เซิร์ฟเวอร์ระบบ PoE 1 Xbox จะรีสตาร์ทในอีก:
ซึ่งจะกลับมาเปิดให้บริการอีกครั้งภายใน โดยประมาณเซิร์ฟเวอร์ระบบ PoE 1 Sony จะรีสตาร์ทในอีก:
ซึ่งจะกลับมาเปิดให้บริการอีกครั้งภายใน โดยประมาณ[3.4] lddiamond's Toxic Rain Penta RAT Hierophant, All Content, League Starter, Deathless Uber
Noob question:
Where do we get poison stacks for HoA in this build? |
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" Theres no HoA? IGN PoE 1: @FluffyMetamorph
IGN PoE 2: @Fluffman |
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" Yeah i blew up my guy in september so he wouldnt show up now. Havent looked at that yet so unsure how it compares |
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" There is no HoA in the build. |
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Major change for 3.5 from Balance manefesto
" This should help our clear speed tremendously. The more damage is icing on the cake. They also mentioned there are more sources of +1 totems, hopefully they are not limited to offhand slot as we already have skirmish. We may be stuck at 4 totems, or hopefully even more, going forward. Waiting for patch notes. |
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" What gem would we replace to make room for Multiple Totems gem? Seems like this patch will have us at 6 totems even after the Heiro ascendancy change. |
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" I'm not sold on multiple totems. I think in most situations it'll hurt the build. แก้ไขล่าสุดโดย gryphon79#7049 เมื่อ 3 ธ.ค. 2018 20:10:40
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" Don't you think 2 more totems = more pods and overall more dmg for the build? IGN PoE 1: @FluffyMetamorph
IGN PoE 2: @Fluffman |
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" My napkin math says no. If we assume damage from a single 5link totem to be X, then: Damage with some other gem = 4X*1.3 = 5.2X (1.3 = 30% more dmg from last gem) Damage with multiple totems = 6X*0.7*(1+0.06) = 4.452X (0.7 = -30% dmg from lvl20 multiple totems, 6% from 2 extra totems with new passive) That means as long as the last link u can mod is at least 12% more damage, it will be more beneficial to use that |
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" Huh, that's too bad. So assuming shield and gem are the only sources of extra totems, we'll be down to 4. Oh well, build still does ridic damage. |
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