3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
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thegreatestviz เขียน:
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Elorathiel เขียน:
I see so many league players complaining about zombies, AGs, etc dying and it makes me sad. I've shared a build that has not only insane DPS and your minions will NOT die unless you take them into that crappy PvP map or you get hit by a huge corpse explosion (everything dies from this).
Please, before you rage quit necromancer on league because of delirium, if you have the currency, please consider my build. You don't need GG gear. You do need the clusters and yes, they can be pricey but that is to be expected considering their power.
Yes, YOU can still die in Delirium if you aren't paying attention or playing really juiced up maps but this just places more emphasis on player skill and paying attention. Everybody is dying in Delirium. Necromancers lost a lot of eHP that took us down to mortal levels. With my build you can still hit 10-12k eHP and this more than most other builds out there. That said, your minions will never die again if you follow my cluster set up exactly. Do not change them up and then say that your minions are dying. You must follow the set up.
Good luck my fellow necromancers.
I changed to the build you had just previous to the dual wands and cluster jewels.. Here's a video of it. Could you or Brunowa suggest the changes I shud make?
I have over 1k str
10 zombies
2 spectres 2 host 2 carnage(waiting to find merveil's retainer)
As u can see in the video i am rippy even when there is no delirium and even worse with delirium no ultra bad mods either. Even my zombies die and other minions, was doing synthesis map boss( not cortex) and my all zombies died and my AG was at 50% hp.
I changed to essence Glutton too from mistress of sacrifice after buying more expensive jewellery to fill in the resistances.
Char is VizNecromancer if u want to check the passive tree and below is my gear
One small thing I would do immediately is swap out Faster Casting Support (which is doing absolutely nothing for you) in your gloves for Frostblink. The boots you're using make it very fast to use so may as well take advantage of it especially since you have no other travel skill currently.
Also, pick up a Blood of Karui or Eternal Life Flask at least to replace yours if going Catalysed.
while all that u have to account the dps increase is minimal vs the life pool uve just lost, and at tier 16+ 100% delirium maps u'll need as much hp u can get for them not to die, so id never trade my 80k life mobs for a 3% dps increase, i did all math and for me id have the extra regen/life to keep them at max health, since i just tested last night with a few better stuff i could do t16 100% mirrored and killed the boss, same for t20 simulacrum, now im going to try t19 100% mirror
Lost my AG to Kosis in Simulacrum, very strong boy. :D at least i had the budget version, but still 90c down the drain :P
Using Merveil's Retainer on monster packs is pointless because they still die in 1s without her. You can use AG with "Curse Enemies with Level 12 Vulnerability on Hit" in gloves for killing bosses faster.
Xoph's Favoured buff is 7.5s with 12s cooldown but you can use increased duration instead of blood magic. Should work with Arena master too.
For hard hitting and more "static" bosses I also recommend They of Tul for great 15% dmg reduction and 20% dodge vortex.
Baranite Cleric - I read about him yesterday. Unfortunately shock is only "increased" not "more" dmg.
Firstly, if your doing wuss maps, yeah maybe Merveil Retainer is pointless cause all the mobs die in one shot but when you're ready to step it up to T19 or 100 percent delirium maps or Simulacrum you let me know. Everything is overkill for base maps.
Secondly, Baranite Cleric gives you and your minions lightning damage. Lightning damage shocks on crit. Baranite Cleric increases chance to shock. Shock effect scales up to 50 percent(probably not in this case but still, default is 15 percent if I recall), increasing damage done. The shock part is probably not super useful on bosses since increased damage from shock is based on the mobs health so you're not seeing much benefit from shock but the lightning damage is still there and that is pretty nice.
For the speed build are we only running vaal haste for damage then since it doesn't effect us with generosity? Can get a master of command jewel and get haste out of the chest if we wanted to get both the speed but have 3% mana or something silly low
Hey still hopping to have someone look at my build and let me know what to fix please having a hard time surviving higher red maps same with my minions also baran keeps melting me and my minions please need help!!