Any chance the build would be updated before the league start ?
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โพสต์โดยHey0cean#0102เมื่อ 5 ธ.ค. 2018 04:03:21
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Hey0cean เขียน:
Any chance the build would be updated before the league start ?
+1 would be nice!
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โพสต์โดยRingK#7388เมื่อ 5 ธ.ค. 2018 12:13:09
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O_O
but nothing changed with patch. there is literally nothing to change.
if you want your totem back - craft +1 totem shield. maybe drop one cwdt setup for more dmg and start using brands as they on simillar nodes with totems. thats all.
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โพสต์โดยdronedoom#6324เมื่อ 5 ธ.ค. 2018 14:55:24
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dronedoom เขียน:
O_O
but nothing changed with patch. there is literally nothing to change.
if you want your totem back - craft +1 totem shield. maybe drop one cwdt setup for more dmg and start using brands as they on simillar nodes with totems. thats all.
GGG mentioned that you won't deal any damage with brands while using ancestral bond ^^
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โพสต์โดยDidjital#6369เมื่อ 5 ธ.ค. 2018 15:02:28
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Didjital เขียน:
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dronedoom เขียน:
O_O
but nothing changed with patch. there is literally nothing to change.
if you want your totem back - craft +1 totem shield. maybe drop one cwdt setup for more dmg and start using brands as they on simillar nodes with totems. thats all.
GGG mentioned that you won't deal any damage with brands while using ancestral bond ^^
ok then. there is nothing changed at all =)
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โพสต์โดยdronedoom#6324เมื่อ 5 ธ.ค. 2018 15:08:21
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dronedoom เขียน:
"
Didjital เขียน:
"
dronedoom เขียน:
O_O
but nothing changed with patch. there is literally nothing to change.
if you want your totem back - craft +1 totem shield. maybe drop one cwdt setup for more dmg and start using brands as they on simillar nodes with totems. thats all.
GGG mentioned that you won't deal any damage with brands while using ancestral bond ^^
ok then. there is nothing changed at all =)
What about the new totem gem? How would you implement it?
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โพสต์โดยRingK#7388เมื่อ 5 ธ.ค. 2018 15:27:53
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RingK เขียน:
What about the new totem gem? How would you implement it?
why would we?
there is no need for it since reworked node in ascendancy let us place 2 totems for 1 cast. and this multiple totem support gem just let us place 3rd totem with huge damage penalty.
personally I, see this gem as workaround form non hierophant classes to play with totems.
แก้ไขล่าสุดโดย dronedoom#6324 เมื่อ 5 ธ.ค. 2018 15:42:00
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โพสต์โดยdronedoom#6324เมื่อ 5 ธ.ค. 2018 15:41:27
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dronedoom เขียน:
"
RingK เขียน:
What about the new totem gem? How would you implement it?
why would we?
there is no need for it since reforked node in ascendancy let as place 2 totems for 1 cast. and this multiple totem support gem just let us place 3rd totem with huge damage penalty.
personally I, see this gem as workaround form non hierophant classes to play with totems.
Ok then, build and tree go unchanged, right?
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โพสต์โดยRingK#7388เมื่อ 5 ธ.ค. 2018 15:42:01
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RingK เขียน:
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dronedoom เขียน:
"
RingK เขียน:
What about the new totem gem? How would you implement it?
why would we?
there is no need for it since reforked node in ascendancy let as place 2 totems for 1 cast. and this multiple totem support gem just let us place 3rd totem with huge damage penalty.
personally I, see this gem as workaround form non hierophant classes to play with totems.
Ok then, build and tree go unchanged, right?
all the way
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โพสต์โดยdronedoom#6324เมื่อ 5 ธ.ค. 2018 15:44:59
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The new totem support has a penalty of 21% less damage at level 20, so would it still be not worth it?
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