[3.6] Conversion Chaos Blade Vortex Trickster/Assassinð5~30 M Shaper DpsðUber Elder 1:43ââââââââââââ
" Hi, I've Ctrl+f to search keyboard "convert" in the patch notes and I fail to find out any upcoming changes that related to applying conversion. Everything just remained in v3.6 except for the WEAPON's veiled mod (non-Chaos added as extra Chaos), which has been split into four worthless mod. As I said before, substitute that with "Gain #% of Physical Damage as Extra Lightning Damage" which offer 3% more damage (showing on PoB), the small nerf to hybrid mod could be eliminated by that 3%, so the overall damage should not be affected by Modifiers changes. We lose damage is because of VRF (8% LESS) and BV (19% LESS). 1*(1-0.08)*(1-0.19)= 75% 3s/75%=4s |
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" Hello, Basically, you could utilize this *combo to any physical spell that allowed you to convert 80%+ of damage into lightning. So, WoC should work but not fit very well. Here is the reason, âĄïļAverage base damage, but should be enough for mapping L20 base damage (972+1459)/2*(1/0.7)=1736 âĄïļBulti-in feature: Exposure debuff is a waste in this build because our chaos damage takes up the largest proportion. If your character is designed for map-clearing and you don't care about losing the built-in debuff, WoC is fine. The combo is always an efficient way, probably the best way, for damage scaling at this moment. What items to use endgame? âĄïļCore item: <Weapon 1>+<Weapon 2>+<Glove>+<Ring 1><Ring2>ðGear Example Tips for the switch to Wave of Conviction âĄïļChange wither setup to totem+multiple totem+faster casting because you can't stack like BV âĄïļFree choices for the glove, because WoC has built-in 50% conversion. âĄïļuse Unleash Support or Intensify Support or Arcane surge replace Hypothermia/Controlled Destruction because new support gems seem has very high damage multipler (100%+ more) âĄïļnot considering the new conversion node in the passive tree, because those nodes aren't in highways āđāļāđāđāļāļĨāđāļēāļŠāļļāļāđāļāļĒ įHi#6412 āđāļĄāļ·āđāļ 8 āļĄāļĩ.āļ. 2019 10:54:57
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" Ty for the help. The conversion nodes you are talking about is the new ones just left of Templar starting point right? And you do not think they are worth it? I really want to play WoC, and this is the best way to make it work as far as i can see. You do not think it would be more efficient to convert it all to fire, and just completely leave chaos dmg. That way the WoC buff, is worth something. But i guess you loose to much dmg when not using chaos. |
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" I personally prefer conversion version. Maybe you can check this guy profile to get you some insight, https://poe.technology/poebuddy/ZhBnyrL0#items-visual-view this guy is also playing BV too using AOF, Xoph's blood, the signal fire, +3 bow to scale damage, this let him stick around 635 million dps. He is well-geared, so i think the AoF's limite is there. About the new conversion node in a tree, I wouldn't consider them because of their pathing disadvantages. They may be good if you're going to play damage-oriented version. āđāļāđāđāļāļĨāđāļēāļŠāļļāļāđāļāļĒ įHi#6412 āđāļĄāļ·āđāļ 8 āļĄāļĩ.āļ. 2019 11:52:17
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Ok, so I also have a build like this prepared for 3.6.
So, I've looked through the 250M version... So you have The Eternity Shroud double corrupted, and apparently a shaper Marlene's Fallacy double corrupted for +1 Curse and +16% Ele Resist, but your resists aren't even capped? Then checked... You were hit recently, while you got fortify from hitting an enemy, there is only one enemy, the enemy is on full life, the enemy is hindered, the enemy is chilled, and you have elemental focus. I think something isn't right. Where it gets misleading is you have weapons which will not be obtainable for 3.6; Non-Chaos as Chaos has been removed from the crafting table, so you flat out won't be having those weapons. Next you are using The Eternity Shroud.. The double corruption, OK - I get that it's ideal equipment. But - with a Pale Council unique, which would have to be shaped..? Let me know how you're going to do that. Now The Eternity Shroud... you edited it to do 50% Non-Chaos as Chaos and -40% Chaos Resist, both stats, that you won't be having! Especially the -40%, as even Shaper & Elder only have 25% chaos resist. Not only that, POB probably takes into account Void Gaze's debuff. So effectively it does -5%, not -40%. Then to prepare for 3.6 you've apparently put two Blight jewels, which have affixes for 50% more damage that won't be in the game anymore. How is that 3.6..? And your boots have 7 affixes..? My recommendation; - Add a quad-stat Hatred + Wrath Watcher's Eye - Put 3 added phys to spell mods on the Abyss Jewel - Add Vaal Blight (20% more Chaos) - 3 more affixes on the boots would be funny - At least add a damage enchant on the boots IGN SNEEDFINDER āđāļāđāđāļāļĨāđāļēāļŠāļļāļāđāļāļĒ 0flip#7780 āđāļĄāļ·āđāļ 8 āļĄāļĩ.āļ. 2019 11:58:51
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" āđāļāđāđāļāļĨāđāļēāļŠāļļāļāđāļāļĒ įHi#6412 āđāļĄāļ·āđāļ 8 āļĄāļĩ.āļ. 2019 20:18:05
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" Yes, you're right. GGG have restricted the mod "physical converted to elemental damage" crafted on glove to one, āđāļāđāđāļāļĨāđāļēāļŠāļļāļāđāļāļĒ įHi#6412 āđāļĄāļ·āđāļ 9 āļĄāļĩ.āļ. 2019 20:21:26
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I leveled this build from 1-70ish, league start, to around T1-2 maps, using Wave of Conviction.
It is extremely strong for leveling and until around acts 7-8 then it started to really feel very weak. Also, the single target is really bad - even with a lot of damage nodes. I switched to Divine Ire after doing a bunch of T1-2 maps, and It feels MUCH stronger both clear/single target. Also has advantage of having more "range" - if you need to shoot something at edge of screen or kite, it's more useful. Doing T6-7 maps now but everything feels easy despite my garbage gear, pretty sure I can handle red maps now. Here's my current gear:
āļŠāļāļāļĒāļĨāđ
As you see, it is all pretty garbage. Mostly stuff I have found myself like Lightpoacher lol.
Still, not going to lie, even Divine Ire feels a bit weak compared to BV. I played a bunch of pre-nerf BV and it's so strong... even after this nerf, I imagine it may still be stronger than all the new skills. Feels bad cause I didnt want to play BV again... but I might switch once I get to red maps for efficiency. I am going to give one more shot to new skill with Storm Burst... hoping it is better than the first two. Anyone try it yet? OP - Any idea if it can compete with BV? Is Increase Duration required? Also, I am playing Trickster but considering going LL or CI, with some extra evasion/dodge. Think this is viable or is Life better? Cospri CoC Cold->Fire Trickster: https://www.pathofexile.com/forum/view-thread/2576559 Divine Ire Trickster: https://www.pathofexile.com/forum/view-thread/2459778 āđāļāđāđāļāļĨāđāļēāļŠāļļāļāđāļāļĒ KooperT#6353 āđāļĄāļ·āđāļ 10 āļĄāļĩ.āļ. 2019 00:56:17
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make pls this build with BF
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I like it !
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