[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist
I will leave this here for you guys:
https://docs.google.com/spreadsheets/d/1lA7tpZ-7ZOSS2yWK3bWV9IBbYta7qMbAjvO1G96wVdM/htmlview#gid=1968740767 Regarding this spreadsheet it is NOT a good idea to run Necromantic Aegis w/ Vicarios. |
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I found this one, and i will manage to free up one gem slot. Which new skill could i use ? Move animated guardian from ring here? Or use some new skill to add something? Thanks :) | |
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do you even get the lvl23 discipline if shield counts towards minions??
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hello everything is good now :D i do maps tier 13 >> i just i like Animate Guardian and i need to know what the best Unset Ring for him >
2 - i need to know what about ( Wraithlord Bone Circlet ) ur opinion ? +2 to Level of Socketed Minion Gems 137% increased Energy Shield Minions Regenerate 1% Life per second +1000 to Spectre maximum Life 3 - for Convocation i like to use it by my self so do u have another setup plz :D |
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" yes you get the skill and all other stats goes to minions | |
" Hello :) It's recommended to go for "Commander of Darkness" for the 20% elemental Resistances, take Aliras reward for 15% elemental resistances and take elemental resistances nodes from the tree far left and right corners at mid levels. This makes leveling much easier and lets you buy rare gear more freely. If you are not leveling with Necromancer the loss of 20% elemental resistances makes taking Aliras reward and ele res nodes even more important. " Hi :) Charges have lot more going on than just Raw DPS. They affect : - Power Charges let Golems crit more often and ignite mobs for Combustion debuff. They also let Golems do DOT to trash mob with low HP and finish them off without extra cast - Frenzy charges boost minions movement speed 15%. This is huge QOL upgrade when cleaning maps. - Frenzy charges prolong Phase Run from 3.5 sec -> almost 10 sec - Shield gives minions block chance. This is very good especially when going against minotaur and if using Pimordial Chain which cuts Golems HP. - Shield also gives minions 8% elemental resistance which is very useful to let them survive endgame boss spell damage There are probably few more things that don't come to mind right away. NE with Charity is great balance between offense, defense and utility ;) " " " Hi :) You can move Animate Guardian into the shied. However it will not have plus levels in the shield, so you need to be careful with using it. Other nice skills are Vaal Summon Skeletons or adding Immortal Call. Yep, you get the skill and everything else goes to minions. Notice however that the Discipline line overrides the 8% elemental res line, so minion will have 8% less elemental resistances when using it. " Hi :) 1) Unset ring with +3 level to socketed gem is the best base for AG. if you get 21/0 AG it can tank most of endgame bosses without worry. I'm actually reworking whole AG atm. New item setup for it will be : - Helmet = Any rare helmet with "-9% fire resistance to nearby enemies" - Armor = "Gruthkul's Pelt" (new 5% HP regen version) - Gloves = "Southbound" (Tons of HP, Ele Weak on hit in them will be optimal but not needed) - 2-handed Weapon = "Dying Breath" - Boots = "Victario's Flight" for mini haste aura or "Rainbowstride" to cap elemental resistances with non-necro setup. New setup will cost some more but will make AG much, much stronger. Full list of benefits will be : - Boots minions damage by 18% (Dying Breath aura) - Lower enemies fire resistance -9% (Helmet aura, huge boost against bosses) - Boost curse effectiveness 18% (Dying Breath aura, affects both Temp Chains and Ele Weakness) - 10% movement speed to you and minions (Victario's Flight aura) AG will have less block chance but new boosted "Gruthkul's Pelt" makes it already very tanky. I have tested my AG in t16+ bosses and it has survived as well as old setup. I would leave AG out of : - Phoenix fight, Uber Atziri fight (Massive crit + ignite can burn AG out) - Shaper fight - Uber Elder fight - Labyrinth 2) Spectres don't really need more life especially as Necromancer. Specs also don't scale well with level of gem. Pseudo 6-link helmet will be much better for DPS. 3) There are few good alternatives : ANY SETUP WITH CWDT - Vaal Skeletons (Good for boss battles) - Immotal Call (Good against exploding hedgehogs) - Frost wall (some love it, some hate it) NON-"NECRO AEGIS" WITH CWDT - Tempest shield (Raises block chance and applies EE) [3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist https://tinyurl.com/y8k9fa2f แก้ไขล่าสุดโดย mika2salo#7776 เมื่อ 6 ม.ค. 2019 09:19:32
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i was using the items you listed in your guide as a reference for me to know what to get. but in the sections "the items i use" is no +3 unset ring, just 2 diamond rings.
i already crafted 2 nice minionspeed rings on twostone-ringbases and got the other gear to fit together nicely and iam ele weakness caped with 45%chaosres now. would be a real bummer to replace one of the rings with an unset ring and redo all the resist balancing. are the +3 level on AG really necessary or is just a lvl21 gem good enough for most stuff? what tier of maps do you think are doable with just a lvl21 AG gem with all the minion nodes of a necromancer spec?? another question i have is, what do you recommend building for lategame?? is it better to use a shield for yourself or is it a lot of unnecessary lost dmg and the way to go is victarios+aegis so bosses die faster which equals the same safety wise??? btw i also added a pristine fossil to the helmet for another 1% lifereg, its not very expensive anyway and got lots of them แก้ไขล่าสุดโดย Inos#7042 เมื่อ 6 ม.ค. 2019 16:13:42
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@mika2salo
Thanks for input, i will try with immortal call @Inos I can tell you from my experience. I was using the shield myself at first and then I tried to use shield for minions and suddenly i started rocking. Once you get your 4 golems up and you are set with gear and lvl 70+ try to put shield on minions and you will see the difference. Faster clear speed and somehow same or better survival. I have a question about the specters. I am using this. And i am wondering should i use swift affliction or greater projectiles? And why is swift affliction better than greater projectiles? I am using Solar guards as specters. | |
" Man, you have no idea how happy I am to see AG stuff. I love using him for maps and delves. The other day you asked if you could incorporate some of my pros and cons for occultists, and of course you can, thank you. I do have one question about the new AG setup(Prob won't try it till this one dies, last one lasted two weeks till I was not paying attention). You said -9% fire resistance to nearby enemies on the helm. My actual helm I use myself has that line as well, would the AG's helm stack with mine to make it -18? I'll miss the res cap on boots, but the extra 10% movement aura is always nice to have. |
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