(3.14) Toxic Rain + Caustic Arrow | 5-10m Sirus DPS | Fast + Durable | 50c Budget/SSF Uber Elder

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IHellBoundI เขียน:
One of them is using efficacy instead of mirage archer.
Try whichever you like better, on paper they're similar amount of damage gained, mirage is overall better probably if you don't weapon swap to caustic arrow for map clear because mirage gives you more mobility while mapping, while pure TR means you have to stop and shoot on every pack.

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IHellBoundI เขียน:
Did u tested awakened inc area and divergent mirage archer to see what is better? Ty :)
I haven't tested most alt-qual gems in practice because I'm cheap. But in theory normal mirage archer is pointless to quality, attack damage doesn't help this build. I would definitely swap to alt-quality if you have the currency. Divergent with skill duration sounds pretty good.

Awakened area has really low multiplier on it (14% while mirage baseline if I remember right is 27%) and I probably wouldn't go for it because you need more and more inc area to get each next overlap (you can check Remi's PF TR build, he has an overlap calculator there somewhere), basically the stat needed grows exponentially to keep increasing the radius linearly, after you get typical aoe increased like carcass jack / dying sun / possibly clusters with broadside, lethal assault passive, maybe heavy draw too, maybe inc aoe craft on helmet you should have enough and all of those are much less investment than dropping your 6th link. Generally I dislike taking non-damage 6th links like inc duration, inc area or faster attacks, I don't think they compare to old plain "more damage", links are very limited resource, even more than passive points.

You can also harvest enchant bow for either aoe or attack speed, and if you have the currency, get a 21/20 quality toxic rain - baseline gets area and I think it's probably more useful than duration or extra arrows because you can easier add duration and extra arrows to the build, and alt-qual 21/20 probably costs a freaking fortune.

Side note on conc effect vs inc area: more / less are of bigger impact than increased / reduced, because they don't share diminishing returns. Which means conc effect "less area" is a huge penalty, but inc area "increased area" shares diminishing returns with every other source of increased area. If conc effect had "reduced area" it would be easy to counter, but because it has "less area" it really ruins the investment into overlaps - therefore don't use it, it only looks cool on poe.ninja.
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Viktranka เขียน:
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IHellBoundI เขียน:
One of them is using efficacy instead of mirage archer.
Try whichever you like better, on paper they're similar amount of damage gained, mirage is overall better probably if you don't weapon swap to caustic arrow for map clear because mirage gives you more mobility while mapping, while pure TR means you have to stop and shoot on every pack.

"
IHellBoundI เขียน:
Did u tested awakened inc area and divergent mirage archer to see what is better? Ty :)
I haven't tested most alt-qual gems in practice because I'm cheap. But in theory normal mirage archer is pointless to quality, attack damage doesn't help this build. I would definitely swap to alt-quality if you have the currency. Divergent with skill duration sounds pretty good.

Awakened area has really low multiplier on it (14% while mirage baseline if I remember right is 27%) and I probably wouldn't go for it because you need more and more inc area to get each next overlap (you can check Remi's PF TR build, he has an overlap calculator there somewhere), basically the stat needed grows exponentially to keep increasing the radius linearly, after you get typical aoe increased like carcass jack / dying sun / possibly clusters with broadside, lethal assault passive, maybe heavy draw too, maybe inc aoe craft on helmet you should have enough and all of those are much less investment than dropping your 6th link. Generally I dislike taking non-damage 6th links like inc duration, inc area or faster attacks, I don't think they compare to old plain "more damage", links are very limited resource, even more than passive points.

You can also harvest enchant bow for either aoe or attack speed, and if you have the currency, get a 21/20 quality toxic rain - baseline gets area and I think it's probably more useful than duration or extra arrows because you can easier add duration and extra arrows to the build, and alt-qual 21/20 probably costs a freaking fortune.

Side note on conc effect vs inc area: more / less are of bigger impact than increased / reduced, because they don't share diminishing returns. Which means conc effect "less area" is a huge penalty, but inc area "increased area" shares diminishing returns with every other source of increased area. If conc effect had "reduced area" it would be easy to counter, but because it has "less area" it really ruins the investment into overlaps - therefore don't use it, it only looks cool on poe.ninja.


Tyvm for the indeph explanation :D. I get it that mirage is better for mapping but since I have some white sockets on bow I could swap mirage/efficacy etc. So maybe efficacy is better to burn bosses fast cause u dont need to wait mirage to shoot? Not sure how to test this, Ill buy a 21/20 efficacy and the divergent mirage since they are not expensive atm and experiment. I think that atk speed play a major roll here like the diference in a bow with 1.6 and a quill rain on mirage archer dps. So the slower the bow the less efficient the mirage is in theory.

Hope they dont nerf toxic rain, next league I wannna try the pathfinder version, well maybe will try this league depends on my will to lvl up another toon lol.
แก้ไขล่าสุดโดย IHellBoundI#4693 เมื่อ 10 ก.พ. 2021 12:14:38
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IHellBoundI เขียน:
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JCOH35 เขียน:
https://pastebin.com/nFcGFhiq

This is what ive settled on, basically playing at max dps with nearly capped attack and spell dodge when im hit (75% and 74%), 4.6k life, 3.5k ES, all resists capped and 77% chaos resist.

It got to the point where my gear let me take the -30% ES hit from manually pathing to phase acrobatics and I used a very large thread of hope to the left of the tree.




Sup how are u?. Ur one of the best and active on this topic I think and want to min max toxic as aswell so I have a question that is being rly hard to found any aswnser so far lol.

Did u tested efficacy or awakened increase area of effect instead mirage archer? I've tried googling it but it seems unclear. I know mirage is like 28% more damage but in this stage where we are atm with 17-20m dps maybe a solid more multiplier like efficacy or stacking a pod more (maybe cause idk how to calculate that) with area of effect can be the diference between killing a boss in a sec or 2 ou having to dodge stuff.

I mean the only good thing I see about mirage archer is the hability of keep shooting when ur a busy dodging stuff but at the endgame we have so much damage that idk if its necessary/optimal.

Ill try to test myself tonight but is nice to see if anyone else did the test and what they found about it. Like going from 24 to 28 radious on toxic rain using iaoe or duration + multi of efficacy or mirage archer what is the most real dps gain.

Edit: I just remember about divergent mirage archer. I see it is better than normal mirage but the question remains lol witch one is better for dpsing bosses.


Thank you Hellbound but if im being honest I barely ever even use PoB, let alone compare numbers.

I put together that PoB just so folks could see small tweaks I was doing differently b/c theres quite alot of others in similar gear, with harvest crafting for the masses now literally anyone can have full mirror gear.

Ive just been going off feel, I absolutely melted the Maven, each phase was over as it began except for that stupid memory game nonsense, I kill Baron on A9 before he can summon his first set of tiles etc.

When I get to that point on a build I start focusing on defense, and quality of life. Once im killing everything in 2 seconds, doing it in 1.8 seconds really isnt a priority for me, but I get that alot of folks are into that and I get it.

I am currently in the process of overhauling my gems to alt quality, ive done quite a few, my next ones up are divergent CWDT for the steelskin link, and divergent mirage archer, and then probally anomalous second wind support.

Id be surprised if they nerfed toxic rain, its always a popular and common league starter and it takes an investment to not be squishy, its still middle of the pack on poe.ninja, we shouldnt get too much unwanted attention.
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JCOH35 เขียน:
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IHellBoundI เขียน:
"
JCOH35 เขียน:
https://pastebin.com/nFcGFhiq

This is what ive settled on, basically playing at max dps with nearly capped attack and spell dodge when im hit (75% and 74%), 4.6k life, 3.5k ES, all resists capped and 77% chaos resist.

It got to the point where my gear let me take the -30% ES hit from manually pathing to phase acrobatics and I used a very large thread of hope to the left of the tree.




Sup how are u?. Ur one of the best and active on this topic I think and want to min max toxic as aswell so I have a question that is being rly hard to found any aswnser so far lol.

Did u tested efficacy or awakened increase area of effect instead mirage archer? I've tried googling it but it seems unclear. I know mirage is like 28% more damage but in this stage where we are atm with 17-20m dps maybe a solid more multiplier like efficacy or stacking a pod more (maybe cause idk how to calculate that) with area of effect can be the diference between killing a boss in a sec or 2 ou having to dodge stuff.

I mean the only good thing I see about mirage archer is the hability of keep shooting when ur a busy dodging stuff but at the endgame we have so much damage that idk if its necessary/optimal.

Ill try to test myself tonight but is nice to see if anyone else did the test and what they found about it. Like going from 24 to 28 radious on toxic rain using iaoe or duration + multi of efficacy or mirage archer what is the most real dps gain.

Edit: I just remember about divergent mirage archer. I see it is better than normal mirage but the question remains lol witch one is better for dpsing bosses.


Thank you Hellbound but if im being honest I barely ever even use PoB, let alone compare numbers.

I put together that PoB just so folks could see small tweaks I was doing differently b/c theres quite alot of others in similar gear, with harvest crafting for the masses now literally anyone can have full mirror gear.

Ive just been going off feel, I absolutely melted the Maven, each phase was over as it began except for that stupid memory game nonsense, I kill Baron on A9 before he can summon his first set of tiles etc.

When I get to that point on a build I start focusing on defense, and quality of life. Once im killing everything in 2 seconds, doing it in 1.8 seconds really isnt a priority for me, but I get that alot of folks are into that and I get it.

I am currently in the process of overhauling my gems to alt quality, ive done quite a few, my next ones up are divergent CWDT for the steelskin link, and divergent mirage archer, and then probally anomalous second wind support.

Id be surprised if they nerfed toxic rain, its always a popular and common league starter and it takes an investment to not be squishy, its still middle of the pack on poe.ninja, we shouldnt get too much unwanted attention.



Nice. Yeah about maven I've killed her too. Died 5 times all 5 in the memory game... seriously hate this mechanic Im so bad at it lol.

Yeah although I use the pob to as guideline I still prefer the "feel" of it that's why I asked about the supports. I saw some using efficacy and wonder if that will boost damage. I'm still missing a lot of upgrades and they are not so cheap so I thought maybe just swapping a gem could do better till I afford the rest.

For general mapping and easy bosses Im going full glass cannon using carcass and skitter bots and swaping a 1800ev 445es chest and discipline for hard bosses/content.

Yeah hope they dont nerf for at least a couple of leagues. First time using chaos dot bow build and having a blast, rly fun build will try pathfinder later just to see how it is.
Ya gearing this league is just a matter of finding the base in the proper item level with removable rolls and t1 life basically, its very affordable and accessible.

The chest all you need is an i84+ sadist garb with the +8% defence modifier enchantment, just wait till you find 1 for like 30c and snag it.

From there its just a matter of perfect fossils, which is usually the most painful part b/c they are like 6-7c each for 30% quality and then dense fossil spam which are cheap as fk.

Its really not that hard to make a super tanky chest, if anyone needs meta crafts in game like+2 socketed support on bow, or multi mod, or gain 10% of life as ES etc I can do them for free, just pm me, alot of folks in the thread already do, idm.

I just like this build b/c ive been doing the summoners and aura stackers forever now so this just feels like a breath of fresh air. Its also nice for mechanically challenged folks like me b/c I can just fire my pods and gtfo.

Idk, just loving harvest, cant believe I skipped that league, heres what everythings at currently, some day I wont get fkng projectile speed on a remove/add speed craft.......





แก้ไขล่าสุดโดย JCOH35#4078 เมื่อ 10 ก.พ. 2021 14:30:26
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แก้ไขล่าสุดโดย toothbrush420#3801 เมื่อ 10 ก.พ. 2021 16:04:50
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JCOH35 เขียน:
Id be surprised if they nerfed toxic rain, its always a popular and common league starter and it takes an investment to not be squishy, its still middle of the pack on poe.ninja, we shouldnt get too much unwanted attention.
It's a good league starter on low gear and has been for 2+ years but once people make currency, builds that can go into crit will always take over, you can't get 50+ mil dps with a non crit build.

You can see how essence drain fell off this season despite 0 nerfs to it, people just decided "trickster nerfed = I'm not playing it" and swapped. Toxic rain got high spot because of people wanting to play deadeye and pathfinder mostly.

Biggest "nerf" to toxic rain was when delirium introduced clusters giving +50% inc duration per medium cluster and then it was removed after delirium due to changes to notables.

While the build is great on a shoestring budget, it's hard to push it very far, gem levels have diminishing returns after lvl 30 and limited sources of buffs, attack speed keeps you in check through having to fix mana and forcing you to be stationary on bosses, wither is irritating to upkeep, you can't use multiple curses to buff your damage like elemental builds, you can't use crit, you can't use lowlife, you have only 1 damaging aura really (compare to for example vortex which can use low life, hatred, zealotry, malevolence, ele weakness and frostbite, and elemental equilibrium, elemental overload and exposure from frost bomb), attack damage does nothing, nerf the skill and it becomes as dead as bane did when they made curse effectiveness not apply to it anymore.

At least we don't have to worry about reflect maps, avoid ailments maps, no leech and so forth.
แก้ไขล่าสุดโดย Viktranka#3883 เมื่อ 10 ก.พ. 2021 15:55:24
Question. Would a Maloney's Mechanism with Frenzy, Caustic Arrow, and Arrow nova be better than the below quiver?

Spike-Point Arrow Quiver
29% Increased Global Crit Strike Chance (implicit)
23% to Chaos Damage over Time Multiplier
33% increased Global Crit Strike Chance
+89 to Maximum Life
21% Increased Projectile Speed
Adds 8 to 17 Chaos Damage to Attacks (Crafting Bench)

Ill wait to get some more "randomize" chaos seeds to perfect the chaos damage roll but this belt is pretty bonkers now.



Upgrading to Divergent CWDT was worth it too, now my lv20 anomalous steelskin procs at 2.6k damage taken instead of 3.2k.
แก้ไขล่าสุดโดย JCOH35#4078 เมื่อ 10 ก.พ. 2021 20:42:39
In what world do you get an amulet like that.

1 have +1 dex, +1 chaos , chaos over time but to also have reduced mal cost ... bruh

Im lvl 91 but cant use wither or discipline because mana is non- existent.

that is a beauty necklace haha.
แก้ไขล่าสุดโดย EHITSCANADA#1390 เมื่อ 11 ก.พ. 2021 00:04:30

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