[3.13] HC/SC/SSF All Content Miner - Any Mine Skill - LL/CI - 12k ES w/ Videos!
" Rings and belt. Also just need to level up to get more ES. Can drop some crit nodes for now and pick up %ES rolls to help. |
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" My profile is open. You can check it there. |
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" Not worth the investment. If you watch the videos you will see that the regen is pretty much instant as is. |
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" Double remove fire, remove crit (don’t forget to remove the crafted mod). Then multi mod crit multi and spell damage. Finish off with either a slam or influence slam. |
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" Depends on which build you are going for. If you are talking about BL, +1 all spells is the best roll following by either +1 light spells or t1 added flat Light to spells. After those three lot of good rolls, crit, multi, pen, ele as chaos etc. GC wants phys as extra ele daggers instead of +1 spells. |
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" If multi mod it and slam crit. แก้ไขล่าสุดโดย BeerLeague#4791 เมื่อ 19 ก.ค. 2020 07:12:09
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Hello. I'm having a difficult time with two things in this build.
1. Running all the auras. Zealotry reserves too much life for me to use it, and it seems like I'm way off - not sure if getting more max life or max mana would help me somehow here? 2. I am struggling with surviving. I have overmaxed resists, 7.4k ES, 1.2k life (384 after reserved). My ES spends most time at half when I'm mapping in the T12-T13 range. So, a big damage spike can instakill me if I'm not careful. Here's what I'm running. What are some areas I could work on to improve survivability? I don't have a lot of currency right now, so I'm looking for the low hanging fruit. Here's my passive tree - after searching POE Ninja for some of the builds I grabbed thread of hope to try and pick up some more of the passive nodes. https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAABAYDAAFvBkAGdwjUDXwPxBFQEcIT3xzcHRQdTx7wH1sjXyj6LR8txC_aNbk2xTcXOZk7fEIsRwZJT0lRSbFMs1BCUzFTNVfJXGtiT2aeahtsCG0ZcFFwUnNtdm97X3vXfbB-sH_Gg_GESInTi3qMNox2jmSPGo9Gj_qTJ5TxlSCXLZ3ZoEOgeaEvoqOm-KcIpyuyKLQMtvq3Mbd1uJO4yrmTvKq9gr6KwcXB88MJw23JBspZytPQH9DQ0UXXz9gk2FTb5-L36rrrY-vu6_XsGO-I7-vw1fD58YryHfJ19p_3pvfB-Jf5N_rS_Uo=?accountName=Kharagus1&characterName=SneakyMines แก้ไขล่าสุดโดย Kharagus1#5295 เมื่อ 19 ก.ค. 2020 11:23:05
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" Thread of hope is a bad call. It gives up ehp for dps, the bulls doesn’t need more dps. Your rings need to be changed to rares with % ES and flat ES. Other gear slots are also low on ES. |
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Hey there guys, this is my current build, i feel squishy, and i lack dps in boss fights. what am i doing wrong?
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Hey beerleague, just got the character to end game and I just wanted to say this build is great and your guide is great!
I have a couple of questions on theoretical PoB damage though. I know the damage/dps there itself isn't super useful, but its more to compare relative upgrades and see whats better. Just wanted to make sure I didn't add anything I shouldn't have in the PoB configurations. I have: We run 3 power charges. I bump up the number of mines detonated recently to 19. Enemy is blinded. Enemy is chilled, shocked, and burning. I set aspect of the spider to 3 stacks and wave of conviction exposure to lightning. I make sure all flasks are on and we're LL mode. Am I missing anything? Lastly if I wanted to theoretically compute the actual dps, would I ball park it by computing (Number of mines) * (number of hits per second per ball lightning) * (PoB average hit of ball lightning dmg). Ball lightning hits every ~150 ms for about 6.6 hits per second right? If thats roughly correct, it would be something like (19)*(6.6)*(~118k) ~= 14.7 million, for your current character, which sounds great! The one thing I'm not sure how to account for is the slower projectiles. Does that affect the number of hits ball lightning can perform per second or is it still bounded by the 150ms number? |
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