Trade Manifesto
Thx for this great explanation chris! I was wanting fast trades but now I totally agree - especially if you see both extremes in one game (starts with D and ends with 3) and both ends were/are really bad for that game...
" Agree 100% Songs are like knights. They need to be covered in metal.
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I am hoping for some manifesto more specific about drops.
I represent only myself, my own thought and believes. I am individual, not a representative of the community.
I am not speaking on behalf of someone else and I don't get offended by things that have nothing to do with me. 3.13 was the golden age. |
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After looking at your new trade website GGG I like the feel of it, however I don't like how far the information is spaced out. Poe.Trade has stuff pretty much in the same area, the stats, seller, price etc.
And on an ultrawide monitor the distance is even farther for your site. Making browsing not the most easily done thing. An option to change how many items are on a page, or the scale of the items, number of rows/columns etc would be very useful. And then it lets users choose how they want to view their items themselves. แก้ไขล่าสุดโดย Introplosion#7797 เมื่อ 2 พ.ย. 2017 20:29:09
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" I will further Heli0nix's point by admitting I didn't know about sites like the official website or poe.trade until a friend told me. Prior to that, the game was a much different experience (for better or worse). I also never logged into the official website until years later (I had originally purchased a Steam client, so never visited the site prior). If new players were prompted in-game (via an occasional System message or beginning tutorial pointing out a trade option/button), I have a feeling more would participate. The trade chats can sometimes be a brutal first experience. ;) Also, for the AFK'ers who still are active sellers, perhaps a toggle button on the searchable page would allow people to opt to include them or not. *EDIT* Oh, and I would also add another idea of possibly displaying the average values specific trades that were actually completed in the past X hour(s) (specifically Currency, Pages, Fragments, Unique Maps, etc., since raw rare items would be harder to display/calculate averages for). In my opinion, this would help more casual traders to identify the actual current values of items (and hopefully avoid price-fixers/scams). แก้ไขล่าสุดโดย TheInsanitarium#2700 เมื่อ 2 พ.ย. 2017 20:39:25
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" Not sure if you'll still be stalking this thread, but - I log out to switch leagues to complete trades pretty much every time someone messages me asking to buy an item. Exceptions are of course if I'm in a Labyrinth, or something like that (Zana one-shot mission?), but that wouldn't change even if I were in the same league, guess I should probably use /dnd if I really wanted to be proper with that. Need game info? Check out the Wiki at: https://www.poewiki.net/
Contact support@grindinggear.com for account issues. Check out How to Report Bugs + Post Images at: https://www.pathofexile.com/forum/view-thread/18347 |
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Just want to let you know that I fully support your stance on trading not being allowed to become too easy. The current solution with poe.trade and your newly launched on-site search functionality basically allows us to live in the best possible world. I already had this exact viewpoint before reading your manifesto, it essentially confirmed all my thoughts on this topic.
Good job! ---- Two quick notes about your new search site: The "wishper" button has no effect, at least not for me. I would also like to see the ability to search for a sum of stat values and sort the search results by this sum. Other than that, it looks really neat! แก้ไขล่าสุดโดย Black_Gun#7476 เมื่อ 2 พ.ย. 2017 20:38:51
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I'm a big fan of incremental gear improvement. I've played games that allowed me to max out my loot early on, and while the initial excitement of being suddenly uber-powerful was fun momentarily inevitably all the enjoyment of finding loot got sucked away by the fact that I was unlikely to find anything better than what I was already wearing.
I also was thinking the other day how my random gear has helped make every playthrough feel very different. Since I don't trade, I can't count on specific gear when I make my build and often have to incorporate very unoptimal gear choices creatively. Sometimes it causes me to change my entire approach to a character. For example, finding a Wondertrap last league made me shift my Necromancer into a build that kept me at low health permanently using auras and blood magic, which in turn radically altered both the damage I could take as well as the damage I could inflict (through Pain Attunement and the Mana that was no longer reserved by the auras). I had no intention of being such a glass cannon when I started out, and a single random find drastically changed every aspect of my experience. Of course there is SSF for players like me who don't trade (though I do miss being able to battle with other players, particularly since it feels a bit fairer that their gear is the result of random chance as well) but I really appreciate that GGG takes into account how easy trading would still impact non-trading players indirectly. Players that can get their gear easily want a larger proportion of the game to use that optimal gear on, which would make much of the game frustrating for players who rely on random loot. There's a very delicate balance there, and I would like to complement GGG on thus far maintaining a good compromise which keeps the game interesting for both trading and non-trading players. Players like myself may not take to the forums too often, but we really appreciate that GGG is considerate of our experience with the game too. |
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search engine don't support MAX 0 (or 1) as value to remove items from results if they don't match, instead it trying to search for item(s) lets say Energy Shield MIN 1 with some Armor but can't find any item with 0 or 1 Armor.
just compare: http://poe.trade/search/iduyonohosauki search result - any INT base body armor https://www.pathofexile.com/trade/search/Harbinger/ddbdriz no results แก้ไขล่าสุดโดย krab90#7777 เมื่อ 2 พ.ย. 2017 20:50:47
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it would be nice to have multiple active searches on the same page.
>> Add Search << button |
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The minor change has been needed for at least a couple years now, (I'm aware of price-fixing rackets being rampant at least since 2015) but to be honest, this whole manifesto comes across as... Kinda winded... And also showing that perhaps GGG might benefit from seeking further playing experience with game economies.
" There's going to be debate over anything, at minimum, because there can be a difference in opinion, and there's few things people hate more than others DARING think differently from their own group's shared mentality. One thing to be cautious of is that it's all too easy to mistake louder voices for being more correct. Because humans are creatures that like to group together and defend their groups, it's important for any developer or content creator to realize that a lot of those defending them aren't doing so out of logic, but simple loyalty, and will change their tune instantly should their "leader" make an about-face on their decision. Read: a lot of the folk backing the "status quo" on trading will back whatever decision GGG makes. This is what we saw, for instance, back pre-2.0 when Desync was a huge thing; there were TONS of fans eager to make up excuses for its presence, and agree to developer claims that it was "necessary." Then 2.0.0 came out, GGG announced the effective end to it, and the very same players did a 180° to praise the new status quo. " While NOMINALLY true, this is problematic on multiple levels, actually:
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" This is also incorrect, because it follows the wrong line of reasoning, and conflates "more trading" with "more VALUE gained per trade." This is very much false:
So no, the claim presented by GGG here didn't really offer much beyond an implication that their more dedicated players are somehow people out of touch with the rest of the userbase. " I do apologize, since I'm not TRYING to be mean, but... This paragraph actually made me laugh:
" I'd like to see an example of one of these cases of what you guys had "seen;" after all, you're the guys that weren't even aware whatsoever of Ultima Online's vendor system until a couple years ago. Also, that's a bit too much credit to take for basically just copy-pasting Diablo 2's trading windows with only mild improvements. " The long-term health is based upon how much people are frustrated, actually. There's a good reason why Path of Exile experiences a steeper drop-off after each major release than other games. It's pretty damning evidence that "an hour added is an hour added" is a really poor philosophy. " 2.6.0, as I recall, was Legacy league; Breach was Update 2.5.0. Though yes, it was 2.6.0 when SSF was added. Rufalius, hybrid Aura/Arc/Mana Guardian | Hemorae, TS Raider | Wuru, Ele Hit Wand Trickster
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