[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]
" Does this mean that the identity of the build will be changed significantly? As in the survival strategies utilized and the tanky focus of the build. |
|
|
LOL 2 million DPS, how embarassing..
|
|
" No, I just don't think wicked ward makes sense to keep if we drop soul strike. Ran a bit without, didn't notice a difference. We're of course keeping EB + MoM, the core concept is unchanged. " Yes. I'm a carry myself, and am reliably able to carry everything. Except aul. Deep-ish auls are now incredibly tanky, and with party scaling that becomes very hard very quickly. It's possible to facetank some of them (most below 400, some below 600), but the fight takes so long you're bound to get an unlucky damage roll that just randomly kills you at some point. Now take that with a grain of salt, I've killed 40+ auls, most of them in carries, but this is the only boss this build can fail. All the rest was a piece of cake. " Yes, the leveling section. " Not really, no. The main thing is to not expect to reliably carry super difficult things with a basic life+res setup and level 19 gems like you'd have at t3 maps. I see some players go from build to build and get disappointed each time, because they get baited by numbers and think the build just has it. No, turns you there's something called progression in an arpg. With 50ex, you'll be rolling on everything... You have 40 challenges and a carry thread, you know this. " I usually call people at the start and ask them to stay at the entrance/not leave if they die. Only exception is Sirus, because of his teleport attack. I think best balance between damage and survivability is this thread. Lowlife is much squishier. The best lowlife setup I know is havoc's, you can find his guide in the pros and cons section to compare. I don't actually know how hard 100% guardian is with ED, lemme try a Minotaur real quick! Edit: did a 100% mino run, fully juiced (except watchstones, t16). Ele weakness to simulate super rippy mods, 50% monster life because why not. Died twice to kosis, apparently, having 50% lightning res on his isn't the brightest of ideas. Could fully facetank omnophobia, he literally can't kill us, slam dealt less than half my hp. Mino itself felt pretty much the same as a normal one, but with 50 times the life. Deathless, not even close. I'd expect hard guardians to be somewhat tough with super hard map mods, but really nothing undoable. With the 25% more damage from harvest craft we can expect, it'll be a walk in the park (25% more damage = 25% more regen too). แก้ไขล่าสุดโดย Darkxellmc#0807 เมื่อ 17 มิ.ย. 2020 14:47:52
|
|
"Dunno man, don't wanna go too much offtopic, I already wrote my opinion in ~3 TR threads about the subject. I think a lot of the paper dps for TR was inflated and not realistic in the same way as poison builds were inflating their worth with increased poison duration and attack speed. Clusters were nerfed but Entropy, Coldhearted Calculation, Hunter's Gambit wheel and Master Fletcher wheel got buffed, Method to the Madness wheel got a very slight nerf because the 2 travel nodes got buffed while end node was nerfed. Corruption change is not that bad, just POB doesn't count it at all atm (increased effect of withered). People are mega overreacting. Defensive nerfs are more worth worrying about, for example nuking every single instance of reduced physical damage taken. "I'm fully expecting people flocking to all these sweet crit builds and then wondering why do they do 300k dps instead of 30 million. Happens every league start. But hey, that's why GGG nerfed crit multi this league and not something else, so I won't complain. |
|
" Fully agree with that ^^ In our case, we didn't even take corruption... But I don't understand the hate, for me it's so strong it's almost a mandatory annoint XD Also, yes for defensive nerfs. Tankyness is overall so underrated it's actually scary. My first build was so squishy, I got to 40/40 in legacy and I was only level 92, playing only 1 character. Don't even know how I dealt with this... |
|
" 100% guardians are doable in a single player scenario but with 2player life it gona take a moment... only exception here is 100% constrictor... there is a weird ass perma non poisen dot going on in the arena and u simply dont have the dps to kill him before u get killed by the dot even with very good gear (ofc talking this build, not low life). |
|
" Do you have a constrictor map we could try rn then? Edit: Here's the map clear. Took 15 minutes, most of it is actually looting... Constrictor and metamorph on a 5l at the end. There's also a kosis somewhere in there. 1 death at the start, because I'm actually braindead and don't understand flamedashing into a pack of 100% without is a bad idea. No deaths on bosses. https://youtu.be/KTDfKn2qX0Q Guess I got a good arena layout then? I definitively see how this can be difficult. Definitely doable with enough investment tho ^^ The damage boost from synth bases is going to be sweet for sure!... Also, this is in std with 3.11 tree, but in 3.10. So I have trap and mine damage, and pathing points to wind dancer... But I don't have the keystones or nodes. แก้ไขล่าสุดโดย Darkxellmc#0807 เมื่อ 17 มิ.ย. 2020 15:49:07
|
|
" dude^^ ur a beast...or im probably just bad^^ with those map mods i would have died atleast 3 times only in the map... about the boss fight, i have no clue why there was no dot... maybe ggg changed the encounter mid league? have fought him about 2 weeks into the league and never again after that. guess we are fine :D |
|
" Absolutely understandable. Then do you have any recommendations in terms of how to read the guide. Clearly don't try to apply word for word as some stuff will be out of date. How best to make sure that the end-game build is correctly set up? Just following the updated POB should do it? |
|
|
Is there any reason to squeeze vaal righteous fire in this build? I have no idea how effective it is in terms of dps vs socket. Just thought I'd ask since I saw you mentioned dropping totems and always liked having this boss mode button previously.
Definitely playing this in 3.11, and excited to follow your updates. Checking in on this way too frequently. Thanks for all your work! แก้ไขล่าสุดโดย chrishobbel#6453 เมื่อ 17 มิ.ย. 2020 16:57:16
|
|









































