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ThePhildozer89 เขียน:
Hello, I'm looking into buying my Inpulsa's and just wanted to know a few things as I might have to make some compromises to afford the right one. Still kind of new to the game in what would be best so figure I'd ask.
1. What is the most important stat to look for? (i.e. would getting the 10% health explode be better then the 40% increased shock effect or 50% extra increased dmg from shocking)
2. In looking for a 6-link how easy would it be to simply roll all my sockets to blue from other colors? (Basically meaning would you recommend just buying a 6-linked with all blue already)
1: Explosion is the most important stat, then Shock Effect, then Inc Extra Damage.
2: https://siveran.github.io/calc.html That is a calculator you can use to see roughly how many Chroms it'll cost you to roll your desired color. In our case, 6 blue is extremely common, costing roughly 100 Chroms.
“No matter where you are in life, no matter what you’ve contributed to creating, no matter what’s happening, you are always doing the best you can with the understanding and awareness and knowledge that you have.”
www.twitch.tv/ohhpaigey
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โพสต์โดยOhhPaigey#4471เมื่อ 4 ม.ค. 2018 17:13:58
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Hello there,
I am currently in leveling phase for this build. One thing i would like to ask ; the second " long winter" jewel (around Melding node) does not cover 40 int in it's radius. Is it suppose to be that way ? Or should i grab the following 2 int nodes ?
Cheers ~
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โพสต์โดยxxCrowley#0654เมื่อ 4 ม.ค. 2018 18:16:00
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xxCrowley เขียน:
Hello there,
I am currently in leveling phase for this build. One thing i would like to ask ; the second " long winter" jewel (around Melding node) does not cover 40 int in it's radius. Is it suppose to be that way ? Or should i grab the following 2 int nodes ?
Cheers ~
Nodes required by threshold jewels do not have to be taken in order for their effect to take place.
“No matter where you are in life, no matter what you’ve contributed to creating, no matter what’s happening, you are always doing the best you can with the understanding and awareness and knowledge that you have.”
www.twitch.tv/ohhpaigey
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โพสต์โดยOhhPaigey#4471เมื่อ 4 ม.ค. 2018 18:30:15
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Hello! Very nice build! Ty very much for your work on it, it is very cool. I have a few questions.
1. What about taking the consecrated ground ascendancy points? It gives the same amount of damage and cast speed, but also gives hp and Mana reg.
2. We can use the curse on hit setup with HoI, it works pretty fine, unless I am missing something.
3. What about using a rare wand? Is whirling blades so much better? Can we swap that with lightning Warp, fire dash, shield charge?
Ty in advance.
แก้ไขล่าสุดโดย bars92#7819 เมื่อ 5 ม.ค. 2018 06:17:42
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โพสต์โดยbars92#7819เมื่อ 5 ม.ค. 2018 06:16:43
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just about to start this build, i have all the required gear/jewels but only a 5 link chest whats skill gem should i leave out?
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โพสต์โดยspudd3177#6404เมื่อ 5 ม.ค. 2018 12:10:38
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spudd3177 เขียน:
just about to start this build, i have all the required gear/jewels but only a 5 link chest whats skill gem should i leave out?
Hello, good choice :) As it is written in the guide you drop Controlled Destruction.
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โพสต์โดยbars92#7819เมื่อ 5 ม.ค. 2018 12:41:03
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spudd3177 เขียน:
just about to start this build, i have all the required gear/jewels but only a 5 link chest whats skill gem should i leave out?
Yeah, as mentioned by bars92, drop Controlled Destruction. :)
“No matter where you are in life, no matter what you’ve contributed to creating, no matter what’s happening, you are always doing the best you can with the understanding and awareness and knowledge that you have.”
www.twitch.tv/ohhpaigey
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โพสต์โดยOhhPaigey#4471เมื่อ 5 ม.ค. 2018 16:14:31
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bars92 เขียน:
Hello! Very nice build! Ty very much for your work on it, it is very cool. I have a few questions.
1. What about taking the consecrated ground ascendancy points? It gives the same amount of damage and cast speed, but also gives hp and Mana reg.
2. We can use the curse on hit setup with HoI, it works pretty fine, unless I am missing something.
3. What about using a rare wand? Is whirling blades so much better? Can we swap that with lightning Warp, fire dash, shield charge?
Ty in advance.
1: I'm not a fan of it at all. You'll be losing something like 30%~ of your overall DPS.
2: The reason we don't run Warlord's Mark on Herald of Ice + Curse on Hit is because it would only apply the curse after the enemy has been shattered into another enemy and then that enemy will already be almost dead or already dead from the shatter alone. With Herald of Thunder it's active more often as there's always lightning coming out, cursing enemies at full or near full hit points. Herald of Ice + Curse on Hit is really only beneficial with something like Poacher's Mark and Assassin's Mark, basically stuff that procs when an enemy is dead, and not required to be active in order for it to be effective.
3: Whirling Blades and Shield Charge are the two best movement skills in the game. Lightning Warp requires Less Dura & Faster Casting in order for it to be anywhere close to the other two, and we also proc Fortify by Whirling Blades. Flame Dash only has 3 charges and isn't very good at all. Shield Charge doesn't work with Wands.
“No matter where you are in life, no matter what you’ve contributed to creating, no matter what’s happening, you are always doing the best you can with the understanding and awareness and knowledge that you have.”
www.twitch.tv/ohhpaigey แก้ไขล่าสุดโดย OhhPaigey#4471 เมื่อ 5 ม.ค. 2018 16:25:08
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โพสต์โดยOhhPaigey#4471เมื่อ 5 ม.ค. 2018 16:20:19
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OhhPaigey เขียน:
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bars92 เขียน:
Hello! Very nice build! Ty very much for your work on it, it is very cool. I have a few questions.
1. What about taking the consecrated ground ascendancy points? It gives the same amount of damage and cast speed, but also gives hp and Mana reg.
2. We can use the curse on hit setup with HoI, it works pretty fine, unless I am missing something.
3. What about using a rare wand? Is whirling blades so much better? Can we swap that with lightning Warp, fire dash, shield charge?
Ty in advance.
1: I'm not a fan of it at all. You'll be losing something like 30%~ of your overall DPS.
2: The reason we don't run Warlord's Mark on Herald of Ice + Curse on Hit is because it would only apply the curse after the enemy has been shattered into another enemy and then that enemy will already be almost dead or already dead from the shatter alone. With Herald of Thunder it's active more often as there's always lightning coming out, cursing enemies at full or near full hit points. Herald of Ice + Curse on Hit is really only beneficial with something like Poacher's Mark and Assassin's Mark, basically stuff that procs when an enemy is dead, and not required to be active in order for it to be effective.
3: Whirling Blades and Shield Charge are the two best movement skills in the game. Lightning Warp requires Less Dura & Faster Casting in order for it to be anywhere close to the other two, and we also proc Fortify by Whirling Blades. Flame Dash only has 3 charges and isn't very good at all. Shield Charge doesn't work with Wands.
Thank you for the answers. However i still do not fully understand all of it. Why we lose so much damage? is it because we won't always be on consecrated ground?
And about the warlord's mark, you said we need it for the endurance charges didn't you? or you also want leech?
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โพสต์โดยbars92#7819เมื่อ 6 ม.ค. 2018 03:49:16
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bars92 เขียน:
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OhhPaigey เขียน:
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bars92 เขียน:
Hello! Very nice build! Ty very much for your work on it, it is very cool. I have a few questions.
1. What about taking the consecrated ground ascendancy points? It gives the same amount of damage and cast speed, but also gives hp and Mana reg.
2. We can use the curse on hit setup with HoI, it works pretty fine, unless I am missing something.
3. What about using a rare wand? Is whirling blades so much better? Can we swap that with lightning Warp, fire dash, shield charge?
Ty in advance.
1: I'm not a fan of it at all. You'll be losing something like 30%~ of your overall DPS.
2: The reason we don't run Warlord's Mark on Herald of Ice + Curse on Hit is because it would only apply the curse after the enemy has been shattered into another enemy and then that enemy will already be almost dead or already dead from the shatter alone. With Herald of Thunder it's active more often as there's always lightning coming out, cursing enemies at full or near full hit points. Herald of Ice + Curse on Hit is really only beneficial with something like Poacher's Mark and Assassin's Mark, basically stuff that procs when an enemy is dead, and not required to be active in order for it to be effective.
3: Whirling Blades and Shield Charge are the two best movement skills in the game. Lightning Warp requires Less Dura & Faster Casting in order for it to be anywhere close to the other two, and we also proc Fortify by Whirling Blades. Flame Dash only has 3 charges and isn't very good at all. Shield Charge doesn't work with Wands.
Thank you for the answers. However i still do not fully understand all of it. Why we lose so much damage? is it because we won't always be on consecrated ground?
And about the warlord's mark, you said we need it for the endurance charges didn't you? or you also want leech?
Augury of Penitence is 10% overall DPS. Instruments of Virtue is 21%. "30% Increased Spell Damage if You've Cast a Spell Recently" "30% Increased Cast Speed if you've Attacked Recently" Both of these are massive DPS factors. And then "20% Increased Attack Speed if you've Attacked Recently" Which makes our Whirling Blades much faster.
We don't run Warlord's Mark only for Endurance Charges, we use it for the leech, but it also gives Endurance Charges which is a bonus for physical damage mitigation.
“No matter where you are in life, no matter what you’ve contributed to creating, no matter what’s happening, you are always doing the best you can with the understanding and awareness and knowledge that you have.”
www.twitch.tv/ohhpaigey
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โพสต์โดยOhhPaigey#4471เมื่อ 6 ม.ค. 2018 11:10:40
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