[3.16][HC][ON BREAK] Caustic Arrow Raider, DoT Focused | Tanky | 6k+ Health | All Content | In-depth
Hey Guys, Could you confirm if your onslaught is working fine after allocating ascendency points to Avatar of Chase? For me on Tooltip I am not able to see so as in PoB.
แก้ไขล่าสุดโดย HiWayKilleR#2836 เมื่อ 23 ม.ค. 2021 15:13:37
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I just completed the "Maven's Invitation: The Feared" where you face:
Cortex Chayula's Domain The Alluring Abyss The Shaper's Realm Absence of Value and Meaning I did it as a white map. Died only once. The MVP for all those boss fights for me has been the Vitality isntead of any aspect. The fights take a long time and I needed the heal. About the extra arrow, you can have both. My bow could have the 2nd extra arrow but it has been working fine. |
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"How long did you take to craft it and how much did it cost you? Did you do it with harvest or other method? |
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Why we use dread banner with generosity? They don't give us anything... Or it work on "nearby enemies have x less accuracy"? Does anyone tested it? Does it work on bosses?
"Banners can be supported by Generosity to have them apply to your minions and party members with enhanced effect, but they won't apply to you any more, even when placed. Supporting them with Increased Duration will also increase the length of the special banner buff effect and the time they remain when placed." แก้ไขล่าสุดโดย WickedMurderer#2032 เมื่อ 24 ม.ค. 2021 02:15:52
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So i got this amulet in SSF, is there a way to guarantee the +1 chaos skill gems with harvest?
If I remove one of the suffixes, then craft chaos resitance with bench and augment with a new chaos modifier it would work? |
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" At the time I bought it for about 16 exa. With the multimod done as well. |
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" I have got a medium thread of hope near Golems Blood. Then you get both disciple of the slaughter and unweilding granting minimum endurance and frenzy charges. Also you get charges on kill so while mapping you are always at top frenzy/endurance charges. It makes a lot of free skill points to move to cluster jewels. I would love to know which cluster jewels I should get because I am a noob and just copied from someone. https://poe-profile.info/profile/xikorita |
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" I'm not very familiar with Maven's end game yet. 4 Shaper guardians at once definitely seem very troublesome... Wither totem survivability doesn't look good indeed. However there's really none other reliable way besides totem. Would require you to cast something like Split Arrow -> Barrage - Withering Touch in order to stack it to maximum. Good TR setup would've been better in that case, probably. EDIT: Forgot that self-casting Divergent Wither also works. Of course - very risky but quickly stacks to maximum like totem does. Withering Step + Increased Duration could potentially work well, but it still requires you to get near enemy which you usually don't want to do. " You definitely have more damage than me, but that's to be expected from PF. This should be roughly ~4,2 million against normal mob for comparison. I definitely see why Mathil would say that. More enemies on the field equals bigger danger and it's best to kill them before they do any dangerous move. Maven's healing also doesn't affect high dps nearly as much as low dps (and i finally felt it during 5 boss fight yesterday). Only way is to simply invest in your gear. After all this is end game encounter, it's not supposed to be pushover you can do with gear from campaign. Things you listed for phys mitigation are more than enough honestly. Evasion character already have huge avoidance which works against any damage type, the only other thing they need is effective life pool to survive 1 or 2 hits that go through and rarely more than that (spells and/or terrible luck). This is particularly why Trickster is so good defensively - because he combines avoidance with big life pool from ES and/or Mana. ES recovery on hit makes it even more ridiculous. Raider needs to work on that. Even Basalt Flask with 3 endurance charges is a big and reliable life pool increase (27% phys reduction, ~37% ehp increase). They probably won't be up during boss fights, but that's where Wind Dancer / Kintsugi work the best to save you. Then there's also Lunaris pantheon which gives a little extra... and suddenly physical damage isn't as scary anymore! And there's still Aspect of the Crab you can throw in, or instead of something. With things i listed you can get up to 55% physical damage reduction, that's like having 222% of your life against physical damage! One thing about Crab - unlike Wind Dancer/Kintsugi, it's significantly more reliable. It keeps recovering lost damage reduction over time, which "recently" modifiers cannot do. Also if you get hit by pure elemental spell, then Crab still functions in case a stray auto attack gets through. I could easily talk more on this, however it would take me a lot of time since i'm a slow writer when answers are not straightforward. One last thing i figured out. Elevated (T0) Endurance charge on kill mod on boots is actually amazing. You might think 50% increased charge duration is useless, but it's not. You can generate charges while mapping and later use Enduring Cry very effectively during boss fights, because you have much more freedom when you have to cast it for permanent uptime. Anomalous version makes casting significantly quicker too. That's my idea for today. " Of course it is. Onslaught is permanent and doesn't show up on buff bar anymore. You still get all benefits, even in town. If you're looking for dps increase then you'll not find it. 35% more evade chance is not reflected on character sheet. " Never said you can't have both, but it's a big project which is super end game and usually outside people's reach. I even have a crafting method for it. It's not the only one obviously. " I know of 2 reliable methods you can make it. One is already listed in crafting section. Second which i also used back in Harvest after tag adjustments is to fracture 35% DoT multiplier OR +2 arrows. Rest comes naturally. Of course fracturing requires a lot of luck and T4 bear boss crafts so... yeah. I didn't list it. There's also another trade only possibility - just buy bow with DoT multi and extra arrow(s), then work from there. " There is and i have very detailed crafting method to make +2 amulet. But since you're already in your current spot i'll write down what you need to do. Before i do that - i just noticed that chaos tag is gone from "(0.3–0.5)% of Chaos Damage Leeched as Life" affix. This makes everything so much easier. Didn't notice it until now. I'll have to readjust crafting method. Anyway: #1 - Remove physical and remove crit through harvest. I don't recommend annuling. #2 - Craft a chaos suffix #3 - Slam chaos OR readd chaos. Slamming is better obviously, since Chaos DoT won't be removed. #4 - Craft life with harvest. You can use "Cannot roll Attack mods" to remove other unwanted mods, but probably not worth. #5 - When you're satisfied with life mod, then craft last suffix and you're good. " People use the hell out that jewel to grab those 2 notables but i really don't like it. Feels like i'm missing out on proper jewel and 2 passive points. I simply grab generation on boots and gloves instead. Trade league exclusive too (for the most part). There is whole section with cluster jewels in Passive Trees section. Should make sense, since they are part of the tree after all. https://www.pathofexile.com/forum/view-thread/3053600 - My Guides แก้ไขล่าสุดโดย DankawSL#2030 เมื่อ 24 ม.ค. 2021 09:34:06
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I'm loving this build. I have always played the Scion version with IIQ/IIR but I'm loving the additional damage this build provides.
Just one thing, I keep crashing to desktop randomly while playing along with many other people. Is there anyone else experiencing this? Since this is my only character this league I can't verify if it's caused by something in this build or if this is a bug somewhere else. |
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"Lots of people. If you check any HC RIP clip collection there are so many people who died from game freeze, random dc, game crash, rubberband back to bad stuff, fps freeze, etc. They tweaked something with "texture streaming" that not only makes stuff load slower, but also seems to crash the game for a lot of people. Party play was already more laggy than solo play, so it compounds the issue. "Yes. You never plant it. It's basically an extra evasion aura that costs only 10% of your mana contrary to grace which costs 50% (lol). And yes, Danka tested it when he put it in the build. Sadly in this game we can't see debuffs on mobs so counting stuff like wither or lowered accuracy on mobs is annoying to test. "Oh, ok. I usually have bad luck with trying to land specific mods like extra arrow (for example with add attack from harvest) so I usually settle on a dead suffix there. Warlord orb slam could be an idea if not for the fact only 2 rarest mods are useful to this build, the 2 most common ones are trash. "Just use common sense tbh, large best is chaos w/ 8 passives and any notables that give 30-35% inc chaos damage, the despair one is fine too, don't use the one with hindered mobs because it's too conditional and tbh nobody ever confirmed 100% whether wither totems count as "hindered by YOU". Medium use 4-5 passive w/ 2 notables either dot multi or chaos multi, whatever gives you 10% dot multi or inc damage with useful mod (like the one with 4% hp). If they're too expensive I sometimes use projectile mediums with 30-35% inc proj damage notables, but they're not as good as multiplier. I also used once a curse cluster with despair buff + culling strike against cursed enemies but that's redundant once you get culling strike somewhere else. "I bought a talisman that happened to have the unyielding node so I can see how that works for me, in the past I tried various things from veiled crafting minimum perma endurance charges to small cluster with enduring composure (only good if you don't play evasion and get hit a lot, so not really for raiders) to using enduring cry, atm I'm waiting for thread of hope to drop in price so I can test few things (for example how much armor playstyle holds since last I tried it in delirium and for that I need to thread phase acro at some point). "How do you count this? Does normal mob take more damage than what's defined in POB (as a normal mob not boss ofc)? Also thanks for the explanation about endurance charges and basalt flask (tbh I forgot it exists, somehow I dislike the 40/60 charge flasks). |
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