[3.13] SPECTRE SUMMONER (2021 Edition) Necromancer Build. BEST League Starter! + VIDEO GUIDE!

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blingi เขียน:
The int nodes don't need to be allocated to count towards unending hunger's requirement. It definitely works since my spectres are twice their normal size most of the time.

Currently sitting at 8.7k hp, so my survivability is pretty good along with all the dodge/blind and block. I could go up to 8850 if I dropped the second might of the meek and grabbed the life wheel below pain attunement, but I've been considering dropping purity for haste eventually (just going to be a pain trying to make room for enlighten) in which case I'd need the additional resistance nodes around might of the meek.


Holy cow, did not realize they didn't actually need to be allocated, that's awesome.

I'm running blasphemy projectile weakness with haste and left ele weakness on weapon trigger. Having the pierce up before spectres engage dramatically speeds up clear and the 2nd curse is almost always on bosses.

Was debating whether it was worth squeezing in Arctic Armour, but even more socket starved since it would need enlighten or a switching to a shaped shield.

Also was equally bummed after testing the minion skill damage jewels. Initially tested it with Desecrate with Mistress of Sacrifice so thought it finally worked lol.
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antibreeder เขียน:
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blingi เขียน:
The int nodes don't need to be allocated to count towards unending hunger's requirement. It definitely works since my spectres are twice their normal size most of the time.

Currently sitting at 8.7k hp, so my survivability is pretty good along with all the dodge/blind and block. I could go up to 8850 if I dropped the second might of the meek and grabbed the life wheel below pain attunement, but I've been considering dropping purity for haste eventually (just going to be a pain trying to make room for enlighten) in which case I'd need the additional resistance nodes around might of the meek.


Holy cow, did not realize they didn't actually need to be allocated, that's awesome.

I'm running blasphemy projectile weakness with haste and left ele weakness on weapon trigger. Having the pierce up before spectres engage dramatically speeds up clear and the 2nd curse is almost always on bosses.

Was debating whether it was worth squeezing in Arctic Armour, but even more socket starved since it would need enlighten or a switching to a shaped shield.

Also was equally bummed after testing the minion skill damage jewels. Initially tested it with Desecrate with Mistress of Sacrifice so thought it finally worked lol.


Been running proj both weakness + enfeeble from the start pretty much for safety so it's more sustainable to just charge through packs.
My entire playstyle is just to charge through stuff while the fireballs from behind me kill the stuff I just charged past. Only annoying thing is always having to turn back when something drops.

Since I'm always cursing the new packs upfront it basically results in a stream of projectiles that just clears everything in its path in a straight lane.

The nice thing is that it also kind of circumvents the minions slower movement speed, since they only have to fire some salvos to clear multiple screens ahead of me. And by the time the projectiles run out they get teleported to me either through range or convocation.
It's really bad in maps with lots of small rooms though but clears open maps or narrow pathways really efficiently.
I killed Uber Elder yesterday in my first try ever.. I only died twice due some mistakes in the last phase of the fight :)

It's pretty easy with TV spectres with the link that blingi mentioned a few posts before .. I was basically just running around in circles and let my minions kill them.

I used Dream Fragments and Purity of Ice instead of Enfeeble / Kaom's Roots.

I decided to redesign my AG as he died during this fight and put some thoughts in it:

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blingi เขียน:
Using AG + melee splash + multi strike + combustion now.
My AG is wearing victarios charity and a claw with fire damage, AS, LoH and Blind on hit now to apply combustion and generate frenzy charges.
I'm wearing it in my helmet but it would also work with hungry loop adding minion life as the 4th gem.

His attack speed is pretty crazy with that claw so once he gets to hit something combustion and victario procc pretty fast.

Works pretty well on any stationary encounter (delve, syndicate, bosses).
While I'm charging through maps he usually doesnt get to hit anything but this also means that the additional damage from charges isn't needed there anyway.


Are you sure that Combustion is working with simple fire damage on attack? The description of Combustion always talks about supported skills .. is there any way to ckeck this ?

As I'm only using him for bosses I thought of the following gem setup for Hungry Loop:

Multi Strike - Minion Life - Minion Speed - Combustion

Items:
Helmet: Rare % life regen / -9 Fire res aura
Armor: Ambu's Charge
Shield: Victario's Charity
Weapon: claw with fire damage, AS, LoH and Blind on hit, crafted with additional chans of ingniting enemies
Gloves: Southbound
Boots: Victario's Flight

Minion Speed will give him more uptime at bosses and allow more proccs. If he still wont survive then I might replace ambu's charge with Gruthkul's Pelt.

Do you guys know any expensive items that can be used that would give an additional benefit? There's just so much to choose from :)
แก้ไขล่าสุดโดย S1mzon#0272 เมื่อ 21 ม.ค. 2019 10:34:44
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S1mzon เขียน:
Killed Uber Elder yesterday in my first try ever.. only dying twice as I did some mistakes in the last phase of the fight :)

It's pretty easy with TV spectres with the link that blingi wrote .. I basically just runned around in circles and let my minions kill them.

I used dream fragments and purity of ice instead of enfeemble.

As my AG died during the fight, i now decided to redesign him and put some thoughts in it...

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blingi เขียน:
Using AG + melee splash + multi strike + combustion now.
My AG is wearing victarios charity and a claw with fire damage, AS, LoH and Blind on hit now to apply combustion and generate frenzy charges.
I'm wearing it in my helmet but it would also work with hungry loop adding minion life as the 4th gem.

His attack speed is pretty crazy with that claw so once he gets to hit something combustion and victario procc pretty fast.

Works pretty well on any stationary encounter (delve, syndicate, bosses).
While I'm charging through maps he usually doesnt get to hit anything but this also means that the additional damage from charges isn't needed there anyway.



What link are you talking about? can you post it here :)?>


Are you sure that combustion is working with simple fire damage on attack? The description of combustion always talks about supported skills .. is there any way to ckeck this ?

As im only using him for bosses I thought of the following gem setup for hungry loop:

Multi Strike - Minion Life - Minion Speed - Combustion

Items:
Helmet: Rare % life regen / -9 Fire res aura
Armor: Ambu's Charge
Shield: Victario's Charity
Weapon: claw with fire damage, AS, LoH and Blind on hit
Gloves: Southbound
Boots: Victario's Flight

Minion Speed will give him more uptime at bosses and allow more proccs. If he still wont survive then I might replace ambu's charge with Gruthkul's Pelt.

Do you guys know any expensive items that can be used that would give an additional benefit? There's just so much to choose from :)
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S1mzon เขียน:

Are you sure that combustion is working with simple fire damage on attack? The description of combustion always talks about supported skills .. is there any way to ckeck this ?

As im only using him for bosses I thought of the following gem setup for hungry loop:

Multi Strike - Minion Life - Minion Speed - Combustion

Items:
Helmet: Rare % life regen / -9 Fire res aura
Armor: Ambu's Charge
Shield: Victario's Charity
Weapon: claw with fire damage, AS, LoH and Blind on hit
Gloves: Southbound
Boots: Victario's Flight

Minion Speed will give him more uptime at bosses and allow more proccs. If he still wont survive then I might replace ambu's charge with Gruthkul's Pelt.

Do you guys know any expensive items that can be used that would give an additional benefit? There's just so much to choose from :)


Pretty sure it does. I was running with just AG around for a while and he was igniting enemies left and right.

Supported skills on a skill gem means Animate Guardian in this case.
So any fire damage dealt by the supported skill (the supported skill being AG) is affected by combustion.

I'm doing pretty much the opposite, I'm mainly using him for more dps on regular encounters/bosses/syndicate and take him out for uber elder since he is only distracting me there and my damage is already more than enough.
Minion speed is actually a good idea though, might allow him to reach enemies a bit faster to build frenzy charges before they die to my spectres.

For the helm, you could try finding one with fire/lightning res as well (since he already gets cold res from southbound).
The claw can be optimized by also putting accuracy on it in addition to the other stuff.

For chest I'm currently using Zahndetus Cassock to try and see if the hallowed ground will benefit me as well.
I was running belly of the beast for survivability before but Gruthkuls also seems like an interesting option.
Are u planning to make es version of build?
How do u resolve issue with no CI from midnight bargain, would that watcher eye really be enough?
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blingi เขียน:

For chest I'm currently using Zahndetus Cassock to try and see if the hallowed ground will benefit me as well.
I was running belly of the beast for survivability before but Gruthkuls also seems like an interesting option.


That sounds interesting too.. how big is the area of the hallowed ground?

I just looked at "Crown of the Tyrant Magistrate" and that sounds kind of interesting too. Fire shouldn't be taken if we have EE but for all the time without EE it would be interesting :)
I’m starting to get a little confused with the discussions lol
I originally completely followed the guide and had anger -elemental weakness generosity and blasphemy in boots but than I noticed angrys witch had wrath and enfeeble on his boots so I switched to this because I like the extra aurvivability of enfeeble .
What’s better for solar guards wrath or anger ? Also is projectile weakness a curse I should be considering ?
Also is it a huge dps decrease if I drop that shield and get one with more life ?
I’m smashing t16 maps easily but still feel a little squishy trying to find a comfort zone any help is appreciated
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Skillitek เขียน:
I’m starting to get a little confused with the discussions lol
I originally completely followed the guide and had anger -elemental weakness generosity and blasphemy in boots but than I noticed angrys witch had wrath and enfeeble on his boots so I switched to this because I like the extra aurvivability of enfeeble .
What’s better for solar guards wrath or anger ? Also is projectile weakness a curse I should be considering ?
Also is it a huge dps decrease if I drop that shield and get one with more life ?
I’m smashing t16 maps easily but still feel a little squishy trying to find a comfort zone any help is appreciated

Don't look at my profile. Look at the guide itself.
My profile is a subject to change as i experiment with things
https://www.twitch.tv/angry_roleplayer
All builds: http://www.angryroleplayer.com/path-of-exile-builds/
https://www.pathofexile.com/forum/view-thread/2143469
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blingi เขียน:
For chest I'm currently using Zahndetus Cassock to try and see if the hallowed ground will benefit me as well.


Without Bone Offering it wasn't reliable with a Dying Breath since zombies and skellies also absorb hits. Hard to give up the massive amount of health you get from Belly or Bloodbond.

Gruthkul's would give more damage, but AG's small range doesn't seem like it's worth the effort.

Consecrated ground is definitely nice to have and Of Light glove enchant is easy to fit in. Can spam cruel labs since damage doesn't matter.

I've been using a sulphur to stay topped off since with master craft you get 3% anywhere and 9% on top of consecrated ground. Adding 5.2% from tree with Golem/Relic I'm around 17% regen. There's also a 2% regen belt MC if you have a free suffix.



Also made a thing I don't know what to do with since sadly no resist.



Finally got MS on lab at least.



Crown of the Tyrant looks nice, but a bit pricey for AG. If you're using EE you just couldn't use a red socket so the added damage would be against resist (white is an exalt), but still benefits from the -resists.

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