[3.10] OneShotKill Elemental Hit Ballista Hiero - 9.6 million DPS - EZ Boss Killer + budget friendly
You're right, although gem description doesn't say you have to do the kill. This is weird because you get headhunter's buffs with totems while its description says "When you Kill a Rare monster, you gain its Modifiers for 20 seconds"...
Not an issue in my case since i use a frenzy/curse on hit setup. |
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" Yes I AM! I started with arc totem and after a week I switch to this one. What I like the most is that it is the fastest and strong build I played. U can play every possible bad mods on a map(reflect, cannot regen etc..) ofc reflect and cannot regen its a bid harder but u can do it... Now my road is to 100 and double corruptiosn on my helm, bow and kaom. Thx for you guide step by step. |
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I REALLY want to try this build but I only have about 5ex to work with atm. The big worry I have is Yoke of Suffering. It's 5ex right now... and it doesn't look like it's going down any time soon. Can this build still be great without it? I would have to run without Yoke for quite a while.
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" Yeah I noticed the nerf of Chin Sol. But even if I load his PoB and switch it for a current Chin Sol, the difference in terme of dps is still huge. With current version of Chin Sol, against Shaper and without flask buff I have 350k dps per totem while OP have 800k dps. There is a solide dps difference. And I would like to understand what I missed. Thanks for your answer. |
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" You missed the part the OP ticks everything under to sky, if you remove all the silly stuff like "shock" because ur defintely not shocking shaper for 50%, youll see this build with all that crazy gear has more like 400k shaper dps per totem, if even that. I'm honestly struggling to get high dps out of this build, i've spent maybe 15-20 ex and atm my totems are at about 250k dps IN PERFECT CONDITIONS (1 projectile range).... |
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" Have you tried looking for triple elemental damage rings? Also double elemental damage vise belt it gives huge boost atleast +15k for me. |
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Hi guys,
here are some basic hints for increasing your damage: (following points not in order of importance) 1) stack as many Ele Damage rolls on the two rings and belt as possible.
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In this setup I stack 297% total -->> effective to fire = 277.5% Note: The "increased cold damage" roll gets converted with 50% from Avatar of fire and 39% with Frostferno (lvl 30 cold to fire) = 89% conversion (18% on the ring x 0.89 = 16%) The "increased lightning damage" roll gets converted with 50% from Avatar of fire (35% on the ring x 0.5 = 17.5%) (I know I neglect the base rolls of cold/lightning ele hit rolls in this example -> the calculation is simplyfied - but you get the idea...) This is a very huge damage boost on just 3 items slots. How much do you stack? 2) Stack attack speed & accuraty rating on (abyss) jewels.
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3) Get your Elemetal Hit on level 21/20% (difference between level 20 and 21 is about 10% damage output) 4) Get 14% attack speed on your Chin Sol 5) Get your Boots enchantment right 6) (Endgame) Get a Frostferno with the right corruption (+2 / +4)
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With a +2 corruption you play an effective level 27 Elemental Hit, instead of level 25 -> the damage of Elemental hit scales progressively per level. With a +4 corruption you will more than double your damage output compared to a regular Frostferno 7) Get Point Blank on the quiver 8) (Endgame) Get a corrupted Kaom´s Heart (see in guide) 9) (Endgame) Get corrupted Tombfist (see in guide) 10) (Endgame) Get +1 curse on Yoke of Suffering and run 2 offensive curses (Flammability + Projectile Weakness) 11) Do you have the "final" skill tree with all damage notes yet? -----===>>> Hope it will help you guys <<<===----- P.S.: perhaps can anyone with level 95+ and most of the recommended gear vouch for the feeling / damage of the build at uberelder or any other boss in the game. The bosses just melt away. Has anyone problems to fight bosses with this build? I still prefer Yoke of Suffering over Xoph´s Heart, perhaps someone has done 100+ uberelder too and tested both in the long run. According to https://mapwatch.github.io/ I did 371 uberelder last league with this build to test many things and versions. An uberelder turn includes 4 shaper guardians + 4 elder guardians. I hope my words count at least a little... If you feel the need to customize some item slots, feel free to do so. Please keep in mind that this buildguide is just a guideline. I just want to give something back to the community and I hope you all have fun playing the build, that is all that matters. And thank you for all your kind words in this thread and ingame, I feel really honored :-) Cheers แก้ไขล่าสุดโดย Lunasicc187#5022 เมื่อ 25 ธ.ค. 2018 01:57:16
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Yoke vs xoph
Xoph is best in slot for melee characters. Because u get a lot of hits from mobs and when they hit you u deal a lot of damage to them. Yoke is best in slot for range character. U deal a lot of damage when you shocke them. U dont wanna play with xoph because u are squishy. |
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" We are talking about two different things. You are answering me on the ground of the effective dps of this build, while I'm asking why there is so much difference between my dps, and OP regular PoB dps with the exactly same condition (same version of Chin Sol, no flask buff, etc.). Even if we consider the shock issue, this does not explain how I end up with such a difference in terme of dps, because the comparaison was done with exactly the same options in pob Calculation sheet. Don't get me wrong, your explainations are precious et totaly right imo. It's just that I want to understand if I did something wrong with my character. And while your explaination help me to understand how the dps works on this build, it does not help me to understand my mistake. " This are my current rings & belt : Even if I miss a bunch of %elem dmg on belt, I think my rings clearly do the job. No ? |
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I'm just trying to figure out if yoke is worth it or not.
https://pathofexile.gamepedia.com/Shock We need 40.000 damage in one hit to get a shock of 1% on shaper. The next attack will get boosted by this 1% shock and deals 40.400 damage. The target would get shocked again for 1.01%. Our next attack would then deal 40.000*1.01% = 40.404. This means we wouldn't scale up to 50% shock bonus (actually after 1 round of stacking shocking damage we wouldn't even notice an increase). The creator of this guide posted that shock is additive with every consecutive shock within 2 seconds and resets the timer to 2 seconds. This would imply that after 50 hits we would get a 50% shock bonus. Which of this is right? Because if it's the first one the yoke would be useless against endgame bosses. |
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