you want to currupt the amulet for +4 block), mabye it's better for a very end game plan, i don' t know since it's hard to calculate spell damage from tree vs elemental weakness curse..tell me what you think
You're also missing a jewel socket which could be up to 4% block with a nice jewel.
แก้ไขล่าสุดโดย Navarin#3572 เมื่อ 24 มิ.ย. 2015 10:38:12
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โพสต์โดยNavarin#3572เมื่อ 24 มิ.ย. 2015 10:36:28
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crazyjake เขียน:
Hi after some try i made a different tree for scion, since the early spell damge is so cost inefficent
and so are the nearby hybrid life/es, i made this:
Basically you lose 28% spell damage and 6% cast speed BUT u gain 5 % more ES +1 max lightning resist, 5% more resist all and with only 3 more point u gain double curse effect (since you want to currupt the amulet for +4 block), mabye it's better for a very end game plan, i don' t know since it's hard to calculate spell damage from tree vs elemental weakness curse..tell me what you think
I think the problem is it is really hard to manually curse and CoH now don't work with HoT unless you use three dragons.
Now when I see a pack of mobs, I will whirling blades in, abyssal cry and then incinerate. I could use whirling blade-fortify-CoH-Flammability for 1 curse, but for two you will lose fortify or you need to do it manually which is not convenient.
แก้ไขล่าสุดโดย hupple#0272 เมื่อ 24 มิ.ย. 2015 10:47:38
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โพสต์โดยhupple#0272เมื่อ 24 มิ.ย. 2015 10:46:42
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hupple เขียน:
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crazyjake เขียน:
Hi after some try i made a different tree for scion, since the early spell damge is so cost inefficent
and so are the nearby hybrid life/es, i made this:
Basically you lose 28% spell damage and 6% cast speed BUT u gain 5 % more ES +1 max lightning resist, 5% more resist all and with only 3 more point u gain double curse effect (since you want to currupt the amulet for +4 block), mabye it's better for a very end game plan, i don' t know since it's hard to calculate spell damage from tree vs elemental weakness curse..tell me what you think
I think the problem is it is really hard to manually curse and CoH now don't work with HoT unless you use three dragons.
Now when I see a pack of mobs, I will whirling blades in, abyssal cry and then incinerate. I could use whirling blade-fortify-CoH-Flammability for 1 curse, but for two you will lose fortify or you need to do it manually which is not convenient.
Disclaimer: I haven't tested so I don't even know if this works, but...
What about linking Abyssal Cry to Curse on Hit and Poacher's Mark for frenzy charges or Warlord's Mark for Endurance Charges and additional leech? Obviously it's a bit lackluster with bosses and you lose Inc AoE and Duration, but with 4 charges (assuming one from Merci instead of a passive), that's 16% cast speed and 16% more damage, or 16% physical damage reduction.
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โพสต์โดยNavarin#3572เมื่อ 24 มิ.ย. 2015 10:54:33
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Navarin เขียน:
Disclaimer: I haven't tested so I don't even know if this works, but...
What about linking Abyssal Cry to Curse on Hit and Poacher's Mark for frenzy charges or Warlord's Mark for Endurance Charges and additional leech? Obviously it's a bit lackluster with bosses and you lose Inc AoE and Duration, but with 4 charges (assuming one from Merci instead of a passive), that's 16% cast speed and 16% more damage, or 16% physical damage reduction.
Abyssal Cry is Warcry, not curse.
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โพสต์โดยhupple#0272เมื่อ 24 มิ.ย. 2015 11:10:07
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hupple เขียน:
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Navarin เขียน:
Disclaimer: I haven't tested so I don't even know if this works, but...
What about linking Abyssal Cry to Curse on Hit and Poacher's Mark for frenzy charges or Warlord's Mark for Endurance Charges and additional leech? Obviously it's a bit lackluster with bosses and you lose Inc AoE and Duration, but with 4 charges (assuming one from Merci instead of a passive), that's 16% cast speed and 16% more damage, or 16% physical damage reduction.
Abyssal Cry is Warcry, not curse.
No, you're using the damage from Abyssal to proc the Curse (Warlord's/Poachers) on mobs just before you kill them to get the charges on kill. The same theory on why Herald of Ice combined with Curse on Hit gives charges.
แก้ไขล่าสุดโดย Navarin#3572 เมื่อ 24 มิ.ย. 2015 11:33:03
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โพสต์โดยNavarin#3572เมื่อ 24 มิ.ย. 2015 11:32:38
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Navarin เขียน:
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hupple เขียน:
"
Navarin เขียน:
Disclaimer: I haven't tested so I don't even know if this works, but...
What about linking Abyssal Cry to Curse on Hit and Poacher's Mark for frenzy charges or Warlord's Mark for Endurance Charges and additional leech? Obviously it's a bit lackluster with bosses and you lose Inc AoE and Duration, but with 4 charges (assuming one from Merci instead of a passive), that's 16% cast speed and 16% more damage, or 16% physical damage reduction.
Abyssal Cry is Warcry, not curse.
No, you're using the damage from Abyssal to proc the Curse (Warlord's/Poachers) on mobs just before you kill them to get the charges on kill. The same theory on why Herald of Ice combined with Curse on Hit gives charges.
Herald of Ice will not work with Curse on Hit
Only Herald of Thunder can because after killing a shocked mob, it will "hit" mobs around you with lightning bolts. Herald of Ice will not "hit". Just aoe dmg.
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โพสต์โดยhupple#0272เมื่อ 24 มิ.ย. 2015 12:24:01
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