[Outdated] Ultimate EDTrickster [2M dps - UNKILLABLE]

which guide/build is better this one or zizran's ed/c?
"
Darkxellmc เขียน:
https://pastebin.com/tiZ9f6yg

Early endgame+ PoB for 3.14. It's vaguely based on gear I already have available, which might not be the best. But hey, it's looking good!





LOOKING GOOD.
I kinda have to test it before actually upodating the guide, as there's a chance the degen will be too much for the ES buffer.


Hi bro, if not difficult, can you explain to me please? The effect of low life is achieved only at the expense of petrified blood? In your pob helmet has 45% hp reserved. What does it mean?
Hi Everyone,
is this build suitable for HC?
"
Manaio เขียน:
Hi Everyone,
is this build suitable for HC?

The defenses are mostly evasion and dodge, so as long as you have enough HP, ED leech should sustain you
Just be careful what you roll on maps

For reference I'm playing spellslinger (much more fragile version of this build), at level 92 and tier 14 maps, I've died 22 times but I'm very careless
แก้ไขล่าสุดโดย Shuggananas#4641 เมื่อ 20 เม.ย. 2021 08:54:32
Hi
I really don´t know if anyone else already said this but sorry 725 pages is too much to read for something little I just saw, but at least I wanted to inform you if none saw it till now.

I don´t know how much difference 30 int make in the end, but in your skilltree (Budged, all content, Endgame and mirror) the the placement of transcendent mind jewel could be better.

You use a cobald or crimson jewel on the right side in your cluster jewel but you can use this place to put in transcendent mind, so it doesn´t take 30 int from you.

If it´s not possible you can save 10 int by placing it in the socekt near "melding" it also takes only 2 points to unlock this socket and there are only 20 int in the radius.


Anything else?
Great build I really enjoy it :-)
"
Shioon_Yi เขียน:
You use a cobald or crimson jewel on the right side in your cluster jewel but you can use this place to put in transcendent mind, so it doesn´t take 30 int from you.
And it also won't do anything.

It says:
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius

No int in radius = no damage gain
Thanks, maybe I should cross check before writing dump stuff. T_T
Where ever I put this jewel in the Skilltree, PoB only shows:

Tanscendet Mind
Cobalt Jewel

Radius: Medium
Attributes in Radius: XY Int

- 1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+ 24% chaos damage over time multiplier
"
Shioon_Yi เขียน:
Thanks, maybe I should cross check before writing dump stuff. T_T
Where ever I put this jewel in the Skilltree, PoB only shows:

Tanscendet Mind
Cobalt Jewel

Radius: Medium
Attributes in Radius: XY Int

- 1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+ 24% chaos damage over time multiplier
Do you have old POB from Darkxell imported? It used to have this jewel hardcoded to that because it was bugged in POB and not showing anything. That was 3 leagues ago though?

Just remove it and go to items in POB fork and add transcendent mind, it should have current version and work.

This is what goes in POB:
สปอยล์
Transcendent Mind
Cobalt Jewel
League: Incursion
Variant: Pre 3.8.0
Variant: Pre 3.10.0
Variant: Current
Selected Variant: 3
Cobalt Jewel
Radius: Medium
Implicits: 0
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
{variant:1,2}0.4% of Energy Shield Regenerated per Second for
every 10 Intelligence on Allocated Passives in Radius
{variant:1}+100 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
{variant:2}+125 to Accuracy Rating per 10 Intelligence on Unallocated Passives in Radius
{variant:3}3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
{variant:3}2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
{variant:3}+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius

Atm you want "variant 3" to be active, rest are some old legacy stuff.

You can copy this code or copy one from trade into POB.
"
Viktranka เขียน:
"
Shioon_Yi เขียน:
You use a cobald or crimson jewel on the right side in your cluster jewel but you can use this place to put in transcendent mind, so it doesn´t take 30 int from you.
And it also won't do anything.

It says:
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius

No int in radius = no damage gain


That's a tree question that comes up from time to time.
The tree does look a little wonky in this area, it's precisely because we're avoiding int nodes.

"
Manaio เขียน:
Hi Everyone,
is this build suitable for HC?


I'd like to add a bit to what Shuggananas said.
As a rule of thumb, if you're wondering if a build is good enough for hardcore, the answer is no. It's not actually about the build, but about your knowledge of it.
Hardcore is only half about your build, the other part is how you play it. It comes down to two things:
- Play really safe, never take a risk.
- Know the precise limit of your character with your current gear.

The former just comes with game experience. The latter comes from knowing a build extremely well. You need to know which items give you what exactly, how the build plays out in every situation. This is why if you are asking if a build is hardcore viable, you shouldn't play it.
Instead, you should adapt a build you've done a couple of times already for the defences you ned, and roll with it.
I got to 95 and won a demigods with raider, playing a 6k life 200k dps elehit char (that's 3 shots to kill a white pack in t16) with only soft defence mechanics (last mayhem event). That's because I knew what was dangerous to this specific style of character, and I avoided it all the time.

To answer your question more precisely tho: No, I wouldn't play this in HC. If you want to go ED, CI is a much better choice in HC, and everyone plays it there. It's not actually because it's tankyer, but rather because it hits defencive and offencive powerspikes earlier. Items don't synergize, so anything you upgrade is an upgrade. It also means that when you die (you 100% will), it's MUCH easier to get back on track.
How are you supposed to use Divergent Berserk with such low strength?

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