[3.9][HC/SC] Soulrend Trickster - Fast mapper with great defenses (League starter/All content)

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obliviousBC เขียน:
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mual12345 เขียน:
Since most of the skills and ascendancy got nerf, is it still good to use for the end game ? Before nerf I'm still doing good on red map as well as killing guardians . Hopefully it's not too bad.


It should still be fine.

Skills (Soulrend + Bane)
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- The reduced Soulrend radius is mostly a clear speed nerf (which was quite good in 3.6) and probably a slight damage nerf while you're not constantly casting. I didn't do the exact math, but it shouldn't be very noticeable.

- The hit to Bane's damage isn't that significant, especially since you only use it to supplement your Soulrend damage and apply curses.


Defenses (Trickster Ascendancy)
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- ES changes don't really affect the Trickster versions (you lose a minuscule amount of EHP because of the changes to the minor Ascendancy nodes, but gain a bit more evasion).

- I don't think the 18% (instead of 36%) cast speed from Escape Artist will be that noticeable (1 in 4 Soulrend characters in Synthesis SC was an Occultist anyway). You can always invest a bit into cast speed in the actual passive tree (this also makes Dark Arts and dual wielding even more attractive).

- Slower Ghost Shroud regeneration and 10% less Spell Dodge are definitely the biggest hit, but considering how absurdly tanky Trickster was in 3.6, it's still a manageable nerf in the grand scheme of things.



Think overall your right but will also be dependant on how good your gear is, I think I'll still league start with this as it's cheap and easy while getting currency and see about building a melee char.
Just seems like they are trying to pigeon hole players now with the latest leagues in to certain meta's, getting a bit too controlling if you ask me.
I covered the recent changes, you can find the list in the main post. Overall we got small damage and survivability nerfs, however the build still functions in the same way and will be a strong league starter for Legion.

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Trulls_Rohk เขียน:
Damn looks like yet another great skill ruined by GGG, first Arc and now Bane/Soulrend.
They aren't ruined in any way. Soulrend is basically unchanged(the aoe nerf doesn't really matter), while Bane was incredibly overtuned and everybody knew that, so the damage nerf was expected.
แก้ไขล่าสุดโดย Syreith#1099 เมื่อ 5 มิ.ย. 2019 05:06:56
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Syreith เขียน:

-Soulrend projectile radius reduced to 10%(from 13%) - doesn't really matter, so there's basically no nerf to our main skill


Thats not 13%->10% its 13->10 units, so -25% on projectile radius (so not leaving the screen by default now).
Will be noticeable for QOL :)
แก้ไขล่าสุดโดย belgarith#4605 เมื่อ 5 มิ.ย. 2019 13:09:04
It's not changing how far the projectiles go. It changes the range from the projectile that is affected. The projectiles always went way more than 13 units. This just means there will be bigger "gaps" between the projectiles.
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Mavrande เขียน:
It's not changing how far the projectiles go. It changes the range from the projectile that is affected. The projectiles always went way more than 13 units. This just means there will be bigger "gaps" between the projectiles.


Your right, seems to be this way, so the hit box of every single projectile has lost 25% width ...
Which given the short duration of the dot will also be a DPS loss. Absolutely no idea how to calculate the uptime though.
Never played a build like this before, how does the "Unleash Support" really work ?
Glad to hear the build is still viable! On a PS4 playing and I don’t think melee style characters will work so well with the optimizations as they are now.


Sooo... I’m using this build again! It’s been really strong and fun and hopefully I can get the gear to move past the MOM only version.
Path of building links are updated for both versions now, the written guide will be updated later today or tomorrow.
แก้ไขล่าสุดโดย Syreith#1099 เมื่อ 6 มิ.ย. 2019 04:51:55
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Syreith เขียน:
Path of building links are updated for both versions now, the written guide will be updated later today or tomorrow.


Well, once the new patch drops, we will receive a full skill tree reset for all these changes I suppose.

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