3.14 KING OF ALL SUMMONERS. Zombies & Skeletons & Spectres on STEROIDS! | League-Start to End-Game
Thank you so much.Its incredible understandable and fluent.
|
![]() |
Im selling my entire build
necromancer build worth 70+ EX 18 zombies , + 15 million DPS full gear,weapon , gems , jewels everything . hit me up in message or in game for more details แก้ไขล่าสุดโดย RonSenpai#1339 เมื่อ 19 ก.พ. 2020 08:52:05
|
![]() |
Hey guys,
what's the best version of this build to handle blighted maps. i keep getting overwhelmed running from group to group thanks |
![]() |
" Any version. Sounds like a building issue. Are you building or just running around hoping zombies clear everything? " I hit 100 without really trying just by spamming A8 T16 quad-sextant corrupted maps (mostly Summit and Prom). I died to exactly one metamorph between 98 and 100, and that's only because I wasn't paying attention. I don't know if it's a playstyle difference or if I was just further along with min/maxing at that point; do you just stand next to the metamorph when it spawns, or do you cyclone around it? I feel that a lot of people that die to them just stand still, then their resists and extra ES fall off, so they die. You also can't tank the Sirus beam because of what it does. Shaper's beam doesn't apply freeze, shock, and 20 stacks of corrupted blood (and I think another degen, too, actually), while Sirus's does. Defense increases the likelihood that you can survive things that would otherwise kill you. Some people like more damage, some people like more defense. The neat thing with this build is, you can have both at the same time without really sacrificing anything. |
![]() |
" I'm using the tanky one (with Goefry) and i have no problems with Blighted maps. What matters, is your tactic :) Build minion and cold tower as near your Plant as possible - this will help you getting more time to kill minions when near the plant. Build meteor towers where there are chunks of tunnels, but not too far from your Plant (let's say, 2-3 screens from the plant is max distance you want to travel). Good idea is to build few t1 fire turret, and then when you will be near, just upgrade them (as building turret takes much more time than upgrading only). Use cyclon whole time around the plant (don't run too far from plant, let's say you should be as far as possible, while still having the plant on your screen), recall minions from time to time (especially on the face of bosses), and you should be fine. |
![]() |
" |
![]() |
" You can set that up if you really want to. For AG: (I tried doing this with gearsets, but it just doesn't work like that, I guess) Just add "Nearby Allies have +50% to Critical Strike Multiplier" to your weapon or some other piece of gear (doesn't matter, really). For Lethal Pride: Find out what mods you have on your Notables, then you can add them to Lethal Pride in POB - just type them out exactly as they appear in game. On mine, I added "10% increased Strength" and "4% increased maximum Life" to get those calculations added into POB. If you don't have the fork, then you'll need to add the little strength nodes, as well (which I think is "+38 to Strength" if the jewel is in the typical spot with the typical pathing). I did this for the resistances we get from Bone Barrier, too, since POB doesn't really know if we have things summoned (which is probably why Kingmaker doesn't automatically work in its own gear set attached to AG). |
![]() |
" When you give gear to AG, it disappears. You can't see it unless you remember what you put on it and write that down somewhere - but that's not really necessary, since the variations in actual stats on the gear (unless you give it a rare chest) are very minimal. If/when AG dies, the gear is gone, and you need to give it more gear. The only damage flask that provides a modest damage increase is the expensive one, Bottled Faith. It will not magically make you one shot enemies, but it's a flask that we can use to buff our minions without wearing a special belt. If you end up searching for one, the only things that matter are the damage roll, and to a lesser extent, the duration roll. The critical strike chance only applies to the player during effect, and therefore won't benefit the minions. Minions do still get the 100% increased chance to critically hit enemies standing on consecrated ground effect, though (although I don't actually know if that has any effect by looking at POB). " I recommend glacial cages close to the pump, shock towers and flamethrower towers at choke points with some type of slowing tower, and scout towers randomly around for some extra damage. Don't underestimate the empowering towers, either. They're very good in high level blight maps. You can pop skeles into your 6L if have have an extra blue/white socket and run 2 5Ls for blighted maps. You can also run 2 6Ls; Vaal skeles certainly helps. If you run a separate 6L for skeles just for blighted maps, use melee splash in there. แก้ไขล่าสุดโดย Sarclol#3094 เมื่อ 19 ก.พ. 2020 09:47:20
|
![]() |
anyone know if this build will be viable for next leuage 3.10. I haven't followed any rumors of nerfs or anything that might affect this. I have been watching this build on and off and would like to start it off next leauge if you guys think it'd work end game all content.
|
![]() |
" Hi, dont suppose you have a link to the video, would like to craft myself one? thanks |
![]() |