Performance and Stability

Can we get dx12 support in the future please? It may improve performance on less powerful hardware
https://www.maketecheasier.com/directx11-directx12-differences/
"
kareim เขียน:
Are you telling me that new nVidia drivers have some code that specifically crashes the game when Vorici appears and not any other single syndicate member? That Vorici has a misplaced texture, loose polygon or wild particle effect that is so incomprehensible to the graphics card with current drivers, it closes the game?


I have an ati radeon :)
THanks for the heads - up, me and my friend have been loving this league, i played at least a hundred hours already and still going!
"

It took 2 weeks just to buff the blighted loot... yikes

And the loot isnt even correctly set either, essences boxes giving you level 30 essences in t16 maps last I tried after the patch.

needless to say that if there wasnt 1 or 2 currency boxes per blight (at least that's what I got not sure if I'm lucky or not) I would have started to skip blight.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

Retired since crucible.(Not a free tester anymore for a multi billion dollar company).
I don't feel like I learned anything from this post other than it confirming that minions are getting nerfed next league. Nice job, guys.
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
Thank you Chris & GGG
Still great game tho. Good to know you are working on it.
Keep up the amazing content.
I am sure we'll get the fix soon.


Thanks for communicating this. Even with the performance issues, I'm thoroughly enjoying the league. I love that we get new content every three months, so I'm patient with early league bugs.

This game has come so far since I started playing 6 years ago.
Hey guys. I've been arround from alpha .
I used to no life the game with bunch of friends on Hardcore mainly because of the pace of the game at that time , all the fights being meaningful , tactic and full of acomplishment when you managed to survive .
Since then , league by league. Expansion by expansion , the game started changing , it's now in an amazingly fast pace of mindless killing everything that moves, upgrade when you cool down then go at it again . Delve is at it's current form the the only thing that you have control/feedback as in imminent danger due to the darkness system (rushing yourself into danger , and getting that sweet adrenaline rush after surviving ) , kudos to you guys for doing that . But even before the atlas system , even before the ascendancy system , people started dropping from hc because so many stuff were already happening even at that time , all the mods and ammount of effects and mobs , that even if u built a massive defense char , you'd still die to something unknown . I like the game a lot , i respect you for every system good or bad that you added to the game , giving it flavour over time . and continously pushing for more . i trully respect you. But honestly you need to damp down stuff happening onscreen . At this point, a vast majority of people i believe are only playing by automap navigation . Bleep on the auto/minimap , aoe-ing or chaning everything that moves in all directions .without even reading the mob's name or mods . this is not immersive at all . i mean when is the last time you guys stopped for 2 seconds and read every mob's name from a pack of different monsters and their mods . Serious question . You might as well just disable the hud and add cardboard boxes instead of mobs textures cause with everything happening on screen, what normal person distinguishes mobs burning , from a burning grass ? Besides the big boss fights, everything is trivial as in a mindless pew pew way,even with a weak build . I'd like to make a suggestion , limit the mobs on a screen. If there are 30 of the same mob coming into a screenzone , join them into one or 2 like a soul eater thing. We all like fodder killing ( it gives u a sense of powerfulness ) but what's the point if 5 different packs of 10 mobs come at once , your mind only thinks like oh well there's this type , and that type ( scaled by 10 ) AMAZING , could be 1 instead of 10 , hell if i care , i'll still kill it .
I still love the game though. But not as passionate because of things that are lacking even if the game needed necessary system overhauls . i understand the need to change , always for the players. But the game is far from complete in every new iteration . it's like every league/update is just 50-60% of whole new idea , and you maybe over time add arround 20% more . waiting for that trade upgrade though. Also crafting bag autopickup system launching in 4.0.0 leaked . would be nice to have some update called Path of Exile Armory . where u add a tab like the unique stash tab , but for normal/magic/rare items that you autopickup with the help of an upgradeable follower orb , that adds stuff to the stash tab. And you identify /craft them from there , in the cooling down period , every couple of maps . I honestly think you were already thinging about this. Cause i know you guys can pull it off .
Good luck on your journeys exiles !
Been weeks into the league already, and the best they can come up with, to try and maximize MTX purchases over the weekend is a post saying, "Yeah we know our stuff is busted. We're trying to fix it."

Oh and my favorite part: "Path of Exile's engine is currently modern, lean and fast."

Hahahaha - proof positive that they still don't see the forest for the trees, and things will never improve substantially.

But hey - enjoy Blight and BUY THOSE MTXs!!!!!
แก้ไขล่าสุดโดย Baloosh เมื่อ 20 ก.ย. 2019 09:15:55

รายงานโพสต์

รายงานบัญชี:

ประเภทรายงาน

ข้อมูลเพิ่มเติม