[3.15] Crimson Bow Gladiator, RoA + Puncture | Pure Bleed Build | All Content | In-depth
So when crafting I hit this combo fairly early. Is it something worth imprinting on or should I go ahead and regal/multi mod? |
![]() |
" Chill mate this was more of a look guys I made this than anything else. I know its not worth 30ex geez |
![]() |
I've tested Assailum and these are the results: * The skill charges up as you channel and fires all socketed bow gems on release (assuming 4+ stages). * If there's no skills socketed inside the helmet, the bow will shoot it's own arrow. * Socketed skill gems are affected by "#% more damage per stage" stat. In short this is the best case scenario i mentioned earlier and gives up to ~100-125% more damage. Well, the actual damage output varies on time but it's around ~50-100%. It's worth mentioning the cast time is roughly 2,5-3x times longer than Puncture. While using Puncture you will get higher damage stacks meanwhile and bad rng streaks are reduced compared to Assailum. So in reality it's closer to 50-100% more damage output, but long term damage output against Shaper and friends goes up to 100-125%. This is obviously 4-link Assailum vs 6-link scenario. Is it worth using for more damage? Yes. However i'm not fond of the downsides like cast time, loss of potential life/resistances and so on. I'll definitely include the helmet somewhere in the guide, not sure where yet. Extra info, i looked up bow affixes again and noticed that 100% more bleed/poison damage is not considered an attack, so it is possible to use "Cannot roll Attack Mods" to get high chance of rolling these mods as a prefix. It's still kind of low, but definitely a possibility. I'll probably include it somewhere in crafting guide. " Based on my knowledge, skills with #% more damage per stage like Flameblast or Scourge Arrow, the damage doesn't multiply itself but is additive instead. Think of 6x120%=720% in case of #% more ailment damage per Snipe stage. " It's worth a lot, but not imprinting. You would have to be ridiculously lucky to get T1 or T2 flat/physical damage mod to make use of this. Regal and multimod #increase + added phys damage is way to go. Hopefully you hit a suffix. https://www.pathofexile.com/forum/view-thread/3053600 - My Guides
|
![]() |
" Makes sense that it would work that way. Played with it for a couple of hours yesterday. It's 100% worth it at this stage in the league. Not many people have a double six link yet so this is an insane DPS upgrade over a 4 or 5 link. That being said the charge time is a little annoying if you have to hit an enemy that is not stood still or there are multiple enemies around. Want to point out that the targeting is a little janky too, it doesn't aim anywhere near where you put your cursor, so it's easy to missfire and waste a charge. Going to play with it now for sure but I can't see it being an endgame item. Thanks for the testing and info on it |
![]() |
Is Crimson Dance worth looking at for this build? I see you mention it for Farruls Fur, but if we dont have that should we spec it in the tree?
แก้ไขล่าสุดโดย xaeror35#2761 เมื่อ 18 มี.ค. 2020 02:56:39
|
![]() |
" im guessing no. farruls fur version uses ballista so bleeds will stack a lot faster. regular version with just puncture will suffer |
![]() |
How about this new small unique cluster jewel? Did not find any information on it. https://pathofexile.gamepedia.com/The_Siege
Looks good for this build? And very cheap. Attack Projectiles always inflict Bleeding and Maim, and Knock Back Enemies Projectiles cannot Pierce, Fork or Chain [1] Im kinda new to PoE, but with this could you skip Maim support and Chance to bleed support for others? Maybe even change some passives in the three? แก้ไขล่าสุดโดย lemerok#3011 เมื่อ 18 มี.ค. 2020 08:11:32
|
![]() |
" I am also wondering this. If this is true, we can get 7l with this, and get some free passives in the tree. |
![]() |
This guide is great! I play on PS4, and did a couple testruns while waiting for the new league, build played very smooth in SSF from lvl 1 to maps. Definitely my favourite build at the moment.
Since the economy on PS4 is much tougher (basically all desirable items are pricefixed), I was wondering if this is still viable as a league starter. I tried to do my own research as much as possible, and came up with this plan to make the build work: -Farm Tabula -Farm the Lion divination card for bow, chest and the Jewel -That should take me well into yellow maps -Im not sure how difficult it is to aquire an elder bow in case its not possible to buy one -If I can farm an Elder Bow myself, farm currency for Fossils I got 3 questions here: 1. Does this plan sound viable? I am not new to the game, but I usually play builds like ED or TR that require no specific gear, or is easy to craft. 2. How important is the belt? I am pretty sure it will be very expensive on consoles, and I wont be able to buy one for a while 3. In case I wont be able to buy the belt/craft the bleed bow short-term, can the build still take me into red maps, or am I better off playing something else until I can afford the proper items? Thanks a lot in advance! |
![]() |
How is the clearspeed on this build in maps with "avoid bleeding" mods? Seems like those maps would be a huge pain in the ass. Might even consider using kineticism...
Mirror Arrow Summoner: https://www.pathofexile.com/forum/view-thread/1422529
Teleports Behind You: https://www.pathofexile.com/forum/view-thread/2123293 Magma Orb Deadeye: https://www.pathofexile.com/forum/view-thread/2736039 |
![]() |