[3.10] Gryph's Volatile Dead Necromancer || Fun, Medium Budget, Tanky, Millions of DPS
" " Refraining from commenting on this until official patch notes are out but.... I think Poet's Pens with Spellslinger will be absurd with Volatile Dead. Can do Desecrate+Spell Cascade in 1 pen and VD on a 6L Spellslinger. Can either drop the other Pen for a shield or big stat wand, or put Unearth+GMP+Bodyswap in the second pen. Can keep the same current common setup with dual pens with VD+Conc+Spell Cascade in the second pen and just add a Bodyswap Spellslinger for mobility. Can have a 6L Cremation Spellslinger too maybe. So many options and it all depends on the numbers that we don't have yet but there are definitely options going forward. As for sticking with Scold's there are some options available but I don't know if Necromancer will be the best place for it or not. The other options typically involve a lot of leech/regen. |
![]() |
Where did we hear about Spirit Offering from?
|
![]() |
" Shhhhhh...They're watching...and deleting posts...Just wait for the official patch notes/balance manifesto. But let's just say that it is highly likely that Spirit Offering is getting nerfed to the ground. |
![]() |
That feel when you held out from playing this build too much last league to league start with it this league..
All I can say is that my disappointment is immeasurable and my day is ruined. |
![]() |
" Spirit Offering Repeated, rapid casting of Spirit Offering was far too efficient as a means of protecting and recovering Minion Life (and player Life through Mistress of Sacrifice). This still provides valuable protection for minions without it being significantly better than almost every other tool available. No longer grants a portion of the minion's maximum life as Energy Shield. Now grants +20% to Chaos Resistance at gem level 1, up to +30% at gem level 20. Reeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep |
![]() |
SO, is ir rip for the build? =/
|
![]() |
I had a couple options lined up to test in case spirit offering got destroyed since I prefer the CWC+scold's version to the CoC version, and I think I have something that will work... I have tested it running 2 or 3 normal maps right now, and I had a sirus saved up, so I have also done a L8 Sirus as a test as well.
That being said the gear requirements probably go up a bit and you have to be a bit more careful taking big hits. It also might end up working better as a Elementalist now than a necro, but I still need to play with the tree. For sure don't copy the tree I have atm, as I had to drop the serpent stance cluster to test something, so I need to re-route to the jewel socket by CI and am still playing around with how I want to do that. What I did was: 1) Drop corpse pact to keep my APS (and thus self damage) in check 2) Slot a Doryani's Glorious Vanity for Corrupted soul to split the remaining self damage between health and Energy Shield 3) Use high health regen (including consecrated ground from a CwDT Purifying flame or Zealots oath setup), Aspect of Spider + Spinnerets for ES on Hit, fire damage leached as life (either via watchers eye or fossil/temple necklace), and the energy leech support for sustain. 4) shuffled my CwDT links around to get a ball lightning in the same multi proj setup as my unearth Currently my health regen is high enough that it is still positive while spinning, and my ES drain is slow enough that while in my hideout I can spin for ~26 seconds before my ES runs out. as long as I am hitting anything I easily sustain. The only real notable change is that when I take a big hit that really cuts into my HP I find it best to stop spinning for a second to let my HP refill as opposed to just plowing forward. I will prob also notice a difference on Burning ground/desecrate maps, but haven't ran one yet. |
![]() |
" I mean you can probably make it work in other ways via leech, on hit recovery (life or ES), regen, etc...It's just not super broken anymore. I would go for a different method at this point. Probably Poet's Pen + Spellslinger for a similar feel. Really going to miss the tankiness of this though. |
![]() |
" Honestly if I were to try this build more I would go CI and focus on ES Regen and ES leech for recovery. At this point though I'm not sure if Necromancer is the best ascendancy though. While Corpse pact is REALLY strong, it's not essential to the build functioning. That said, I'm going to be focusing on my Blade Blast build. Losing the ES from spirit offering affects that as well (defensively) so I need to decide on how to continue approaching it. |
![]() |
Yeah, I when all is said and done most of the blade blast builds I was looking at will be pretty interchangeable with this build. I have also penciled a couple Poet Pen + Spell slinger builds together, but I think I just like Cyclone as a vehicle to much better. I played this build long enough that when I try to go to stationary things it just doesn't feel good lol.
I don't really know why I just blanked on going pure CI with zealots oath or something. Honestly, since you only cast VD ~3 times a second with this build, you really only need to do hit your CwDT triggers like 2 times a second even with regular spell cascade in the VD link, so that shouldn't be so bad. I have just gone hybrid for a super long time and completely blanked on CI lol... I honestly only would need to swap a couple pieces of gear too, but it does make me mad since this was my first build that finally got decent Chaos res and that would be meaningless now lol. |
![]() |