Developer Interview: Felipe - Visual Effects
good article!
i enjoy reading the interviews, design goals, et al. thanks for the best game ever, ggg! |
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Mas eu quero saber por que fizeram isso com o vaal pact !!! acabao como o jogo!!
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VFX are way too flashy and take too much space. There are cases when you don't see anything BUT VFX, which is an immersion-murdering stuff.
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Hm...does Felipe live in Brazil? I'm curious because I remember GGG saying they wanted to prioritize people living in New Zealand when it came to hiring new employees.
แก้ไขล่าสุดโดย Mezzurah เมื่อ 15 ม.ค. 2018 19:42:52
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4k hours of play.
pff casual. | |
" If you look at the first leagues they where easy and not such an insane grindfest like they are today. And yes it takes me a while to level, because i go to work and dont have that much freetime a few hours and some days i play another game or nothing at all. I still have fun with the game after this many many year and why would you judge me because i play it more casual then you or others? This should not be a reason to be pushed away from the game. | |
That's cool, but I am more interested into interview with the guy which totally killed my fun of this game, and the fun of thousands other guys with the killing the witches, CI and ES.
As well I would like to read an interview with the guy which decided that PoE should be a "balanced game". |