Yes worthy foe could make the totems tankier, but I don't really need this. So I won't go for it.
Inspirationnal is surely a good one, but First to Strike LAst to Fall may also be good because :
- 5% attack speed on the road instead of the useless % effect of auras
- Good survivability bonuses (armor/ES/ailments on low life)
- Good damage boost, 40% instead of 35% (only when not on low life, but it's the vast majority of time with the regen of this build !)
-As I said, I think Intimidate won't work with totems so it's useless for this build, except if you first attack the boss with a leap slam before dropping totems on high life bosses (quite suicidary !)
Overall, using the path of bulding of the first post, "First to Strike, Last to Fall" give a slightly higher damage boost than "Inspirationnal", and adds a layer of defence on top of it.
So basically it's a choice between constant damage bonus and movement speed, or situational slightly higher damage bonus and increased survivability.
I think I will give a try for "First to Strike, last to Fall" which seems better overall since I'm only playing solo. In party "Inspirational" is cleary better. 8% movement speed is nto really much, and damage is behind with inspirational.
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โพสต์โดยZankai#4668เมื่อ 10 ธ.ค. 2017 15:41:15
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I enjoy this build a lot. Act 7 and no problem.
thx for the work !
PS : in your guide, u say that for act 7, u need "ascendancy fortify" : is it a mistake ?
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โพสต์โดยA55ayan#5457เมื่อ 10 ธ.ค. 2017 17:12:57
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Wow is this build awesome. Maps aren't painfully slow like some people made it sound like. Up to 78 now doing tier 6 maps...just trying to find more maps and trials for uber lab. The lab so far has been an absolute breeze. Thanks!!!!!
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โพสต์โดยbubblehulk#4598เมื่อ 10 ธ.ค. 2017 17:45:32
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"
Zankai เขียน:
Yes worthy foe could make the totems tankier, but I don't really need this. So I won't go for it.
Inspirationnal is surely a good one, but First to Strike LAst to Fall may also be good because :
- 5% attack speed on the road instead of the useless % effect of auras
- Good survivability bonuses (armor/ES/ailments on low life)
- Good damage boost, 40% instead of 35% (only when not on low life, but it's the vast majority of time with the regen of this build !)
-As I said, I think Intimidate won't work with totems so it's useless for this build, except if you first attack the boss with a leap slam before dropping totems on high life bosses (quite suicidary !)
Overall, using the path of bulding of the first post, "First to Strike, Last to Fall" give a slightly higher damage boost than "Inspirationnal", and adds a layer of defence on top of it.
So basically it's a choice between constant damage bonus and movement speed, or situational slightly higher damage bonus and increased survivability.
I think I will give a try for "First to Strike, last to Fall" which seems better overall since I'm only playing solo. In party "Inspirational" is cleary better. 8% movement speed is nto really much, and damage is behind with inspirational.
I forgot that war cries taunt enemies near you so when you use enduring cry you're taking 10% less dmg from them while dealing 20% more damage to them when you choose worthy foe. Also on PoB it says that worthy foe is the greatest dps boost by far compared to the other options. (like 2-3x more)
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โพสต์โดยMiniManz#5601เมื่อ 11 ธ.ค. 2017 02:03:17
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"
MiniManz เขียน:
"
Zankai เขียน:
Yes worthy foe could make the totems tankier, but I don't really need this. So I won't go for it.
Inspirationnal is surely a good one, but First to Strike LAst to Fall may also be good because :
- 5% attack speed on the road instead of the useless % effect of auras
- Good survivability bonuses (armor/ES/ailments on low life)
- Good damage boost, 40% instead of 35% (only when not on low life, but it's the vast majority of time with the regen of this build !)
-As I said, I think Intimidate won't work with totems so it's useless for this build, except if you first attack the boss with a leap slam before dropping totems on high life bosses (quite suicidary !)
Overall, using the path of bulding of the first post, "First to Strike, Last to Fall" give a slightly higher damage boost than "Inspirationnal", and adds a layer of defence on top of it.
So basically it's a choice between constant damage bonus and movement speed, or situational slightly higher damage bonus and increased survivability.
I think I will give a try for "First to Strike, last to Fall" which seems better overall since I'm only playing solo. In party "Inspirational" is cleary better. 8% movement speed is nto really much, and damage is behind with inspirational.
I forgot that war cries taunt enemies near you so when you use enduring cry you're taking 10% less dmg from them while dealing 20% more damage to them when you choose worthy foe. Also on PoB it says that worthy foe is the greatest dps boost by far compared to the other options. (like 2-3x more)
how long does taunt from warcry last...
แก้ไขล่าสุดโดย tjkraft#5131 เมื่อ 11 ธ.ค. 2017 04:01:15
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โพสต์โดยtjkraft#5131เมื่อ 11 ธ.ค. 2017 03:54:47
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This build works pretty good for now. But do we use Cyclone or has this changed?
Thank you ;)
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โพสต์โดยSnugge#4144เมื่อ 11 ธ.ค. 2017 04:42:11
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tempted to drop two totems then vaal cyclone haha.
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โพสต์โดยtjkraft#5131เมื่อ 11 ธ.ค. 2017 05:19:19
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Is better faster attacks that main? to chage it on the armour.
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โพสต์โดยDarkkillaz#0485เมื่อ 11 ธ.ค. 2017 07:16:41
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"
tjkraft เขียน:
tempted to drop two totems then vaal cyclone haha.
This would´nt be a bad idea. Linked with Life Leech? But also a normal Cyclone with life leech would help. You can stay up until your totems defeat the trash. Nice
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โพสต์โดยSnugge#4144เมื่อ 11 ธ.ค. 2017 08:13:00
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"
MiniManz เขียน:
I forgot that war cries taunt enemies near you so when you use enduring cry you're taking 10% less dmg from them while dealing 20% more damage to them when you choose worthy foe. Also on PoB it says that worthy foe is the greatest dps boost by far compared to the other options. (like 2-3x more)
Ah yes I forgot that too !
But if I'm correct, a taunt lasts 3sec and enduring cry has 4sec cooldown, so in best case we benefit only of 75% of the damage boost of Worthy Foe. And most of the time I'm not using my enduring cry very often, and absolutely not on all enemies ! So even if it's the greatest damage boost, as PoB says, it's not realistic.
I'll definitely go for First to Strike, Last to Fall, which seems more consistent.
แก้ไขล่าสุดโดย Zankai#4668 เมื่อ 11 ธ.ค. 2017 11:35:25
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โพสต์โดยZankai#4668เมื่อ 11 ธ.ค. 2017 11:35:02
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