[3.13] SPECTRE SUMMONER (2021 Edition) Necromancer Build. BEST League Starter! + VIDEO GUIDE!

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Angry_Roleplayer เขียน:
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blingi เขียน:
Anyone else applying their EE via trigger?
Changed my build slightly and made it even lazier but I'm not sure which skill is best for consistently applying EE to as many enemies as possible.

I tried out vortex but it seems that only the initial damage applies EE, and the damage over time doesn't.

Other candidates I am considering:
Bladevortex
Bladefall
Ice Nova
Stormbrand

Any other ideas or insight which skill would shine here?

Bladefall and bv are physical so you would need an extra source


I have cold damage added to my spells so physical damage from spells works too.
I'm just looking for ideas on what would provide the best uptime since dot like vortex doesn't seem to work.
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blingi เขียน:
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Angry_Roleplayer เขียน:
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blingi เขียน:
Anyone else applying their EE via trigger?
Changed my build slightly and made it even lazier but I'm not sure which skill is best for consistently applying EE to as many enemies as possible.

I tried out vortex but it seems that only the initial damage applies EE, and the damage over time doesn't.

Other candidates I am considering:
Bladevortex
Bladefall
Ice Nova
Stormbrand

Any other ideas or insight which skill would shine here?

Bladefall and bv are physical so you would need an extra source


I have cold damage added to my spells so physical damage from spells works too.
I'm just looking for ideas on what would provide the best uptime since dot like vortex doesn't seem to work.

Selfcasting anything is a total pain in the ass for summoners. That's why i always try to minimize it. Shield Charge is enough for me. I just apply it to bosses, for trash it's not even needed
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
I'm using it as an autocast that triggers of my shield charge.
I'm just trying to figure out which spell provides the best coverage/uptime and doesn't do fire damage.
Hi Guys,

im pretty new in this game (first time HC and mapping). I want to craft mace an boots. How many Bound Fossils do you usually need for abt. 80% Minion damage? ANd is there a big difference in using ilvl 80 -85 in crafting?

Best regards
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Ruamzutzla เขียน:
Hi Guys,

im pretty new in this game (first time HC and mapping). I want to craft mace an boots. How many Bound Fossils do you usually need for abt. 80% Minion damage? ANd is there a big difference in using ilvl 80 -85 in crafting?

Best regards


for weapon you'll need 10 at least, depending on what you aim for (just minion damage or multicraft)
for boots you'll need 5 to 10 bound+pristine for good life roll+spectre.
I crafted multiple pair of boots tis league with 3-7 attempts per boot and 3 weapons with about 10 fossils per weapon to get 60+ damage.

But imo, just buy a mace that drops from Atzoatl with up to 95% minion damage, its less of a stress.
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Ruamzutzla เขียน:
Hi Guys,

im pretty new in this game (first time HC and mapping). I want to craft mace an boots. How many Bound Fossils do you usually need for abt. 80% Minion damage? ANd is there a big difference in using ilvl 80 -85 in crafting?

Best regards

Crafting a mace is not recommended now for the end game, since Temple maces with 90+ are about 5-10c
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
Hello, Everyone, I wanted to show you my last setup for the pure spectre variant of this build:

https://pastebin.com/PEHx9w7s

I use risen vaal advocates with lightning skill (i can explain how to get them if anyone interested).
Overall my DPS is quite low, only 800k shaper DPS, but its very consistent. A LL version can be made just fine with about 30% to 40% more dps, but i dont like the playstile of ES and the socketstarving

Waiting for feedback from all of you, and great guide!
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Angry_Roleplayer เขียน:
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blingi เขียน:

That's just my preference. I tried making the build as lazy as possible, so I dropped the skeletons right at the start and played with zombies for a long time, but they kept dying to phys reflect and sometimes other stuff so I just went full into spectres and dropped all other dps minions.

Skeletons are undisputed the best single target skill summoners have (with the right investment) although their PoB dps is inflated since they are dead or moving to attack half the time after being resummoned.

I wasn't advocating my build over yours, just integrating acrobatics in any variation of the spectre summoner people might use (which should generally have similar results (-10% hp for a bunch of dex and dodge) and posted my build as an example of a tree that uses acrobatics.

And i am very thankful to you for postinag your pob! This made me "thinking" about both Acrobatics and Combustion as well.
It's a pity that Combustion needs an actual skill attached... Otherwise i could get a free -fire res as i am using Anger which gives fire to both spectres and skeletons too.


Would it be possible to use AG in a Hungry Loop with this setup? I currently looking into triple curse with enfeemble and temporal chains and I have a ring slot free that I could use. Also using Purity of Elements so AG should survive with such an amount of resistance. This would allow to use skellis with 100% dmg and still have combustion on bosses. Something like:

AG - Totem Elemental Resistance - Added Fire Damage - Multistrike - Combustion

Or use the Boots with fire damage that Blingi mentioned istead of added fire damage and use melee splash for area damage and a chance for combustion on multiple mobs. But I guess normal mobs die way to fast anyways :)

I don't know how often this would procc though :)




แก้ไขล่าสุดโดย S1mzon#0272 เมื่อ 14 ม.ค. 2019 08:35:18
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S1mzon เขียน:


Would it be possible to use AG in a Hungry Loop with this setup? I currently looking into triple curse with enfeemble and temporal chains and I have a ring slot free that I could use. Also using Purity of Elements so AG should survive with such an amount of resistance. This would allow to use skellis with 100% dmg and still have combustion on bosses. Something like:

AG - Totem Elemental Resistance - Added Fire Damage - Multistrike - Combustion

Or use the Boots with fire damage that Blingi mentioned istead of added fire damage and use melee splash for area damage and a chance for combustion on multiple mobs. But I guess normal mobs die way to fast anyways :)

I don't know how often this would procc though :)



I considered hungry loop too but quickly got rid of the idea since my AG was surviving just fine off empower + minion level helmet.

Your setup could be useful for some extra damage if you have trouble clearing, but clearing is usually spectres' greatest strength.
I'm just running through everything with blasphemy projectile weakness so everything pierces and instaclears the screen.

The idea behind combustion on AG was more to squeeze out a little bit more single target damage against bosses where the AG will actually have the opportunity to get some hits in.
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Angry_Roleplayer เขียน:

Crafting a mace is not recommended now for the end game, since Temple maces with 90+ are about 5-10c


Ah good to know.
But 10-15 c? In HC? Because only ones with about 90 dmg are minimum 40 C that i can find :D

But for +1 SPectre Boots still fossil method the best?

Thanks! And really funny build :-)

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