3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game

hi guys i rlly love ranged spectre build and is what im trying to do...but i have some issues...im leveling gems for the ring and im getting oneshotted too many times and i feel my dmg is not that high...can anyone help me???is my first time since season 1 that i change build... i always played arc...im not expert

love u all peace!!!
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evolite เขียน:
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adriano447 เขียน:
while all that u have to account the dps increase is minimal vs the life pool uve just lost, and at tier 16+ 100% delirium maps u'll need as much hp u can get for them not to die, so id never trade my 80k life mobs for a 3% dps increase, i did all math and for me id have the extra regen/life to keep them at max health, since i just tested last night with a few better stuff i could do t16 100% mirrored and killed the boss, same for t20 simulacrum, now im going to try t19 100% mirror


Lost my AG to Kosis in Simulacrum, very strong boy. :D at least i had the budget version, but still 90c down the drain :P



after that i did some minor improvements to the build and now i managed to kill 5 times t20 simulacrum even with 2 bosses at once, and not one zombie or hell even my carrion golem, none of them died. build is solid
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IsabelleX เขียน:
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Elorathiel เขียน:
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IsabelleX เขียน:


Using Merveil's Retainer on monster packs is pointless because they still die in 1s without her. You can use AG with "Curse Enemies with Level 12 Vulnerability on Hit" in gloves for killing bosses faster.

Xoph's Favoured buff is 7.5s with 12s cooldown but you can use increased duration instead of blood magic. Should work with Arena master too.

For hard hitting and more "static" bosses I also recommend They of Tul for great 15% dmg reduction and 20% dodge vortex.

Baranite Cleric - I read about him yesterday. Unfortunately shock is only "increased" not "more" dmg.


Firstly, if your doing wuss maps, yeah maybe Merveil Retainer is pointless cause all the mobs die in one shot but when you're ready to step it up to T19 or 100 percent delirium maps or Simulacrum you let me know. Everything is overkill for base maps.

Secondly, Baranite Cleric gives you and your minions lightning damage. Lightning damage shocks on crit. Baranite Cleric increases chance to shock. Shock effect scales up to 50 percent(probably not in this case but still, default is 15 percent if I recall), increasing damage done. The shock part is probably not super useful on bosses since increased damage from shock is based on the mobs health so you're not seeing much benefit from shock but the lightning damage is still there and that is pretty nice.


You're probably right. I'm far from reaching this tier. I still run T12-T15 with tabula and 6L queen's escape (dying to long 0 FPS mostly :D)

Just testing different, multi-curse setup on my AG, that's why I don't use Merveil. Here is the setup:
Dreadarc (flammability for xoph's favoured buff dmg)
Sentari's Answer (mostly for punishment)
Oskarm (Assassin's Mark + Vulnerability)
Cospri (+1 curse, hexproof)
Windscream (+1 curse)

I will probably switch to more expensive variant (Kingmaker + Garb of the Ephemeral) when I advance further.



id avise on a nearby enemies blinded chest for the ag tho, its night and day difference
in teh game
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id avise on a nearby enemies blinded chest for the ag tho, its night and day difference
in teh game


Thanks for idea!
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koloss2000 เขียน:
I'm sorry I'm so honest and straightforward, but it has to be.
I loved playing this build last season and I played it until the last day.
at the end i only played blighted maps for four weeks and every day without exception.
but we have to be honest, ggg nerfed the build very hard and there is no way around it until it is finally clear whether you can bend it with cluster jewels or not.
there are some players who mean well, but the opinions here go far too far apart, which ggg probably wanted to achieve with it: no meta playing style.

The build creator only plays in standard and not in the leauge, therefore the standard play does not reflect the season content in the least and is therefore not helpful in the least.

I am really very disappointed with ggg and this build, because I put so much time and effort (as well as currency !!!) into it, only to have to give in the end: I need another build !!! -.-

You only die onehit onehit onehit .......... 280x I've already died, that reminds me of the season before last before the amd bug was fixed, that was exactly where I died all the time.

even in blighted maps you get one shotted !!! -wtf ?! ggg-
But in many areas of the game I became one shotted which I don't understand in the least: WHY!
Like most 5600+ life + I have about 2300es ++ (depending on what I'm testing with the unique hubris jewels).

Unfortunately this build is not for delirium !!!


and the poor server performance makes it even more difficult.


Zombies are amazing for Delirium. Just sayin'. They need to be built correctly and clusters have already been proven to work.

20 Wave Simulacrum first try...
https://youtu.be/nQkJ-A2AqSE

100 percent Delirious
https://www.youtube.com/watch?v=ZibcOU0Ne7o&t=9s



I am having problems with tanking set

-I have 5800 life + 2700 energy shield with auras-

can anyone check my gear out and tell me why am i still so squishy and low DPS?

-Is the 4th spectre essencial?! the gem with lvl 21 is kinda expensive.

Thanks alot in advance
So I started this league roughly following the build. It was ridiculously good in metamorph and is still strong for league start, but I’ve tinkered a lot and made some huge changes to my build. Stacking herald buffs through purposeful harbinger and invigorating portents is insane. My zombies are at +300% damage and +200% move speed! It’s amazing to play with and right now I can face tank T9 delirium maps. I know it’s not impressive but I’d consider myself one step above a newb and my character isn’t even close to min/maxed. I’ll record some video once I get enough currency to do further improvements and start doing things truly impressive. I’m sure you’ve all seen YouTube videos by now though of builds abusing heraldry and purposeful harbinger. GGG has already said they’re going to nerf this abuse next league.

I’m capped at 88 max resist for all elementals. No resist requirements on gear! Chaos res capped. >60% phys reduction and dodge chance. Phys reduction is maxed with endurance charges from Spectres and flask. Still so much room for improvement too.
แก้ไขล่าสุดโดย IceColdPorkSoda#4143 เมื่อ 29 มี.ค. 2020 16:42:28
Wouldnt remove death atonement until you have it anointed extra specters is just way to much dps to lose.

each specters are huge dps increases.
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koloss2000 เขียน:
I'm sorry I'm so honest and straightforward, but it has to be.
I loved playing this build last season and I played it until the last day.
at the end i only played blighted maps for four weeks and every day without exception.
but we have to be honest, ggg nerfed the build very hard and there is no way around it until it is finally clear whether you can bend it with cluster jewels or not.
there are some players who mean well, but the opinions here go far too far apart, which ggg probably wanted to achieve with it: no meta playing style.

The build creator only plays in standard and not in the leauge, therefore the standard play does not reflect the season content in the least and is therefore not helpful in the least.

I am really very disappointed with ggg and this build, because I put so much time and effort (as well as currency !!!) into it, only to have to give in the end: I need another build !!! -.-

You only die onehit onehit onehit .......... 280x I've already died, that reminds me of the season before last before the amd bug was fixed, that was exactly where I died all the time.

even in blighted maps you get one shotted !!! -wtf ?! ggg-
But in many areas of the game I became one shotted which I don't understand in the least: WHY!
Like most 5600+ life + I have about 2300es ++ (depending on what I'm testing with the unique hubris jewels).

Unfortunately this build is not for delirium !!!


and the poor server performance makes it even more difficult.


Survivability is going to be an issue with majority of builds, be it life/CI/evasion/etc. The only build I see tanking engame delerium comfortably are the herald guardians. Herald stacking with the new jewels is busted atm, it will be the next on GGG's chopping block.

Having said that, this build and other summoner variants still shine compared to most others. Being able to move around while zombies do the work is a defensive trait as this league is downright rippy with little room to stop. There was broken, like this build last two leagues and heralds this league, and there's meta which this build fits comfortable for this league.
To anyone playing this build -
I am selling an Elegant Hubris which has Slum Lord x2 (80% minion damage nodes) located at Juggernaut and Diamond Skin. Also has 10% increased maximum life located at Barbarism. Other notables are not worth mentioning. Negotiable at 3 ex. Send me a message on forums or in game.

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