Thanks Kardosism! You're right, I wrote the guide pretty quick and didn't realize about it. I'd say Assassin's is a better option, but if you try warlords tell me how it feels ^^
Thanks Kardosism! You're right, I wrote the guide pretty quick and didn't realize about it. I'd say Assassin's is a better option, but if you try warlords tell me how it feels ^^
Coming back after a few test (and taking pyromaniac), Warlord mark is not a good solution for this build you were right, at least not on a CwDT. I actually even tried with this
but it doesn't work great either, I also tried removing Herald of fire to run it with blasphemy, but due to the distance from the monsters you kill it's not a good option.
Still the build is fun and clears pretty good, it's just me disliking the mana pot need.
Thing is "On Hit" doesn't apply to traps, so you gotta run it on CWDT or Blasphemy. That's why I opted by taking CWDT, even tho it doesn't proc that much in case you're running quite safe.
Yeah, I realised that while trying the ring actually, I played a bunch of build before but I never tried trap (always felt a bit clunky to me). Still be able to play bladefall is really cool so I went with it.
Ye, as said, you can use a "Hair Trigger" as unique. As rares, you might want to look for life, some crit chance, increased trap damage and (if it's abyss) # damage added to spells while dual wielding, flat...
Hey, I've been enjoying your build so far, only got to lvl 85 but I'll play it again for flashback event, pushing it to maybe 95. Didn't get to do most of the content, however the biggest one was T14 Elder and it absolutely destroyed him, almost got him into portal phase with just a full set of traps.
I played a bit around with the tree to get MoM since I like it pretty much on miners/trappers however I sacrificed a bit of life (might be able to sacrifice some damage for life though).
Since your build also had many rares I messed around a bit with some uniques also and it worked pretty well. If you can also fit Vaal Lighting Trap somewhere around in those sockets that is also a huge DPS boost.
https://pastebin.com/Gk6a3Tu3
Here is the pastebin that I was messing around with, if you find any mistakes I'm all up for criticizing, it's the first time I played around with a build.(the belt is just for the basic stats and abyss jewels aren't particularly amazing, just an average one with the desired mods).
So, as all you know, 3.3 is an update very focused on traps. It's been a while since I played my Bladefall trapper (back to 2.x LUL) and I wanted to give it a try. Surprisingly, it has been working pretty good for me this first week of the league. In this thread, I'll try to explain you how it works, and upgrade it with your commentaries. Without further ado, let's start!
So, basically I opted for a mostly offensive based tree, as I'm playing SC, so it just has a 136% increased life from tree, which make us get about 4.2k hp at level 90 (+ about 800 ES).
I decided going Acrobatics so I would be closer to Heartseeker. With that node + Throatseeker, we get a bunch of Crit Multi and Chance. Arcane Potency could be a potencial node to go if pushed to 100 (actually to 96, as 6 more skill points are required), or even getting more HP. Also, with some good HP jewels, our life pool will increase substantially.
Note: This is just a suggestion. The way to make a tree is getting those points you feel you need the most for what you are playing. In example, I'd probably pick Phase Acro earlier due to incursions, there are a lot of enemies that can hurt a lot 'cuz spells.
Ascendancy
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Perfect Crime > Explosives Expert > Born in the Shadows > Pyromaniac
That would be a good pick order, but pick whatever you feel most confortable.
We are not picking Chain Reaction as it's no longer needed, in fact, it's almost a handicap. With Master Sapper and Blast Cascade allocated in the tree, we are getting 15% chance to get Power and Frenzy charges whenever a trap is triggered. With those new juicy "Trap trigger area of effect", our traps are almost always going to be triggered. Not forgetting to mention "Tinkerskin", which will allow us to regenerate some HP and ES for every trap triggered. Picking Chain Reaction will proc all this just 1 time, loosing all that charge potential and our "regeneration".
I'd recommend picking Born in the Shadows before mapping, as it will give us, along with Acrobatics, all the defense we need.
My current gear [3.3]
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Helmet:
Gloves:
Armour:
Boots:
Belt:
Rings:
Amulet:
Weapons:
Gear explanation
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Weapons
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Incursion league has brought some juicy items to us. Unluckily, not any mod can overstand Shaper's "%Phys as extra elemental damage" mods. Nevertheless, we got some new mods that can help us starting our new character, and will carry us along our journey until we get those expensive shaper weapons. I'm talking about Matatl's prefix, which will give us #% Increased trap damage. Those are fairly cheap, and give us tons of damage compared to average weapons. I'd choose dagger while leveling, and sceptre when we reach a pretty decent crit chance (about 35% without any buff will do).
Body Armour
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Before Tinkerskin existed, trappers would play any kind of armour, from Tabula to Lightning Coil, but with the arrive of this armour in 3.0.0, trappers now have a BiS body armour. Basically all the stuff we're getting from the armour is worth it. We got defensive stats, like the HP or the HP gained on trap triggered, as well as Energy Shield, and more Frenzy Charges generation, leaving us with a 30% chance to get a charge on trigger.
Another good option would be Carcass Jack, as it gives us 40-50% more area damage
Boots
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Before we get our 6L, the best option is Deerstalker, as it's giving us a 5L on boots. We also get 30% movement speed after throwing a trap, which is pretty good for us, as we want to keep running while throwing traps. Whenever we get our 6L, is time to get some good rare boots.
Flasks
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I highly recommend running 1 life flask, 1 mana flask, 1 diamond flask and an Atziri's Promise. The 5th flask depends on preferences. You can either choose some QoL and get a Quicksilver, or try to get more damage from a Taste of Hate, or even a Spell damage Vinktar's. Sin's rebirth will scale us as well, but all these damage flasks won't add that much.
Unique Jewels
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I'd recommed you getting a "Hair Trigger" jewel, with a high Trigger Radius roll, so we will apply even more On Trigger effects.
For the rest of the gear, just try to get as much life as possible, trying to get some ES on the way, and cap resistances. Chaos resistance is also pretty important, even more now with Incursions, so try to get a bit to avoid getting one shotted.
Gems and links
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Main Skill
5L (On Deerstalker):Bladefall > Cluster Traps > Added Fire Damage > Concentrated Effect
6L:Bladefall > Cluster Traps > Trap Support > Trap and Mine damage > Added Fire Damage > Concentrated Effect
Explanation
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We are using Added Fire Damage because of the #% of Physical damage as extra fire damage, as it's the best for us.
I also use Concentrated Effect all the time, because I think the area is enough, and I don't want to be changing gems for bosses. You can also try Increased AoE or another support gem.
Bear Trap applies a debuff that slows the enemy (80%) and make him more vulnerable to our traps (15%). As it's tagged as "duration", we can add an Increased duration to make the buff last longer. Also, Charged Traps will give us some frenzy and power charges generation.
Deffensive
4L: Cast when damage taken (3) > Immortal Call (5) > Increased Duration
4L: Cast when damage taken (1) > Lightning Ball (4) > Curse on Hit > Assassin's Mark
I've chosen Assassin's Mark to generate some Power Charges while regenerating my mana, but I'll probably swap to Temporal Chains or Enfeeble for boss fighting.
2L: Flame Dash > Faster Casting
Auras
Hatred & Herald of Fire
Explanation
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Not much more to say here. #% of Physical damage as extra elemental damage.
Golem
Ice Golem or Fire Golem
Explanation
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I'm currently using Ice Golem for the crit chance, but as I already have a good chance I'll swap to Fire Golem.
You can also use Stone Golem if you like its life regeneration and the capability to tank some, but I wouldn't recommend it.
Pantheon
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I'd recommend picking Soul of Lunaris as major god to avoid projectiles and have some more damage reduction and movement speed.
For minor god, Soul of Shakari is a good option, as we will be inmune to poison and more resistant to chaos damage. Soul of Ralakesh is another strong choice, but we will waste that "Cannot be blinded", as we already got it on our ascendancy.
Leveling and Bandits
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Bandits: Kill all (recommended) or help Alira
Leveling:
Lvl 1: Pick Explosive trap for single target and Freezing Pulse to clear packs of monsters.
Lvl 8: After defeating Brutus on the mission "The Caged Brute", in Act 1, we will be granted with Multiple Traps. I wouldn't recommend using it with Explosive trap, but keeping it for later. Also, as a reward for this mission we get Flame Dash, which will be useful to cross over some obstacles.
Lvl 12: After the mission "Enemy at the gate", we are able to get Fire Trap. Use it with Multi Traps to kill mobs instead of Freezing Pulse. I love Explosive trap single target damage. I'd recommend keep using it for bosses along with Combustion.
Lvl 16: It's time we get our first buff, Herald of Ash, after the "Intruders in Black" mission, from Act 2. We can also use another herald, or even Arctic Armour if we need some defences, but we better reserve that mana on our next buff.
Lvl 22: Time to get your Deerstalker. You don't need to start using them yet if you have a better pair of boots, but it will be helpful when we get our main skill.
Lvl 24: Hatred will be avaliable after the mission "Lost in Love", in Act 3, and even we can't use it yet for fire trap, it will be needed some levels ahead.
Lvl 28: Finally, we got to use our main skill, Bladefall, after killing Gravicius in Act 3 and completing the mission "Sever the Right Hand". By now, we should have in our own a pair of Deerstalker, 4L if possible, so we can start using our 5L setup. Links here would be: Bladefall > Multiple Traps > Added fire damage > Concentrated Effect
Lvl 34: After "Breaking the Seal" we can start using one of both golems, either Ice Golem or Fire Golem.
Lvl 38: We just killed Malachai in Act 4. Before entering "The Ascent" to go to Act 5, we will get Cluster Traps, replacing Multiple Traps.
All left is to level up. Don't forget to get both Cast when damage taken combos as fast as possible, as it will help you a lot in your adventure. You can easily get them from Siosa, in Act 3 after doing the Library mission, or from Lily in Act 6, after clearing Twilight Strand.
Hey guys, I just uploaded the Shaper and Uber Atziri videos!
Also, I don't know if I should upload a Uber Lab run, as the build is pretty good to do it. I've done a lot of runs, may I upload one?
Please upload Uber Lab video, I always want to build a Uber Lab farmer but other builds seem boring, right now I'm playing a Arc Trap Sabo and it's so much fun, should I change to Bladefall trap in order to kill him without kill his essences or guardians (Arc trap usually mess up with this)?