[3.12] Double Strike / Flicker Assassin ~ League starter and ender! U-Elder and U-Atziri deathless!
Hello man, after your suggestion i have installed ruthless support into my version of the build. And i have to say you were totally right. It makes a big difference. Thank you.
I have found a different helm though instead of the unique starkonja’s. Maybe it worth to take a look at for people who cant afford the sfarkonj. Its a rare hubris circlet with 15% double strikedouble damage enchant and mod “ nearby enemies take 9% increased physical damage” it also gives 70life and 45 cold res. I bought it for only 1 ex and the 9% more dmg on it is awesome. The int requirement is hard, but i modified my passive a little bit, so i can use it. I have also bought a new amulet with phys, multi,acc,life,crit chance. Now im thinking about getting an anointment on my amulet. I think the ammy is around 2-3exalt worth, so its worthy to annoint. Im thinking several options: - tribal fury for flicker- but i already 1 hit most stuff so i dont know how important it is. - im also thinking about the big physical node at the top of the tree( 4% phys added as extra chaos, attackspeed, reduced phys over time taken, 20% phys dmg. - this node would help with bloodrage degen, so i could save up 2 skill point from regen and put it on HP. ( currently 5.6k hp) - stabbing thirst dagger node, then i respec that area( 4 point and put it on life or for the physical damage nodes previously mentioned... Tenacity- 5%life and around 60% dmg Can you advice me ? Im just not sure how good tribal fury is... i already clear pretty well even on vaaled t15-16 maps. I dont want to waste 1.5ex for it if its not worth. I dont know how it works to be honest. But i think my 5.6k hp is not enough... maybe i should go for 6k. |
|
Thanks a lot for a great guild bro!!!
Btw can you take a look to my character and suggest anything to upgrade, I also find difficult at map Tier >13, with at least one death for each map. |
|
And one more question how do you get bleeding from the totem ??
|
|
Hi and thanks for that build!
Is this sword good enough to get multimod craft? AS is less than 1.9, but it's the best i crafted so far. add physical dmg & gain physical as extra chaos are best to craft then? thx! |
|
So I've been following this build as closely as I can but I've hit a roadblock at the moment, struggling to kill rare monsters on T6 maps.
Is anyone able to take a look at my build and give me some advice on what gear I should be focusing on? https://pastebin.com/cJRLNcHB I'm currently down to 2ex as I haven't had much luck with RNG lately. Thank you. |
|
" Noticed from his 2nd helm in the 1st page, his totem is 4L with the bleeding gem. 3red on the helm. |
|
" Usually I can nuke them down with vaal double strike + totems.. so i always save them for the metamorph.. i avoid volatile crawler, volatile nova and necrotic barrage... I just hate when the metamorph summon the invencibility aura mob.. that rly fks me up ): |
|
Do you recommend any other uniques now that youve played the build?
|
|
สปอยล์
" Tribal Fury is well worth it. Unless you have outrageously nice gloves with the 'Strike Skills target 1 additional nearby Enemy' then you need Tribal Fury. I'd love to see your PoB, but I'm sure there are t16s where you're not 1 hitting every pack. Monsters could have 60% more life, less damage taken from crits, 50% physical damage reductions, you could be cursed with Enfeeble, etc. I also just noticed you're not even using Ancestral Call on Flicker Strike. I think you're missing out a lot. I've been playing flicker since '13 and Ancestral Call is a huge boost. Tribal Fury also helps with Double Strike, making it a partially aoe attack with no downside. It also comes with 12% physical damage. However, if you're convinced you're clearing so well with Flicker already, then I'd get some more defense. Discipline and Training is a good notable to take. |
|
" The swords that have extra chaos damage are almost always Tacati's, which only drops from the Temple. You would need to craft your 'Can have up to 3 Crafted Modifiers' which is a suffix, then added physical damage, and one more prefix. If you're lucky with the physical damage roll with 17-30, it would be 353 pdps total. Sellable for about what it costs to craft, maybe more. Up to you. |
|