[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly
" Omfg guys u are crazy.) Holy fire totem... When i used this build on 3.8 3.9, only smite and two-handed from the floor. That’s all it took to get to elehit and ballista. After take ehit and ballista, wait drop chaos, take splinter (1 chaos) quill rain (1 alt) and go ballista rush. Then cut lightning with jewel (2-3 chaos), after cut ice with jewel and take avatar on tree. Now u are firestarter. Go to frostferno. แก้ไขล่าสุดโดย Hydrant22#4709 เมื่อ 16 มี.ค. 2020 03:26:36
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" Why don't you suggest taking it later? |
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Hi Vei,
was looking at your POB, have some questions. playing it and liking it. 1. noticed that Combat Focus (Cold) is in the wrong socket slot maybe? swap with the Rain of Splinters? 2. why does the POB shows that DPS greatly increases if we remove any of the Combat Focus gems? 3. which nodes do you suggest to remove in order to make a path to the clusters? thanks |
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" From my initial testing, it seems like Ironwood might not be needed anymore. I will make the necessary changes once I confirm it. " You don't need points to be allocated to Str/Int passive to enable the Combat Focus (Cold). As long as there is enough Str/Int in the jewel's radius, even if unallocated, it will work. " I would suggest the following - 4 points from Farsight Notable area, - 2 points from Ironwood Notable and - 1 point from one of the small life passive(From either Juggernaut or Bloodless) That will be enough to go for a 4 Passive Skill Medium Cluster Jewel(where we can get the Sleepless Sentries Notable from) " Someone correct me if I am wrong. The Combat Focus Jewel has "Elemental Hit and Wild Strike deal 50% less Cold/Lightning Damage" so when you remove it, DPS will go up. But in reality, it actually becomes lower in our case. This is because after we remove a Combat Focus Jewel, say the Cold one, we now alternate between Fire and Cold damage. But remember we have Avatar of Fire, which makes Cold does no damage. Therefore the DPS you see is actually happening only half the time, which means the actual value of the DPS is half. Hope that explains. My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 | |
Hi Vei,
thanks for your response. "But the location of Socket#2, Based on POB, has a total of 110Str. No Int within the radius. Maybe something about my POB, im seeing Combat Focus (Cold) located at the Jewel Slot below the notable Stamina. "Which means POB is calculating the DPS wrongly? one thing i did, i edited the Combat Focus jewel to remove the first and second mod, keep the last mod (which happens to be in red font). The Jewel has no effect to the DPS. So... our damage would be even more elevated in reality compared to the POB? But wait, why do we need Avatar of Fire when Ele Hit will only choose Fire, as there are no other elements to convert to fire? So we need to double the effect of Avatar of Fire since Avatar of Fire is converting 50% of the other elements, but actually it is 100% since we are only dealing fire? i'm sorry guys... i'm thinking out loud here... Anyways, at the stage my character is in, he is clearing mobs extremely easily, despite messing up my tree (waiting to buy some regret orbs) and noob gears. thanks |
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" Strength or Intelligence will be enough to fulfill the requirements/threshold. I know it says "And" in the jewel but that's how it actually works.(Don't quote me) " POB is correct. It has a dropdown menu when Elemental Hit is selected, and on the menu, you can select the type of Element. If you switch to cold there, you can see the actual DPS for cold(Will be zero if Avatar of Fire is taken). " Even though Ele Hit is just not selecting Cold, the Cold damage is still there to be "used". So Avatar of fire is there to convert all the "unused" Element to Fire. Hope I got what you are trying to ask with the above answers. My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 | |
Hey Vei! Read through this today and absolutely loved it. Outstanding job mate keeping this going in the comments you're a champ. I sadly started out running the holy flame totem build and just finished storyline and decided I wanted to switch over to this.
My question for you is do you think I would have a major DPS/survivability loss if I Helped Alira??? I would love not to start over just for the sake of a damn bandit but if that's going to put a limit on what I can achieve you got to do it yeah know :) Worried since everyone's going so tight on the skill points with these new clusters. |
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"Got it. The total of both stats added together. Not each of the Stats. "This i don't get. Yeah I only refer to the Fire DPS. If I edit out the first 2 text in the Combat Jewel, POB does not show any difference in DPS. Fire projectiles are more frequent and therefore DPS will increase right. It the ballista was shooting “Fire Fire Cold” in 1 seconds, now it will be shooting “Fire Fire Fire”, there should be a difference in DPS. I’m sorry I don’t get it. I think I understand how it works in game, but I don’t see how POB is calculating that. "ok, this one i get it. it converts all the available damage and adds to the actual projectiles. thanks. |
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" Thanks for your kind words! :D " Fortunately, GGG implemented a way to "respec" our choices for the bandits in one of the patches in the past so we don't need to restart from scratch! It's a bit costly though. To change our choice to a specific bandit/Eramir, we vendor the following to get a Book of Reform(For the specific favour we need) 20 x Orb of Regret + 1 Onyx Amulet = Grants Eramir's favour(The one u need) 20 x Orb of Regret + 1 Amber Amulet = Grants Oak's favour 20 x Orb of Regret + 1 Jade Amulet = Grants Kraityn's favour 20 x Orb of Regret + 1 Lapis Amulet = Grants Alira's favour A confirmation window will pop up informing you of which rewards you will gain and lose. No more needing to start over from scratch! :) My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 | |
" With Elemental Hit(Fire) selected, I edit out the 2 lines(1 by 1) you mentioned for Combat Focus(Cold) Jewel and each time, the DPS was changed on my side, am not sure why it didnt change on your side. I am using the original POB not LI's fork if that helps. " I will use the following 2 scenarios to explain For the examples below, let's assume - Fire DPS - 1m - Cold DPS - 0(Since we have Avatar of Fire) Scenario 1 (Both Combat Focus Jewel socketed) With both Combat Focus Jewel, we are only dealing Fire Damage. So what we see on POB with Elemental Hit(Fire Selected), is the correct amount since we are only dealing fire damage the full 1 second. Scenario 2 (Combat Focus(Cold) Taken out Combat Focus(Lightning) still socketed) In this scenario we will deal both Fire and Cold damage during the full 1 second. Thus half the time will be fire and half the time will be cold. In POB, if you have Elemental Hit(Fire Selected), you will see your DPS as 1m which is correct because we are looking at Fire Specifically. When we switch to Elemental Hit(Cold Selected), we will see zero because now we are looking at Cold Specifically. So since in this scenario we are only dealing fire damage half the time, we have to divide the DPS by half(ourselves). POB doesn't divide the DPS by half in this case because POB is not showing the "Total DPS from the alternating elements" but rather, showing you the specific Element(Whichever selected)'s DPS. I think this should clear everything up. My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide
https://www.pathofexile.com/forum/view-thread/3005581 |