[3.8] Assassin Cobra Lash Detailed Endgame Guide | 6.5k+ Life | High DPS | All Content | Gameplay up

helmet enchant
should be increase damage or chain additional ?
Kill All On Sight
- Updated POB with the helmet enchant

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Nizamsmorty เขียน:
helmet enchant
should be increase damage or chain additional ?


+3 Chains

since we are using claws the mapping isnt that great comparing to dagger version with prolif so using sporeguard isnt powerfull ?
Hello guys, I just looted Inspired Learning, never had one before and I never got a HH either, should I try to place it or should I sell it so I can buy some other nice stuff ?
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Neyvane เขียน:
since we are using claws the mapping isnt that great comparing to dagger version with prolif so using sporeguard isnt powerfull ?

We are constanly moving so sporeguard isn't really viable. Map clear is actually pretty good but you have to constantly use Plague Barrier and Withering step. It's a very active and fun playstyle (imo).


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Costa69220 เขียน:
Hello guys, I just looted Inspired Learning, never had one before and I never got a HH either, should I try to place it or should I sell it so I can buy some other nice stuff ?

A single Inspired Learning is never worth using. You'd need another 1-2 and a hh to get the most out of it. This build also doesn't have any "extra points" to spare. The skilltree is stacked and unspeccing things for inspired learning means you are sacrificing damage or survivability.
แก้ไขล่าสุดโดย darkix1#2899 เมื่อ 12 ก.ย. 2019 09:56:51


what should i craft here?
แก้ไขล่าสุดโดย AleXTC#5442 เมื่อ 14 ก.ย. 2019 04:52:51
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AleXTC เขียน:


what should i craft here?


Phys damage% or Phys damage% + blind
แก้ไขล่าสุดโดย cablemodem#5201 เมื่อ 14 ก.ย. 2019 15:56:30
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cablemodem เขียน:
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AleXTC เขียน:


what should i craft here?


Phys damage% or Phys damage% + blind


isn't crit+Quality better?


I've got a feeling I have nearly as good of gear as anybody at this point. Some thoughts on the build:

It felt decent going into maps. Took a little bit of extra work, and there were little struggles at times. Getting cheap crafted claws with the double damage poison seemed to make it take off a bit.

Biggest points of improvement:

A 6-link was obviously the biggest upgrade along the way- for a while I played with a high life and -mana cost to skills chest, as that seemed to take away any mana problems I was having prior. I'd recommend that to anyone struggling with mana management early.

A GOOD claw. The utility of despair on hit in the off-hand was huge. I'd say the biggest difference I saw in a main-hand claw was when you added +chaos damage to a double poison fossil craft claw.

2 extra chains was fine for a while, but the upgrade to 3 chains was very noticeable.

Level 21 23% Cobra Lash and level 21 added Chaos damage was the real moment the build completely opened up for me.

The biggest upgrade for survival was the amulet.

The most difficult part of gearing was balancing the needed int and strength for the build.

The build consistently felt like it was lagging behind how much I was spending on it, until it was all put together. Now I can say I'm not sure I've played a more fun, dominating build. My mapping style is T16 with 4 sextants and as high QI as I can roll- and while it's a very active (fun) playstyle, the ability toss one shot at a pack and watch it's health drain while I'm using plague bearer to take down another pack an entire screen away feels insane to me.

Worth the investment.
แก้ไขล่าสุดโดย cablemodem#5201 เมื่อ 16 ก.ย. 2019 19:49:10
double post
แก้ไขล่าสุดโดย cablemodem#5201 เมื่อ 16 ก.ย. 2019 19:44:38

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