[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!

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f9cu เขียน:
Hey @BeerLeague, thanks for the guide I'm enjoying it. I've recently got this wand
and I wonder what mods I should craft since it has 2 suffix and 1 prefix left.


Thank you!!


No great way to ensure +1 all spells, unless I'm missing something, but cannot roll attack mods will ensure you hit lightning to spells or lightning damage as a suffix. if you slam it twice, it will hit both with a small chance to hit shock as a suffix.

Either go that route, or multimod and use as it.


Hi everyone, this fire damage on this ring works for the fire damage that we need on this build?



So for this wand, I want to do remove non-caster mod from my garden to get rid of the mana regen you said? (It can't remove the +1 light gems right?)


Also to remove the life gain on hit, I would remove attack mod from garden craft too?

So I would only want to remove one of those mods first initially and craft cast speed to make sure I get spell crit when I garden craft onto it? And until I get a good crit mod I don't remove the other mod or the prefix (spellpower)?

I would be willing to spend a couple more ex to finish this wand off as best as I can.


Just trying to understand the process in crafting this since I'm quite clueless on that aspect a.
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Camboim99 เขียน:


Hi everyone, this fire damage on this ring works for the fire damage that we need on this build?


No, you need the crafted one
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frost21 เขียน:



So for this wand, I want to do remove non-caster mod from my garden to get rid of the mana regen you said? (It can't remove the +1 light gems right?)


Also to remove the life gain on hit, I would remove attack mod from garden craft too?

So I would only want to remove one of those mods first initially and craft cast speed to make sure I get spell crit when I garden craft onto it? And until I get a good crit mod I don't remove the other mod or the prefix (spellpower)?

I would be willing to spend a couple more ex to finish this wand off as best as I can.


Just trying to understand the process in crafting this since I'm quite clueless on that aspect a.


That is correct. No great way to clean up the prefixes entirely. You wont be able to get rid of the spell damage, but that shouldnt matter, its still a fantastic wand.
Just made the transition to LL and I have more than 25% of my mana left over after reserving everything else. So I'm able to fit a Herald of Thunder on mana res and have 95 mana left over, which is about 11 mines. Worth it?
แก้ไขล่าสุดโดย kevinbrightblade#5644 เมื่อ 7 ก.ค. 2020 16:13:23
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BeerLeague เขียน:
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frost21 เขียน:



So for this wand, I want to do remove non-caster mod from my garden to get rid of the mana regen you said? (It can't remove the +1 light gems right?)


Also to remove the life gain on hit, I would remove attack mod from garden craft too?

So I would only want to remove one of those mods first initially and craft cast speed to make sure I get spell crit when I garden craft onto it? And until I get a good crit mod I don't remove the other mod or the prefix (spellpower)?

I would be willing to spend a couple more ex to finish this wand off as best as I can.


Just trying to understand the process in crafting this since I'm quite clueless on that aspect a.


That is correct. No great way to clean up the prefixes entirely. You wont be able to get rid of the spell damage, but that shouldnt matter, its still a fantastic wand.




Alright thanks a ton for the info, I managed to remove the life and crafted cast speed to hit the crit mod. Debating if I should continue to re-roll the crit mod and replace with a different one. Any suggestions?




Any suggestion about how i would start to craft this wand? And which crafts should i aim for prio?
just one question, for wands, damage pen is better than crit multi or vice versa?
wave of conviction + awakened lightning pen + explosives expert gives us +75% light pen
taking pen in the wand and reach something like +83% change something?
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kevinbrightblade เขียน:
Just made the transition to LL and I have more than 25% of my mana left over after reserving everything else. So I'm able to fit a Herald of Thunder on mana res and have 95 mana left over, which is about 11 mines. Worth it?


You are missing aspect of the spider. You are also missing some of the mana reserve nodes.

You always want to be able to throw out all 19 and still flame dash

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