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Synopsis เขียน:
Ah yeah indeed, do you have enough favour to buy all the decorations ? It should work, the tileset hasn't been modified since 3.12. Worst case ask GGG support.
Or maybe your masters are simply not lvl 7 ?
Every master is lvl 7 but I have about 3,4 million favour currency, maybe it's that :/
แก้ไขล่าสุดโดย Eminanza#2706 เมื่อ 20 ม.ค. 2021 10:29:19
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โพสต์โดยEminanza#2706เมื่อ 20 ม.ค. 2021 10:26:11
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Eminanza เขียน:
"
Synopsis เขียน:
Ah yeah indeed, do you have enough favour to buy all the decorations ? It should work, the tileset hasn't been modified since 3.12. Worst case ask GGG support.
Or maybe your masters are simply not lvl 7 ?
Every master is lvl 7 and I have about 3,4 million favour currency, maybe it's that :/
Yeah, the layout is 6.6m so it depends on the decos you already have but you probably need to farm some favour :(
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497
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โพสต์โดยSynopsis#1060เมื่อ 20 ม.ค. 2021 10:28:14
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Synopsis เขียน:
Yeah, the layout is 6.6m so it depends on the decos you already have but you probably need to farm some favour :(
Yes, definitely worth the effort :)
You should do a smaller version based on the baleful hideout for poor people :D
แก้ไขล่าสุดโดย Eminanza#2706 เมื่อ 20 ม.ค. 2021 10:31:00
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โพสต์โดยEminanza#2706เมื่อ 20 ม.ค. 2021 10:30:39
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Added Nocturnalis.
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497
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โพสต์โดยSynopsis#1060เมื่อ 21 มี.ค. 2021 05:10:10
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Hello,
I have tried to import your "Pirate bay" hideout (the normal one) from the showcase site but i have some issue:
"Warning: 17 doodads could not be imported because the specified location was blocked."
Is this a hideout file issue or perhaps GGG changed the base hideout layout?
Do you know if i can find which ones are those 17?
And if yes, if there's a grid in hideout edit mode, to try to guess where they failed to be placed?
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โพสต์โดยal3xro#4727เมื่อ 24 เม.ย. 2021 14:51:03
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al3xro เขียน:
Hello,
I have tried to import your "Pirate bay" hideout (the normal one) from the showcase site but i have some issue:
"Warning: 17 doodads could not be imported because the specified location was blocked."
Is this a hideout file issue or perhaps GGG changed the base hideout layout?
Do you know if i can find which ones are those 17?
And if yes, if there's a grid in hideout edit mode, to try to guess where they failed to be placed?
Hey, yes unfortunately the tileset has been changed since I made the hideout, you can see the missing parts by comparing them on the hideoutshowcase calculator (original file compared to the 17 missing one). But I made a first draft of a reworked version : https://pastebin.com/stf9PHhF, it's not perfect but i'll finish it at some point and update the other version too.
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497 แก้ไขล่าสุดโดย Synopsis#1060 เมื่อ 24 เม.ย. 2021 17:06:59
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โพสต์โดยSynopsis#1060เมื่อ 24 เม.ย. 2021 16:30:15
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"
Synopsis เขียน:
"
al3xro เขียน:
Hello,
I have tried to import your "Pirate bay" hideout (the normal one) from the showcase site but i have some issue:
"Warning: 17 doodads could not be imported because the specified location was blocked."
Is this a hideout file issue or perhaps GGG changed the base hideout layout?
Do you know if i can find which ones are those 17?
And if yes, if there's a grid in hideout edit mode, to try to guess where they failed to be placed?
Hey, yes unfortunately the tileset has been changed since I made the hideout, you can see the missing parts by comparing them on the hideoutshowcase calculator (original file compared to the 17 missing one). But I made a first draft of a reworked version : https://pastebin.com/stf9PHhF, it's not perfect but i'll finish it at some point and update the other version too.
The json format won't let me import the file.
Instead of
"Stash": {
"hash": 3230065491,
"x": 308,
"y": 555,
"r": 51108,
"fv": 0
},
It expects
Stash = { Hash=3230065491, X=308, Y=556, Rot=50756, Flip=0, Var=0 }
I played a bit in Sublime and formatted&renamed almost all of the fields, but idk how to turn "fv" into the "Flip" and "Var" values.
Assuming i didn't pick a value output for a doodad you changed, for example for "Pooled water" fv=131 becomes Flip=1 and Var=3 (comparing original hideout file vs your pastebin).
I assume the fv number is converted to a base and then it splits the converted number by digits into the 2 variable values.
Any idea?
Or can you provide the hideout in a file that PoE recognises?
Or how can i use your file to convert it to a .hideout file?
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โพสต์โดยal3xro#4727เมื่อ 26 เม.ย. 2021 12:52:37
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"
al3xro เขียน:
"
Synopsis เขียน:
"
al3xro เขียน:
Hello,
I have tried to import your "Pirate bay" hideout (the normal one) from the showcase site but i have some issue:
"Warning: 17 doodads could not be imported because the specified location was blocked."
Is this a hideout file issue or perhaps GGG changed the base hideout layout?
Do you know if i can find which ones are those 17?
And if yes, if there's a grid in hideout edit mode, to try to guess where they failed to be placed?
Hey, yes unfortunately the tileset has been changed since I made the hideout, you can see the missing parts by comparing them on the hideoutshowcase calculator (original file compared to the 17 missing one). But I made a first draft of a reworked version : https://pastebin.com/stf9PHhF, it's not perfect but i'll finish it at some point and update the other version too.
The json format won't let me import the file.
Instead of
"Stash": {
"hash": 3230065491,
"x": 308,
"y": 555,
"r": 51108,
"fv": 0
},
It expects
Stash = { Hash=3230065491, X=308, Y=556, Rot=50756, Flip=0, Var=0 }
I played a bit in Sublime and formatted&renamed almost all of the fields, but idk how to turn "fv" into the "Flip" and "Var" values.
Assuming i didn't pick a value output for a doodad you changed, for example for "Pooled water" fv=131 becomes Flip=1 and Var=3 (comparing original hideout file vs your pastebin).
I assume the fv number is converted to a base and then it splits the converted number by digits into the 2 variable values.
Any idea?
Or can you provide the hideout in a file that PoE recognises?
Or how can i use your file to convert it to a .hideout file?
It's the new format so the new file got exported that way, I didn't mess around with it very much so far. But I uploaded the updated version on the main page maybe it'll work ? It's weird because it works for me.
Edit : pooled water is a MTX, so if you don't have it it'll not import, although it's not a mandatory doodad.
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497 แก้ไขล่าสุดโดย Synopsis#1060 เมื่อ 26 เม.ย. 2021 12:59:07
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โพสต์โดยSynopsis#1060เมื่อ 26 เม.ย. 2021 12:57:25
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"
Synopsis เขียน:
It's the new format so the new file got exported that way, I didn't mess around with it very much so far. But I uploaded the updated version on the main page maybe it'll work ? It's weird because it works for me.
Edit : pooled water is a MTX, so if you don't have it it'll not import, although it's not a mandatory doodad.
Thanks alot, it worked now :)
Love it!
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โพสต์โดยal3xro#4727เมื่อ 26 เม.ย. 2021 13:03:23
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Added Astrolab.
📜My hideout thread : https://www.pathofexile.com/forum/view-thread/2542497
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โพสต์โดยSynopsis#1060เมื่อ 2 พ.ค. 2021 13:57:53
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